Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So much better - such a small thing which improves the game tremendously.
I think if you changed your folder name and the mod file entry to lower case you could do an update that works on Linux. Manual installataion is fine for me so far, but it would be easy on other Linux users.
You might actually want to update the mod anyway, to fix the wasteland problem. I have a version of this mod working with pretty wastelands. I thought I had merged stuff from an older version of this mod, but seeing there is no older version, the code probably came from one of your other map mods. If you're interested in the code, contact me. I wouldn't want to publish it under my name, as it is basically your stuff, and I'd prefer if you could make something of it.
When releasing a mod to the workshop, the files need to be in a folder, not a zip file. (In this case the folder on my HDD is named "A Clean Map Mod") The zip that subscribers receive is created by steam. Apparently, steam gives the zip file the name I chose for the *mod file (which is named ACMM.mod on my HDD) but doesn't use upper case letters for that.
The path/archive entry on my HDD's mod file says:
path="mod/A Clean Map Mod"
which gets renamed to
archive="mod/ACMM.zip" using the name from the mod file I have on my HDD.
I'm not sure if steam workshop recognizes it as the same mod and give me the option to update rather than publish it as a new mod if I rename the mod file to acmm.mod. Right now I'm thinking the easy solution for Linux users would be downloading the mod manually.
Now, with the current version running along patch 3.0, I can confirm that I have black wastelands. However, to get around the problem that the mod didn't work on Linux, I've been using a re-engineered version based on older files, and that worked fine AND also had working wastelands. Maybe you can get that fixed? I can help if needed.
It works with Holy Fury and patch 3.0