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And yes, the textures are a bit too large. The 512*512 limit made the more subtle versions seem underwhelming esp when zoomed out. Perhaps, if I was better at uvmapping, I could pull it off.
It is the result of a greyscale copy overlaying on my diffuse layer, and incorporating my original diffuse texture into my normal map. This lets you control the perceived reflective properties, but it only really works on the areas where the darkened textures meet with the inlaid parts of the normal map. Of course, all the surfaces will still be reflective, but due to how normal maps and texture maps work, the results won't be as noticeable.
If you want to do it yourself, there are plugins for Photoshop, Gimp(free) and Paint.net(free) that will let you mess around with it. However, you will probably have to edit the image heavily(inverting/saturation/greyscale) to get a sane result.
https://www.youtube.com/watch?v=EPs_fyeRewA
Your Pickelhaube was actually one of the first submissions I voted for, and I really did like the look of it.