Team Fortress 2

Team Fortress 2

DR_Bank
54 Comments
Lapnel 29 Dec, 2023 @ 1:32am 
nostalgia ;)
King_of_The_Cavern 28 Mar, 2023 @ 8:47am 
I was wondering if you have an SFM version of this map. I tried repackaging it into SFM, but got a getHardWare error.
Streamy Games 17 Dec, 2021 @ 12:56am 
how do i play DR_Bank
Apocyl 9 Sep, 2020 @ 7:09am 
i didnt get to play this a lot but man this is a cool map
worMatty  [author] 9 Jan, 2020 @ 12:41pm 
Hello, Werewolf.

In version 12 and 12a, outside of Christmas, the leaves shown on the trees in spawn appear to be missing their texture. https://i.imgur.com/ZiBX8PY.png
Werewolf™  [author] 5 Jan, 2020 @ 5:29am 
Well, it wouldn't be DR_Bank if it didn't need a minor patch every 4th version (v4 -> v4 a , v8 -> v8 a , v12 -> v12 a ) :missing:

Clipping and volume will be easy fix. I'm also aware of a missing texture (which might be the issue with the humiliation) but I'll wait for some confirmation on that.
worMatty  [author] 4 Jan, 2020 @ 10:01am 
Hello, Werewolf.

In dr_bank_v12, runners can get caught on the first green button to avoid the OPAC trap.

Since you moved to a soundscript, the alarm bell sound can be heard much more easily downstairs in the laser corridor and vault. I think that's due to its attenuation being too low (or high, I forget what Valve does in displaying it). I suggest reducing the time from ninety seconds to 60, which should make the sound cut out by the time the runners reach the vault. Or, adjust the attenuation of the sound so it falls off more rapidly over distance.

I also heard a rumour that the new humiliation can cause a server crash. I don't know the person who told me. I'll let you know if I get more details.
worMatty  [author] 24 Nov, 2019 @ 4:11pm 
There is a problem. Mean runners can block the red buttons.

At the first button, it doesn't have the 'touch activates' flag set.
At the second button, the invisible blockbullets brush frame which surrounds it prevents players from touching it, and therefore activating it. This may be a problem on the first button, too, but I haven't checked.

This was 'reported' by someone at the Skial forums after some poking, when the map was removed from their rotation and some users complained. I recommend that you remove all of the logic entities to do with melee and weapon activation, and just give the buttons the 'touch activates' flag. It would be much simpler. Oh, and make them stick out a bit more I suppose :-)
76561198206826095 30 Mar, 2019 @ 2:18pm 
Well done at creating one of Deathrun's most iconic maps and a very well done for not abandoning it till this day. Keep it up and good luck for the future :)
Snowshoe 19 Nov, 2018 @ 9:17am 
when playing v9, constant FPS lag and console spam
Failed to load sound "custom\dr_bank\gaben_move_loop.wav", file probably missing from disk/repository
Error Vertex File for 'player/heavy.mdl' checksum -1199918941 should be -1789130382
You Missed Gen QTE, I Came 16 Nov, 2018 @ 11:50am 
this is one of the most legendary maps ever created
shidopitzel 19 Oct, 2018 @ 3:26am 
Best map ever you are the best
「F.I.S.H」 29 Sep, 2018 @ 7:31am 
I just want to personally thank the creators (Werewolf and Matty) for giving me the most fun I have ever had evading death.
Papitooo 17 Apr, 2018 @ 3:52pm 
Verry good!
Werewolf™  [author] 14 May, 2017 @ 12:20pm 
After much testing and checking of the logic for the code, I am confident it is fixed.
Werewolf™  [author] 11 May, 2017 @ 7:14am 
1) That's one bug, albeit one pretty major one.
2) I've had that big reported elsewhere and I am looking into it. What I can't understand is how it happened as I only changed how the numbers are displayed, not how the code is entered.

Expect a V8a soon-ish.
♤Pin TPOT♤ #SkinsMonkey 11 May, 2017 @ 5:48am 
bank v8 has a few bugs. keypad error. if you wanna see footage: check out Microsoft Sam Plays TF2 Deathrun Episode 10
eh 22 Apr, 2017 @ 5:27am 
I'm going to see if it works on a deathrun server before i put it in. Thanks :D
Werewolf™  [author] 22 Apr, 2017 @ 5:23am 
Garry's mod can load nearly any map built in the Source Engine, that doesn't mean it's going to work on a Garry's Mod Deathrun server.

