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I love this mod but I wish someone could add a wiremod extension to this because wiremod's components detach and disconnect when you try to load them.
data >> perma >> mapname_objects.txt
[Perma All - Entity Saving Tool] lua/includes/util.lua:207: attempt to index local 'object' (a function value)
1. IsValid - lua/includes/util.lua:207
2. Perma_SaveEntity - lua/autorun/server/permaall_init.lua:247
3. unknown - lua/autorun/server/permaall_init.lua:547
4. unknown - lua/includes/modules/concommand.lua:54
i think this happens because one prop spawns, then the constraint spawns and tries to connect to another prop that hasnt spawned yet but still technically exists in a not-yet-spawned state. then when the second prop is fully spawned and the physics is initialized and stuff, the constraint doesnt update properly so it acts the same as if it wasnt there, even though it is.
i tested the above hypothesis by welding 2 props together, perma-ing both of them (e+click on one prop). then i reloaded the game, and they behaved like there was no weld physically- but then i did E+click again and they both un-permad as if the weld was still there.
the tool only serves as a option to save entities onto the map, prop protection is down to the server owners, or 3rd party prop protection tools
local function PermaAllProperty( ply, property, ent )
if IsValid(ent) and ent.PermaID then
if ply:IsAdmin() then return true else return false end
end
end
hook.Add( "CanProperty", "PermaAllProperty", PermaAllProperty)
Maybe a convar to activate it?
When I want to perma a prop, the following message in the console is showing and the prop is not perma.
[Perma All - Entity Saving Tool] Trying to send an overflowed net message!
1. Perma_SyncKeyValueTable - lua/autorun/server/permaall_init.lua:489
2. Perma_SyncKeyValueTable - lua/autorun/server/permaall_init.lua:479
3. unknown - lua/autorun/server/permaall_init.lua:455
Can you please fix that ? Or is it an unknown bug for you ?
+ Import from PermaProps (for any new converters)
+ Improvements to networking and saving speed
+ Constraint/ Group saving and removing
I've been using the editable emplacement mod and I weld a turret to a hl2 jeep and save the entity with it's constraints and then when I restart the map or respawn the entities I get an error:
"Object index 9/10 of class type ( prop_vehicle_jeep_old ) has been unlinked/removed unexpectedly!"
Only the emplacement spawns floating in the spot it should be. The jeep doesn't spawn at all. This happens even when I don't move it a all.
Please help me , I really like using your tool to create maps without saving them
i have been re re building many parts of the addon and that is opne of the features i have been working on adding, but rather than all object on the map all objects of the same type you are looking at has a major performance issue at the moment hence why its still a personal build
Because it's really important, not only for me, but for those who use it for their server.
[ERROR] lua/autorun/server/nadmod_pp.lua:279: attempt to index local 'ply' (a nil value)
1. CPPISetOwner - lua/autorun/server/nadmod_pp.lua:279
2. Perma_Add - lua/autorun/server/permaall_init.lua:229
3. LeftClick - lua/weapons/gmod_tool/stools/permaall.lua:33
4. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:240
I just tried to left-click a prop. Is there something I'm doing wrong?
When I want to add a props in the permanent table, sometimes, the addon say that there's an error and he doesn't make the props permanent.
And sometimes, when I add a props in the permanent table, then, when I quit the map and go on it again, the props doesn't show the first time.
He appear only when I quit and join the map after 3 or 4 times.