Space Engineers

Space Engineers

MWI - Weapon Collection (DX11)
441 Comments
angl1x_ 25 Mar, 2024 @ 9:15am 
but i want energy weapons on my small grid, please anyone got any recommendations?
GoddessGaming1520 29 Jul, 2023 @ 7:06pm 
@MedvePapus how is it broken?
Lyric Drake 591 2 Jul, 2023 @ 12:39pm 
man idfk what y'all are going on about, this mod works fine. you guys are messing something up on your end.
(HoS)DireWolfe3 23 May, 2023 @ 3:07pm 
@Mexpex

Any Plans for an Update to your Mod. I've used it and would like to continue using it. I know there have been quite a number of change to SE and having IRL stuff happen. I'm proud of your work!
Thanks for a Great Mod!

@Silent

Hey, Back off of Mexpex, they do this as a Hobby in there spare time and are 'NOT PAID!' for there work by Keen Software!

Everyone who creates Mods do have a Life that involves IRL stuff. Modders are not at your beck and call to update there MODS when you Demand IT! So, if you don't like it when a mod has not been updated in >2-years then DON'T USE IT! Ask, politely if they have time in IRL to update the Mod, Not Bash them with 'Passive Aggressive!' statements.
GuiltySpark 18 Mar, 2023 @ 10:22pm 
@Silent dunno why you think your entitled to tell someone what to do with THEIR mod, but if you don't like that doesn't work go find a newer weapons pack.
Shroom 2 Feb, 2023 @ 12:24am 
Why would you waste your own time downloading a mod that has not been updated IN SEVEN YEARS and have any expectation of it working?
Shroom 2 Feb, 2023 @ 12:23am 
Imagine being so entitled that you yell at someone for not removing their free content from the internet.

Christ...
Silent 2 Feb, 2023 @ 12:13am 
Hey either up the mod or take it down... stop wasting people's time and down load. Other then that, it would be nice to use it.
MedvePapus 10 Aug, 2022 @ 11:08am 
Another broken, abandoned mod...
pantonsarah9 25 Jul, 2022 @ 9:06pm 
yes plz add to mod.io plz
EweMark 11 Jan, 2022 @ 10:48am 
Sorry. Have an issue to report. All of the weapons PCU cost is 1. Could it be changed to some normal values? For example 250 for big turrets etc? It get's nasty sometimes, when somebody build a wall of turrets. We didn't wanted to change your mod's settings and change values without permission.
DevilReject2010 24 Oct, 2021 @ 8:42pm 
hello, would it be possible for you to upload this mod to the xbox workshop? would love to have it on their as well :)
FallenSunGaming 18 Sep, 2021 @ 7:55pm 
won't work Lolmelon due to scripts not working on xbox
Emperors_Nightmare 18 Sep, 2021 @ 12:01pm 
can you coded so thed it will work on xbox too? add uploaded it then Here too:https://spaceengineers.mod.io/ pls
Lordspaceship 3 Apr, 2021 @ 9:19pm 
The weaponcore version is always glitching (not because of the MWI, because of weaponcore) this mod still holds strong after so long 10/10.
Dark Raider SD 26 Mar, 2021 @ 11:55pm 
For those that do not know there is a Weaponcore version of this that is maintained as of this post.
Camj407 29 Oct, 2020 @ 6:02pm 
Any one else having issues with the weapon's base being the only part of the weapons to load, this only happens on the battle ship cannons, but the weapon doesnt fire, any one know how to fix this, the bug happens on all my worlds
Lordspaceship 7 Oct, 2020 @ 9:06am 
I know there are updated versions that use weapon core or without weapon core but I always use this one just because the Telion turrets fire lasers.
Librarian 8 Feb, 2020 @ 11:21am 
Hey There, can you accept my friend request - I wanted to ask you something regarding re-use etc.
COMMANDER Striker 12 May, 2019 @ 12:35pm 
UPDATE?
THE SOUND FOR SOME OF THE GUNS DONT WORK
Rysten 30 Apr, 2019 @ 12:30pm 
Try this one, it seems to be an approved updated version by someone else
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=970804258
Dezerker 5 Mar, 2019 @ 10:44am 
does this work?
Skyer 8 Dec, 2018 @ 12:08pm 
Telion Anti Fighter doesn't fire in survival :/
Cheetah (Star wing) 22 Nov, 2018 @ 12:01pm 
any one here know's what type of ammo theses guns use??
Silvos 28 Oct, 2018 @ 9:33pm 
Not sure if this mod will be updated, but the conveyor ports on the octos are incredibly hard to find without trial and error.
=WW= Rebel 25 Oct, 2018 @ 7:36am 
what i love about thios mod..is its textures and how it blends in with the new block models. it has been really well done since DX9
mmeissnitzer 3 Sep, 2018 @ 12:26pm 
@jaydenzt savegame - settings - mods
Loki 18 Aug, 2018 @ 7:08pm 
how do you open mods after subbing
Emergency Response Stg. 18 Aug, 2018 @ 12:49pm 
@Mexpex Could you allow me to edit your mod in order to ballace it on our MP DS?
inkbottle_9 26 Jul, 2018 @ 4:28am 
The turrets doesn't target the enemy now.
Dezerker 19 Jul, 2018 @ 4:13pm 
update?
Cmdr. DoomForge™ 20 Dec, 2017 @ 8:58pm 
Still my favorite mod turrets, but I have a suggestion regarding the heavy defense turret. Just like with the battleship cannons, maybe those should be limited to a 4-6 burst salvo and then wait for a reload to help prevent flooding a target (and the world) with a heavy torrent of flying shells that seem to fly on forever.

