Team Fortress 2

Team Fortress 2

Discovery
63 Comments
SloppySausage 1 Jun, 2023 @ 5:23am 
is it that time again?? good map :steamthumbsup:
:spycon:
SloppySausage 13 Mar, 2021 @ 3:06pm 
10/10
SloppySausage 23 Jan, 2021 @ 4:54am 
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BrotherChef2355 12 Jan, 2021 @ 5:37pm 
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MaxB 15 May, 2020 @ 4:04pm 
Can you make your maps more higher plz
MaxB 12 May, 2020 @ 10:38am 
Can you make your lightling and shadow more higher plz
AlienAgent 3 May, 2020 @ 4:13pm 
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HamIV[HM] 20 Mar, 2020 @ 8:23am 
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FullMetal 28 Jul, 2017 @ 6:03pm 
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Rane 20 Jul, 2017 @ 12:19pm 
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Shark Merchant 12 Jul, 2017 @ 6:11pm 
This map should have been added day one.
KnightBob7 18 Jun, 2017 @ 3:34pm 
::Egan:: Thanks for the update! :steamhappy:
::Egan::  [author] 18 Jun, 2017 @ 2:36pm 
Changes from rc1:
- Changed the custom .mp3 files to .wav, this does increase the filesize by 4mb, but I was having semi-consistent .mp3 decoding issues previously (sometimes the sounds didn't play).
- The knockout powerup movement speed bonus has been changed from +33% to +500%. In tests it showed that while the move speed bonus was headed in a good direction, it wasn't extreme enough to be useful. Now it should be, and also a bit goofier which is fun.
- Added in some small sightline blocking fences to mid. These don't break the major sightlines in the map but they do help you feel safer walking around in the middle area, which is important when there are a lot of things happening there.
- Made the screen shake that plays on 'special powerup round' less subtle. Should better represent the idea it's a special round. It's kinda a subtle change but it seems to help.
- Adjusted some clipping.
- Adjusted some textures.
- Adjusted some prop fade distances.
Pitchumi 7 May, 2017 @ 12:19pm 
Something sure, this map is beautiful.
KnightBob7 21 Dec, 2016 @ 11:54am 
Good map for arena, plus should be a good arena map to play on with waterfalls, temples, lots of chock points, classes are more optional for what you want more then certain arena maps, sniper spots, a powerup spot(random?), and It need to be recommended to be a must arena map! Valve must bring this map to the official map selecton ASAP.
17left 13 Dec, 2016 @ 4:01pm 
yes....just yes......YES!
Nick  11 Dec, 2016 @ 3:45pm 
Got the map in our mapcycle if you want to play it :)
https://steamhost.cn/steamcommunity_com/groups/diedrich#
Knusperfrosch 2 Dec, 2016 @ 10:58pm 
I remember playing the b4 version of this map as a 6v6 Arena:Respawn mode map back in 2014, several times. It would be awesome if Discovery could make it into the game. But as a standard Arena mode map... chances are slim. :-/
I wish Valve would be coaxed to add Arena:Respawn as an official gamemode.
Valyrian 29 Nov, 2016 @ 7:19am 
PRETTY NEAT
like nicky manaj ass
Legalize Glue 23 Nov, 2016 @ 6:47pm 
hey thats pretty gud
Start 22 Nov, 2016 @ 7:43pm 
Wish it was KOTH. Map is so beautiful
MaxMartian 22 Nov, 2016 @ 7:57am 
i rather not do arena, but this map is cool though
ISPuddy 22 Nov, 2016 @ 2:54am 
volvo pls
don't let the vgui/casual/gametype_arena.vtf unused
::Egan::  [author] 22 Jun, 2016 @ 9:48pm 
Ya I tried making it a PD map actually but it proved to be too small for 24 players to be alive on at a time (arena thins the player count out quickly), and to redesign it to accomodate for that would mean stripping away a lot of existing detail (2/3 of the map). So, possible, but that's like 2 months of work, and I don't have that time.