The code is in front of you when you walk in the doors.
eh 22 Apr, 2017 @ 5:17am 
it looks kinda ok on gmod. Just one question. At what time/how do you find the code to the vault? Long time since i played it
Werewolf™  [author] 22 Apr, 2017 @ 4:57am 
It's not built for Garrys Mod, it uses TF2's logic and entities.
eh 22 Apr, 2017 @ 4:46am 
Is it possible to run the map on Gmod once i downlond it from gamebanana?
Haste 18 Mar, 2017 @ 12:25pm 
how to find code?
Werewolf™  [author] 26 Feb, 2017 @ 5:27am 
Then you need to ask the admins of those server to update their maps.
Yotta 26 Feb, 2017 @ 4:41am 
I got it from a map pack, normally some servers don't update the maps
Werewolf™  [author] 26 Feb, 2017 @ 12:41am 
Why would you need V4a? It's out of date.
Yotta 25 Feb, 2017 @ 4:48pm 
I need v4a :(
Werewolf™  [author] 1 Oct, 2016 @ 12:18pm 
Why would you need V3? It's out of date.
-{MF}-CringeBot-{MF}- 1 Oct, 2016 @ 11:19am 
Can I have the dr_bank_v3? I need it so badly :(
lucy 11 Sep, 2016 @ 8:22am 
Wow, great stuff. Keep it up.
Lead 21 Dec, 2015 @ 12:57pm 
wanna hear a funny story?
was doing a lan deathrun game
installed map for me, took about 10 mins to get the plugin and such all set up, then when I made the other player join, missing map cause you just updated it and I used v5 :P
♤Pin TPOT♤ #SkinsMonkey 16 Nov, 2015 @ 6:46am 
i love bank thanks for making it :D
Werewolf™  [author] 21 Aug, 2015 @ 10:05am 
All workshop maps get updated when the author of that map updates them and posts them to the workshop.
Zigs 20 Aug, 2015 @ 12:08pm 
Quick Question: Does this map Auto-Update in TF2 when it does in the Workshop?
Slavin 10 Aug, 2015 @ 7:15pm 
I played this map without getting this map
Werewolf™  [author] 9 Aug, 2015 @ 1:08am 
AS PLAYED BY MUSELK!! - https://youtu.be/z9E7q0ZDUGM
Werewolf™  [author] 28 Jun, 2015 @ 1:41am 
If you can't find the map after it downloads, it is because maps from this workshop get placed in C:\Program Files (x86)\Steam\SteamApps\workshop\content\440\<maps id number>
Just check all the folders inside the /440 folder and it will be there.

If you want to use the downloaded maps, copy them to:
C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\download\maps

I don't know if the file paths are exactly the same in Windows 8, but if you can find your Steam folder you can go from there.
Frenchy 27 Jun, 2015 @ 7:20pm 
cant find the map and that file isnt real on my computor. its a windows 8
Werewolf™  [author] 21 Jun, 2015 @ 2:35pm 
I'm assuming by your lack of reply that you thought the barrels not dropping (I assume that was the issue) meant it was broken.

Just to be clear - the blue player picks the one that will kill. If they dont pick either then nothing will happen.

If that is not the case, then please reply and let me know what the issue is. If it is broken, then let me fix it!
Werewolf™  [author] 17 Jun, 2015 @ 11:19am 
Again not specific enough. Also thats not an auto trap, the blue player picks one of them.
Bionicman2894 17 Jun, 2015 @ 7:26am 
it little broken, barrels trap
Werewolf™  [author] 17 Jun, 2015 @ 5:50am 
"kindly broken?" You do you mean exactly? And which traps specifically.
Bionicman2894 16 Jun, 2015 @ 6:28pm 
The auto traps kindly broken...
Werewolf™  [author] 3 Jun, 2015 @ 2:06pm 
If you can't find the map after it downloads, it is because maps from this workshop get placed in C:\Program Files (x86)\Steam\SteamApps\workshop\content\440\<maps id number>

If you want to use the downloaded maps, copy them to:
C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\download\maps
worMatty  [author] 3 Jun, 2015 @ 10:42am 
Panda-Community, StSv.tf, OPST, I think I've seen it on, too.
Werewolf™  [author] 3 Jun, 2015 @ 10:41am 
Well the server I made the map for definatly hosts it!

These are some of the servers I know host the map, either the dr_ version or the vsh_ version

GmodTech (EU) - 81.19.212.44:27050
Skial (EU) - 151.80.218.91:27016
Skial (US) - 104.153.106.182:27015
Convict Gaming (EU) - 142.4.223.127:27055
Convict Gaming (US) - 151.80.10.58:27015
Hmx Gaming (EU #1) - 5.9.20.102:27016
Hmx Gaming (EU #2) - 5.9.20.102:27038
Saxton Hell servers (AU #1) 192.99.175.241:27015
Saxton Hell servers (AU #2) 192.99.175.242:27015
Aria Sirius 3 Jun, 2015 @ 9:32am 
Why isn't this on DR servers D":
worMatty  [author] 2 Jun, 2015 @ 7:27pm 
Kiss it goodbye? Is the map leaving?
worMatty  [author] 2 Jun, 2015 @ 5:53pm 
Hi Mario :-)