Maybe it is just because I am using them in creative but I don't know if that is the root cause. I just know that if you get 16 or more of them firing at once it can create a fairly heavy flak storm
Der Tief 19 Dec, 2017 @ 8:26am 
I have one question, how can i put the ammo in these Weapons?
Titus 4 Nov, 2017 @ 1:03pm 
I've only used the MK1 Battleship Cannon so far, but I can tell you that it uses the 356mm HE Shells.
Colony 3 Nov, 2017 @ 9:10pm 
what ammo goes with what guns?
Cazador 23 Oct, 2017 @ 7:21pm 
:) hello, they seem to be some problems with the fixed battery conveyor
Dare Arkin 5 Oct, 2017 @ 10:48pm 
So they don't seem to appear in game.
spEeͥD`eͣxͫ 20 Sep, 2017 @ 2:46pm 
dis aint working
Tyo Atrosa 14 Sep, 2017 @ 7:44am 
the static cannons remind me of an Nvidia graphics card.
红色佩刀 26 Jul, 2017 @ 5:46am 
Dear author, may I get your permission to modify some parameters of your mod and use it only for my own server for balance purpose?
Mexpex  [author] 8 Jul, 2017 @ 1:01pm 
An updated collection with rebalancing and other neat features could be found Here
⎝Trillium Starbreeze⎠ 26 Jun, 2017 @ 4:11pm 
Good lord these are beautiful.
bigwarlus1 12 Jun, 2017 @ 5:10am 
Dear Mexpex,
Thank you very much for this mod ! I really love how detailled are turrets.
But, I think that they are too inaccurate : 1 shell over 6 hit correctly the target. Moreover, in space, there are no wind : so, the shell'es movement is not affected.
Will you chage this thing ?
See you later !
bigwarlus1
Braxus 2 Jun, 2017 @ 9:56am 
Update caused turret scripts to cease functioning over time until they are updated to the new API
https://forums.keenswh.com/threads/warning-for-block-script-mods.7395156/
Really like these guns, hopefully this gets sorted out without too much headache. Keep up the good work!
Wertyburger 22 May, 2017 @ 11:06pm 
The Turrets aren't targeting enemies properly. They have me to really close for the turrets to open fire. Love the mod though! Looks stellar....
Kam Solastor 16 May, 2017 @ 8:21am 
Really hope this gets updated
Engellus 8 May, 2017 @ 9:10pm 
the anti fighter and anti missile turrets aren't popping up for me as options, but the noAI variations are (running both)
Laarryy1234 7 May, 2017 @ 3:27am 
this mods are really out dated and ofc the turrets dont got any improved ai or any inmprovement to how much damage they do to diffrent things, dont thing any of the turret acculy have the correct code to acculy do any real damage to missiles atm im just using this mod for looks but the turrets are really bad and do slow the game down quite abit thanks of bad code.
Whiff 2 May, 2017 @ 10:39am 
doesn't work for me