Crusader Kings II

Crusader Kings II

A Clean Map Mod
47 Comments
Kioley38 8 May, 2024 @ 4:11pm 
is it compatible with ck2+?
doctorgiorgos115 17 Aug, 2023 @ 6:24pm 
if i find how to upload it.....
doctorgiorgos115 17 Aug, 2023 @ 6:11pm 
ok thanks, i got agreements from both parties
Kryo  [author] 14 Aug, 2023 @ 3:25am 
@doctorgiorgos115 Sure, you have my permission.
doctorgiorgos115 12 Aug, 2023 @ 11:47am 
hello, i have made a combination using your mod as well as inheavens graphics overhaul. i have made a few edits tho, yet i didn't upload it as i haven't asked permission by either original mod devs. do i have the go ahead from your side to upload it?
doctorgiorgos115 28 Apr, 2023 @ 4:03am 
update
Omarkwt3 21 Apr, 2023 @ 7:08am 
It works but needs to be updated like all other mods , Although it was working without shortages or problems in the past , it was more smooth and the shape of the water is better in the older updates. Very frustrating thing =(
Nixon 19 Oct, 2021 @ 4:17pm 
it's very pleasing to my eyes
oBruhWinFree 29 Sep, 2021 @ 7:12am 
works just fine , great mod
gezza_12 28 Jul, 2021 @ 4:30am 
No longer working?
Hanger 28 May, 2020 @ 11:53pm 
stilllll wooorrrrrkkkkssssss
Tombo 21 Apr, 2020 @ 7:32pm 
does it still work?
karl 29 Mar, 2020 @ 1:02pm 
I can't download this :(
Sullivas 14 Jun, 2019 @ 1:42pm 
Is this compatible with holy fury?
chafthegreat 11 Jun, 2019 @ 5:28pm 
This map looks awesome thanks alot Kyro for sharing this
Vuyek 10 Feb, 2019 @ 3:14pm 
THANKS!!!

So much better - such a small thing which improves the game tremendously.
kronch 6 Feb, 2019 @ 1:13pm 
you're right it was a conflicting mod, I've got it fixed now, thanks
Kryo  [author] 6 Feb, 2019 @ 9:54am 
Make sure you have no conflicting mod(s) enabled.
kronch 5 Feb, 2019 @ 8:01pm 
I subscribed to this mod and enabled it in-game but my map is still made up of transparent kingdoms, what do I do?
Kryo  [author] 17 Nov, 2018 @ 8:09am 
Great, enjoy!
Zaister 17 Nov, 2018 @ 8:08am 
Looks good, wastleands are as they should be, and works nicely on Linux now. Thanks for the update!
Kryo  [author] 17 Nov, 2018 @ 7:57am 
Updated. Black wastelands are fixed, mod should now work for Linux users. @Zaister: Can you confirm?
Kryo  [author] 17 Nov, 2018 @ 5:37am 
Freundschaftsanfrage ist raus
Zaister 17 Nov, 2018 @ 5:34am 
Yes, know about the foldr vs. zip thing. I think the problem is that you've been using upper case on your system, and Steam Workshop always doles out lower-case-named zip files, but of course the entry in the descriptor.mod doesn't change from upper case.

I think if you changed your folder name and the mod file entry to lower case you could do an update that works on Linux. Manual installataion is fine for me so far, but it would be easy on other Linux users.

You might actually want to update the mod anyway, to fix the wasteland problem. I have a version of this mod working with pretty wastelands. I thought I had merged stuff from an older version of this mod, but seeing there is no older version, the code probably came from one of your other map mods. If you're interested in the code, contact me. I wouldn't want to publish it under my name, as it is basically your stuff, and I'd prefer if you could make something of it.
Kryo  [author] 17 Nov, 2018 @ 5:26am 
@Zaister: As you can see, I haven't made any changes to the map mods since the initial uploads. You can check how I named the mods' folders and *.mod files by manually downloading them.

When releasing a mod to the workshop, the files need to be in a folder, not a zip file. (In this case the folder on my HDD is named "A Clean Map Mod") The zip that subscribers receive is created by steam. Apparently, steam gives the zip file the name I chose for the *mod file (which is named ACMM.mod on my HDD) but doesn't use upper case letters for that.

