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In version 12 and 12a, outside of Christmas, the leaves shown on the trees in spawn appear to be missing their texture. https://i.imgur.com/ZiBX8PY.png
Clipping and volume will be easy fix. I'm also aware of a missing texture (which might be the issue with the humiliation) but I'll wait for some confirmation on that.
In dr_bank_v12, runners can get caught on the first green button to avoid the OPAC trap.
Since you moved to a soundscript, the alarm bell sound can be heard much more easily downstairs in the laser corridor and vault. I think that's due to its attenuation being too low (or high, I forget what Valve does in displaying it). I suggest reducing the time from ninety seconds to 60, which should make the sound cut out by the time the runners reach the vault. Or, adjust the attenuation of the sound so it falls off more rapidly over distance.
I also heard a rumour that the new humiliation can cause a server crash. I don't know the person who told me. I'll let you know if I get more details.
At the first button, it doesn't have the 'touch activates' flag set.
At the second button, the invisible blockbullets brush frame which surrounds it prevents players from touching it, and therefore activating it. This may be a problem on the first button, too, but I haven't checked.
This was 'reported' by someone at the Skial forums after some poking, when the map was removed from their rotation and some users complained. I recommend that you remove all of the logic entities to do with melee and weapon activation, and just give the buttons the 'touch activates' flag. It would be much simpler. Oh, and make them stick out a bit more I suppose :-)
Failed to load sound "custom\dr_bank\gaben_move_loop.wav", file probably missing from disk/repository
Error Vertex File for 'player/heavy.mdl' checksum -1199918941 should be -1789130382
2) I've had that big reported elsewhere and I am looking into it. What I can't understand is how it happened as I only changed how the numbers are displayed, not how the code is entered.
Expect a V8a soon-ish.
The code is in front of you when you walk in the doors.
was doing a lan deathrun game
installed map for me, took about 10 mins to get the plugin and such all set up, then when I made the other player join, missing map cause you just updated it and I used v5 :P
Just check all the folders inside the /440 folder and it will be there.
If you want to use the downloaded maps, copy them to:
C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\download\maps
I don't know if the file paths are exactly the same in Windows 8, but if you can find your Steam folder you can go from there.
Just to be clear - the blue player picks the one that will kill. If they dont pick either then nothing will happen.
If that is not the case, then please reply and let me know what the issue is. If it is broken, then let me fix it!
If you want to use the downloaded maps, copy them to:
C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\download\maps
These are some of the servers I know host the map, either the dr_ version or the vsh_ version
GmodTech (EU) - 81.19.212.44:27050
Skial (EU) - 151.80.218.91:27016
Skial (US) - 104.153.106.182:27015
Convict Gaming (EU) - 142.4.223.127:27055
Convict Gaming (US) - 151.80.10.58:27015
Hmx Gaming (EU #1) - 5.9.20.102:27016
Hmx Gaming (EU #2) - 5.9.20.102:27038
Saxton Hell servers (AU #1) 192.99.175.241:27015
Saxton Hell servers (AU #2) 192.99.175.242:27015