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Raportează o problemă de traducere
Its cool that ur also a sam, and a gizz fan on top of the awesome C:S mods, great job!
Mesh Info is fully compatible with Plazas & Promenades DLC.
If you have music mods, use the super secret key combination to open Mesh Info window: Ctrl + Alt + Shift + M.
Please follow the Plazas & Promenades DLC Compatible modlist.
thx
https://youtu.be/r1dAo21Whqo
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Generaly speaking one zoomed high detailed city road will drop your FPS much more than a zoomed small settlement without use of much decoration, even if a few higher tris assets are shown.
I wouldn't worry too much though if you keep an eye on number of such assets. It's not over bloated. Some assets are a lot worse :)
I'll live with it, although it made things easier .
:-P
I wonder why it started doing it just now .
It's not a big problem but it made life a lot easier when this mod was showing workshop ID numbers... now increasing number of assets stopps showing those ID numbers.
Is there any way around it?
Recently I create several maps and they all only allow me to reach a population of around 100k. I know this is too weird, because I have one map that has a population of 950k. I mean, is this problem caused by too much assets with too high triangle number?
large LOD are items weight in triangles right?
Some advice for all of you guys: if you want to reduce the RAM consumption, you should primarily remove assets with large LOD textures (you can sort by size). Also, the other (non-LOD) texture size is what the game loads when you zoom in closer, so you probably want to delete some of those large ones as well.
The "weight" is more relevant if you have a weak GPU with low ram and/or low processing capability for number of triangles on screen, so you should only pay attention to that if you have a really old card, but I think 90% of the people can ignore that since all higher end GPUs since 2008 (?) shouldn't have much problems with that.
I'm guessing that it'd be hella non-trivial for someone to make a mod that considered optional submesh areas of a building, so I guess just keep in mind that possibly some of the mesh weight of some buildings is only shown when they're taking up more space than the weight is being calculated for.
YES!
But when I bought the game from the Steam site did not exist where all those elements