I did add the extra special powerup round in at least so it should spice up the gameplay enough. Also arena_byre successfully got in-game in Invasion, so it's still possible. Anyway you're probably right. :kindofgood:
Mr. Mean Bean Frijoles 25 Apr, 2016 @ 3:15pm 
I've played this map before and looove it. I think it'd be perfect for the Mayann community project. Why not make a koth version and include it in? Would be amazing to have this become a stock map!
room 2 Feb, 2016 @ 6:12am 
it'd be pretty neat to see a rainy version of this map that raises the water level of the skybox river, and floods the bottom area of this map
Zed Zeusington 5 Jan, 2016 @ 7:34am 
I've been running this one for a week now and it's pretty much perfect. I'd love to give you more detailed feedback, but the map is just that solid. Excellent work.
zab11 26 Sep, 2015 @ 11:47pm 
plz make koth
Oddy 13 Jul, 2015 @ 9:11am 
The worst: Because of all these saxton hale servers, it's almost impossible to find a real arena server.
nightwalk 13 Jul, 2015 @ 3:30am 
::Egan:: Couldn't explain it better myself. Wished people were better at that; it's a core gameplay mechanic of every previous FPS.
::Egan::  [author] 13 Jul, 2015 @ 2:15am 
@PSI Through my experience there were reasons like "no respawns" and "teams split up a lot" that I was thinking were why some people didn't like arena, particularly new players. But since working on the deathmatch gamemode in my Watergate map I think it is mostly actually because a lot of players aren't good at deathmatch in this game, and arena mode tests your deathmatch skills.
nightwalk 12 Jul, 2015 @ 5:24am 
@Oddy | oddnat.tf I never got why people hate Arena so much. TBH it's one of the better on-and-off modes.
Oddy 27 Jun, 2015 @ 7:45am 
Indeed a KOTH version would be nice. Love this map and arena mode, but 99,9% of all TF2 players hate stock arena mode.
Mazern 26 Jun, 2015 @ 6:47pm 
all i can say is wow this is breath taking
Wike 11 Jun, 2015 @ 11:55am 
koth versoin plz?
ihatetrolling 6 Jun, 2015 @ 12:02pm 
ok, thank you very much
::Egan::  [author] 6 Jun, 2015 @ 11:53am 
@ih∆tetrolling, the number is just the ID of the workshop item found at the end of the URL: http://i.imgur.com/vmBzipH.png
ihatetrolling 6 Jun, 2015 @ 11:22am 
ok
so how can i find that number for other maps?
(sorry if i'm bugging you with all the questions, i don't really know how to do this)
::Egan::  [author] 6 Jun, 2015 @ 11:16am 
@ih∆tetrolling, you may need to open console and type:
tf_workshop_map_sync 454116880
which will place the map at:
tf/maps/workshop/arena_discovery_b4.ugc454116880.bsp

Currently hdr cubemaps seem to be buggy with workshop maps and so some models may be abnormally shiney.
ihatetrolling 6 Jun, 2015 @ 10:50am 
i should ask, how do i install this map so i can actually play it?
most of the maps i've subscribed to have worked and let me install them
but this is one of the ones that hasn't
ihatetrolling 6 Jun, 2015 @ 10:49am 
alright
i suppose i can live without AI nodes for a few custom maps
::Egan::  [author] 6 Jun, 2015 @ 10:41am 
@ih∆tetrolling, no, b4 isn't. The map has been pretty stable since b4 was released (august 2014) so I may release a 'release candidate' version fixing some small detail stuff, and with an included nav mesh too.
ihatetrolling 6 Jun, 2015 @ 10:30am 
is this noded for bots?
YeeYaY 5 Jun, 2015 @ 5:52pm 
This map is beautiful map:sentry:
Marty McFly 5 Jun, 2015 @ 11:01am 
ive played this map before on a randomizer server :D
76561198085227058 5 Jun, 2015 @ 8:44am 
i love it
pablo.gonzalez2012 4 Jun, 2015 @ 9:40am 
YES FRIGGIN PLEASE
Colt 4 Jun, 2015 @ 9:04am 
This is beautiful!
LewdWaffe 4 Jun, 2015 @ 8:49am 
Are there any death pits, pickups and hidden rooms?
Ollnozz 3 Jun, 2015 @ 6:19pm 
Looks great. This hould be in the game.