The path/archive entry on my HDD's mod file says:
path="mod/A Clean Map Mod"
which gets renamed to
archive="mod/ACMM.zip" using the name from the mod file I have on my HDD.

I'm not sure if steam workshop recognizes it as the same mod and give me the option to update rather than publish it as a new mod if I rename the mod file to acmm.mod. Right now I'm thinking the easy solution for Linux users would be downloading the mod manually.
Zaister 17 Nov, 2018 @ 4:49am 
@Kryo: I have discovered why this mod hasn't been working anymore on Linux. You changed the path/archive entry in the the acmm.mod file to upper case "ACMM.zip" while the actual zip delivered by Steam Workshop is lowercase "acmm.zip". While this makes no difference on Windows and MacOS, Linux file systems are case sensitive, and that means the game cannot find the mod archive, and thus the mod doesn't load. Is this something you could maybe fix?

Now, with the current version running along patch 3.0, I can confirm that I have black wastelands. However, to get around the problem that the mod didn't work on Linux, I've been using a re-engineered version based on older files, and that worked fine AND also had working wastelands. Maybe you can get that fixed? I can help if needed.
Dangulica 13 Nov, 2018 @ 12:39pm 
Confirmed.
It works with Holy Fury and patch 3.0
Bithon 17 Jul, 2018 @ 7:32am 
Why are some parts of the map black?
Mike Louis 23 Dec, 2017 @ 4:55pm 
Kryo, what values do I need to edit so that the mod is compatible with Jade Dragon? Although the mod works fine, the wastelands are not colored.
Zaister 16 Nov, 2017 @ 4:51am 
I've previously noted that this mod isn't working for me anymore, and I can say now that it works on Windows and MacOS, but not on Linux. Very weird. Any idea why?
Dylithian 13 Sep, 2017 @ 8:50pm 
Seems to be more compatible with the AGOT mod now, for some reason. No more map imprint, just a weird checkered/plaid pattern on the terrain mapmode (and only that mode, realms and any of the colored mapmodes appear fine).
Zaister 28 May, 2017 @ 2:39am 
Is it just me or does this not work anymore in 2.7.1?
Dylithian 15 Jun, 2016 @ 12:18am 
Just an FYI since I really like this mod, this isn't compatible with the AGOT mod (it leaves an imprint of the vanilla map which looks hilarious), so an AGOT-friendly one would be very much appreciated.
Yakubian Ape 10 Feb, 2016 @ 3:24pm 
What about Conclave & 1.5.1.1?
Kryo  [author] 20 Jul, 2015 @ 7:25am 
As Priyon pointed out, it works fine with HL, so there's no need to update.
E 20 Jul, 2015 @ 6:09am 
It seems to be working fine with Horse Lords so far.
Dargan96 14 Jul, 2015 @ 9:25am 
Update pls /\
Thracian 29 Jun, 2015 @ 7:49am 
Thanks
Kryo  [author] 28 Jun, 2015 @ 3:34pm 
Here you go: A folder with all my CK2 mods: https://www.m edia fire.com/folder/i0522o2hb9z29/CK2 (remove spaces)
Thracian 28 Jun, 2015 @ 1:58pm 
Hi, your direct download link seems to be broken, are there any alternatives?
A talking dolphin? 6 Jun, 2015 @ 2:38pm 
Great mod. It really helps with distinguishing when there are similar shades, like in Iberia or Arabia and Persia. Note to Linux users: there is a case-sensitivity bug due to the way steam packages this author's mods. The easiest fix is to rename the zip, so that it is ACMM.zip instead of acmm.zip. It will be sitting in ~/.paradoxinteractive/Crusader Kings 2/mod
madganser 31 May, 2015 @ 9:44pm 
Even though I don't own EU4 it sure does look like it though! :Currency:
Kryo  [author] 31 May, 2015 @ 9:40am 
Drake Dangereux 31 May, 2015 @ 7:38am 
Haha,this one reminds me of CK1's map,that one was bright as hell...
Mark Watney, Space Pirate 30 May, 2015 @ 4:14pm 
Great! Could you make a version that isn't so bright though?
Yakubian Ape 27 May, 2015 @ 7:26pm 
Pretty good looking and somehow gathered the old days of CK for me. :ambition:
Leivve 27 May, 2015 @ 5:09pm 
So what happens if you put clean and transparent together?