Team Fortress 2

Team Fortress 2

cp_oranges
86 Comments
Lykrast 23 Jul, 2024 @ 5:34am 
Actual gorgeous version of orange! I wish it had a round timer and maybe some stairs back to the resuply to make it a lil more "functional", though I understand how that would break the spirit of orange.
Sparktite 30 Aug, 2023 @ 4:13pm 
Any chance you have just a direct download somewhere else like gamebanana or sumthin? Id very much prefer a nicely packaged zip that's just ready to go... i mean ready just store and add to my collection.
[LuNo] KimFareseed @THG 28 Jul, 2023 @ 2:06am 
Okay.
Stuffy360  [author] 27 Jul, 2023 @ 6:47pm 
One does not simply end a round on orange
[LuNo] KimFareseed @THG 27 Jul, 2023 @ 2:08am 
After launching the map, I did notice that the 10 min round timer dosn't exist.
Is that intentional?
Spittoon 26 Jul, 2023 @ 1:15pm 
So,where are the oranges?
JayTheMonkeyMan 22 May, 2023 @ 4:38pm 
add summer tag?
ME GUSTA! 21 Jul, 2022 @ 10:19pm 
Now THIS is the version of the map that would have a chance of valve accepting
Jouppi 29 Jan, 2022 @ 1:50pm 
Well I don't get why this map doesn't show up in the game even though I'm subbed
Stuffy360  [author] 6 Sep, 2021 @ 6:42am 
Nah it was a joke
Sandwich Man 6 Sep, 2021 @ 4:50am 
should i hit subscribe to download the map? you weren't really clear in the description
Sandwich Man 6 Sep, 2021 @ 4:50am 
should i hit subscribe to download the map? you weren't really clear in the description
frosted butts 11 Apr, 2020 @ 4:43am 
Really well done but this is fucking cursed
Sgt. Ham 22 Sep, 2019 @ 5:23pm 
Really good map! but there are a couple of things that I would want in another version.

1. Add a team only door to both spawns so that classes that can't jump into the truck loading areas can get back into the ressuply.
2. A major problem with the original map is that the wide open spaces encourage people to go sniper all the time. Adding sheet metal walls as cover across the sightlines should help this.
3. The large BLU logo is cut off at the top for some reason.
Skulgan 4 Sep, 2019 @ 5:47am 
That's actually why I'm here too. Amazing map!
Myahster 22 May, 2019 @ 8:20pm 
I saw Funke's recent video on mapping tools, and I nearly spit my drink when he used this as a joke. I didn't realize someone finally fleshed out cp_orange. AND IT PLAYS WELL?? This is awesome!
lememeass 19 Jan, 2018 @ 7:06pm 
it looks so fucking weird to look at good map anyway i would definetley use this if i had a server
Claire Higsby IRL 19 Jan, 2018 @ 12:16pm 
This feels like such an obvious thing that should've been made years ago but I guess not.
Kohda 19 Jan, 2018 @ 7:38am 
It feels so weird seeing CP_orange in a fully fleshed out form, rather than just looking like a blueprint. This is awesome!
[LuNo] KimFareseed @THG 9 Mar, 2017 @ 6:58am 
@Skade14
That is cp_orange for you. Sightlines so far as the eye can see.
Skade14 8 Mar, 2017 @ 8:22am 
It does'nt seem like every class is useful, demo and soldier would probs be chosen over pyro or engie at all times. And the sightlines for snipers are ridicoulus >_>
WhiteLightningTwister 21 Jun, 2016 @ 12:41pm 
Cp_Orange Finally got finsihed!
Wheaties 6 Jun, 2016 @ 5:06pm 
Does anyone know any servers that run this?
Scoman! 3 Apr, 2016 @ 7:21pm 
Ah, thank you!
Stuffy360  [author] 3 Apr, 2016 @ 12:36pm 
vmf in the download on gamebanana

