Black Mesa

Black Mesa

Half-Life 2 Zombie Sounds
31 Comments
1v4n94 29 Sep, 2018 @ 4:40am 
Off and on, haha. "Snd_restart" is what you all need. Great mod BTW
BeefCakeColin 17 Jul, 2018 @ 4:33am 
snd_restart people........ nearly all sound mods require this at start up of Black Mesa
Flarbar 10 May, 2017 @ 9:34pm 
I've turned this off and on and it doesn't even work.
John Forechan 23 Dec, 2016 @ 1:29am 
thx
Keltur  [author] 23 Dec, 2016 @ 1:03am 
Looks like I accidentally lost the link when I last updated. It's back now.
John Forechan 22 Dec, 2016 @ 7:53pm 
uh i dont see the link to the game banana post
Keltur  [author] 13 Nov, 2016 @ 8:59pm 
I know scarce little about modifying and compiling levels, and have even less desire to do so.

While I *do* like Black Mesa to be reflective of Half-Life 1 (as well as seamless with Half-Life 2), it's really not to the extent that I want to learn how to modify maps just to make some sound cues positioned differently.
Dr. SourceCode 13 Nov, 2016 @ 8:16pm 
How about when xen comes out next year?
Keltur  [author] 13 Nov, 2016 @ 8:09pm 
Sorry, but that would involve modifying the maps themselves. That leads to incompatibility with other map mods, and worse problems when new versions of the game are released.
Dr. SourceCode 13 Nov, 2016 @ 7:36pm 
Hi, maybe that the publication tool is fixed, maybe you can update the hl1 soundtrack mod to match their original locations or no?
Keltur  [author] 29 Oct, 2016 @ 12:47pm 
The publishing tool is actually still broken.
MSoles7 28 Oct, 2016 @ 12:09am 
Got some good news, the black mesa team has finally got around to fixing the workshop publishing tool.

https://steamhost.cn/news/?appids=362890
Keltur  [author] 7 Feb, 2016 @ 11:10pm 
I added a link to my blackmesa.gamebanana.com upload in the description. I also replaced the contents of this workshop mod with nothingness to prevent people' Black Mesa zombies from making glitchy, inconsistent sounds (this only applies for people who continue to subscribe to this now-empty workshop mod).
Keltur  [author] 7 Feb, 2016 @ 10:09pm 
It seems that I can't fix this workshop mod and that it's likely the result of a recent Black Mesa update.

I'll upload a version of this to gamebanana. It'll be much better, because it will modify the zombie sounds script file (which workshop mods can't do), allowing it to make the exact same sound effects with the same volume, pitch and attenuation as the actual Half-Life 2 zombie. The Black Mesa zombie has less sounds with different modifiers, so this workshop mod was limited to those things previously.

When I've uploaded it to gamebanana, I'll include the link here.
FrameRater 7 Feb, 2016 @ 4:14pm 
Great thanks. :)
Keltur  [author] 7 Feb, 2016 @ 3:31pm 
This isn't working for me either. I'll see if reuploading it fixes it.
FrameRater 7 Feb, 2016 @ 1:50pm 
Yeah the sounds are muted now...
FrameRater 7 Feb, 2016 @ 1:38pm 
Thank goodness for this, damn those awful Black Mesa zombie sounds...
Amblypygid 28 Jan, 2016 @ 3:55pm 
I don't think so, I have HL2 installed and the zombies are still silent.
Banjo.Horseman 25 Jan, 2016 @ 7:45pm 
Do you need HL2 or something? Because the zombies are silent, even though I've started a new game and did snd_restart.
Francisè von Spitroast 22 Jan, 2016 @ 3:25am 
Thanks. Some of the new Black Mesa zombie sounds are really stupid sounding
Vankoovur 11 Dec, 2015 @ 7:50pm 
Lol, sorry! Didn't need to know how to fix. It was pretty easy ;) But thanks anyway!
Keltur  [author] 10 Dec, 2015 @ 6:07pm 
Turn your game off and on at least once. The issue with static is a recurring problem with any of these workshop sound mods and is usually fixed by resetting the game.
Vankoovur 10 Dec, 2015 @ 6:04pm 
oh god the static
ibrahim.tabbara 25 Jul, 2015 @ 10:20am 
ooooooooooooh aaaaaaaaaaaaaaaaaaaaahhhhhhhhhh yabba my icing gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaawd
help god help help me ooooooooooh baaaaaaaaaaaaaaah why why why
Keltur  [author] 5 Jun, 2015 @ 6:00pm 
There's definitely more that I want to upload, such as more NPC and weapon sound mods. But unless Crowbar Collective makes sound script files modifiable, I can't put most of those mods on the Workshop in their proper form I'm afraid. There's a few I may still be able to do though, such as the crowbar and revolver sounds. I'll have to see.
Dr. SourceCode 5 Jun, 2015 @ 3:37pm 
Can you put in hl2 icthyosaur sounds, hl2 vortigaunt sounds, hl2 crowbar, and hl2 revolver in next?
Infoman 2 Jun, 2015 @ 9:29pm 
Thanks for the quick answer! And a complete guide would be very, very much appreciated!
Keltur  [author] 2 Jun, 2015 @ 9:11pm 
That's just to extract the file(s) from the vpk.

To explain the rest, I may be making a guide at some point. There's more that I want to say that simply can't fit inside these user comments.
Keltur  [author] 2 Jun, 2015 @ 8:28pm 
First, you need a program called GCFScape, which you can download.

Then, you go to steam/steamapps/common/Black Mesa/bms , and you use GCFScape to open the vpk files you see in that folder. Specifically, you open the vpk files whose names end with "dir." For example, if you want to get to the BMS sound effects, you'll use GCFScape to open bms_sounds_misc_dir.vpk.

GCFScape will open up the folder structure contained within the vpk inside a separate window. You can browse through the files contained within, and extract copies of the files. It's kind of similar to compressed file formats like .zip and .7z when they get opened.
Infoman 2 Jun, 2015 @ 6:54pm 
I've got a question.. How do you open and modify the sound files for the retail version? Thanks!