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- Changed the custom .mp3 files to .wav, this does increase the filesize by 4mb, but I was having semi-consistent .mp3 decoding issues previously (sometimes the sounds didn't play).
- The knockout powerup movement speed bonus has been changed from +33% to +500%. In tests it showed that while the move speed bonus was headed in a good direction, it wasn't extreme enough to be useful. Now it should be, and also a bit goofier which is fun.
- Added in some small sightline blocking fences to mid. These don't break the major sightlines in the map but they do help you feel safer walking around in the middle area, which is important when there are a lot of things happening there.
- Made the screen shake that plays on 'special powerup round' less subtle. Should better represent the idea it's a special round. It's kinda a subtle change but it seems to help.
- Adjusted some clipping.
- Adjusted some textures.
- Adjusted some prop fade distances.
https://steamhost.cn/steamcommunity_com/groups/diedrich#
I wish Valve would be coaxed to add Arena:Respawn as an official gamemode.
like nicky manaj ass
don't let the vgui/casual/gametype_arena.vtf unused
I did add the extra special powerup round in at least so it should spice up the gameplay enough. Also arena_byre successfully got in-game in Invasion, so it's still possible. Anyway you're probably right.
so how can i find that number for other maps?
(sorry if i'm bugging you with all the questions, i don't really know how to do this)
tf_workshop_map_sync 454116880
which will place the map at:
tf/maps/workshop/arena_discovery_b4.ugc454116880.bsp
Currently hdr cubemaps seem to be buggy with workshop maps and so some models may be abnormally shiney.
most of the maps i've subscribed to have worked and let me install them
but this is one of the ones that hasn't
i suppose i can live without AI nodes for a few custom maps