http://tf2.gamebanana.com/maps/download/185879
Scoman! 2 Apr, 2016 @ 9:51pm 
Oy, can I have the vmf for this map? I wanna modify it for my server.
Stuffy360  [author] 24 Feb, 2016 @ 8:10am 
IMO that was half the fun of the original map.
[LuNo] KimFareseed @THG 24 Feb, 2016 @ 7:52am 
So... trollgineers letting enemy spies in, how fun -.-
Stuffy360  [author] 24 Feb, 2016 @ 6:54am 
you should be able to still build in spawn.
[LuNo] KimFareseed @THG 24 Feb, 2016 @ 4:55am 
Hm, is there a way into spawn withoug explosive/double jumping?
Are you now unable to build inside spawn?
Olly 19 Jan, 2016 @ 8:27pm 
well, at least it looks like a map that valve would add
Prolyfic 30 Dec, 2015 @ 7:50am 
Uhh sorry
Stuffy360  [author] 30 Dec, 2015 @ 7:48am 
There are already health and ammo packs around the map.
Prolyfic 30 Dec, 2015 @ 7:15am 
Maybe add some ammo/health pack around the map and made some capture points more defensive/less empty.

Anyway, that is an high quality map. I loved it
Kaleidescoop 26 Dec, 2015 @ 1:31pm 
Ah, okay. Good to know!
Stuffy360  [author] 26 Dec, 2015 @ 8:02am 
That's why I said for now. I'm currently working on an update.
sievaxx 26 Dec, 2015 @ 8:01am 
well, make one and update the map! its notthat hard
Stuffy360  [author] 26 Dec, 2015 @ 7:20am 
fow now you will have to generate your own.
Kaleidescoop 25 Dec, 2015 @ 11:47pm 
Is a nav mesh included, or will we have to generate our own?
sievaxx 18 Dec, 2015 @ 10:15am 
My comment was Half-assed Sarcasm. This is actually a good looking map!
Stuffy360  [author] 18 Dec, 2015 @ 9:53am 
joke or not, it's a pretty popular map, and I decided to make it look nice.
sievaxx 18 Dec, 2015 @ 9:25am 
cp_orange was made as a semi-joke, and was purposely made to have the Dev textures. Thanks for ruining it.
Beefy 10 Nov, 2015 @ 5:51pm 
dank
rcmero 16 Oct, 2015 @ 2:24am 
Oh hey, this map really looks like a finished map, way more than cp_orange.
MetaruPX 28 Sep, 2015 @ 5:03am 
The only issues i ever found with this map's artpass is how the ramps on the main building (on the exterior) still doesnt make any sense. even though they didn't on the original layout, i always envisioned them as one of those fire escape stairs, with handrails being only brushes so they wouldn't interfere with players shooting people through them.

Also, isnt there any chance to leave the main building to be a more neutral color? it has the same color scheme as the red base next to it wich is rather odd given that the thing is meant to be a neutral point between both teams. Maybe add some kind of relevant point of interest inside the thing as well, like a missile silo hidden in the floor? i know you mentioned you wanted to keep things in the minimum to keep the map size to a minimum, but it wouldd add some flair to the whole "random building in the middle of nowhere".
TehF0cus 27 Sep, 2015 @ 11:54pm 
I see what you did there
Squdge 6 Sep, 2015 @ 1:53pm 
very clever remake of orange, i almost didnt recognize it
Stuffy360  [author] 16 Aug, 2015 @ 2:59pm 
EnergyFlamer [COMM OPEN] 11 Aug, 2015 @ 4:40pm 
This Orange map remake looks amazingly sick! I like what you did with the art style in this map besides the lazy orange textures. But there's some few problems, if a server doesn't have moon jumping, how are the players gonna get back in their base to regenerate health and ammo while the doorway to their base is too high? Perhaps you can add stairs to the base so that a slow class can get in without jumping tricks trying to get inside of their base. Also add doors for both spawns so any teams won't spawn camp the other teams while there's no doors at all, doors is another option. The BLU logo is cut-off so make it a little smaller so the logo will fit perfectly. Oh yeah, some of the shadow lightnings are a bit off.

Overall - Excellent map!
PacmanUA 9 Jul, 2015 @ 2:42am 
i subsribed but dont have map in maplist
how to fix?