Team Fortress 2

Team Fortress 2

Rust
22 Comments
Qwert1_2_3 4 Jul @ 9:50am 
ennnn
This version of the map cannot form an automated grid using the console, which makes it impossible to play with bots. Could you solve this problem
United Snakes of America 5 Oct, 2015 @ 10:40am 
It's happening almost everywhere past the second point. At the bottom of the hill at the end in there and the cat walk. Even on the hill. I got behind them as an engie and tried to build at the last point and nothing. Teles kept exploding. If you could do a pass it would be great. We play the map on No Heroes with 32 people.
Fruity Snacks  [author] 4 Oct, 2015 @ 4:59am 
It's caused by some bounding boxes of props or large brush entities. I can take another pass through rust to see if I got all the rbush entities that *might* be causing issues, but not sure when.

If you have a specific spot where it's happening, that'll help save me time.
United Snakes of America 3 Oct, 2015 @ 10:13pm 
Is this a recent bug? How come other maps do not experience this?
Fruity Snacks  [author] 3 Oct, 2015 @ 5:28pm 
The teleporter being destroyed issue is mostly out of my control, as it's a bug with the teleporters exit-check.
United Snakes of America 3 Oct, 2015 @ 5:11pm 
Either fix the fucking tele issue or take the fucking map down. This shit is getting annoying.
thole 29 Sep, 2015 @ 2:40pm 
12 v 12 me rust fgt
PeopleLikeStuff 29 Jul, 2015 @ 10:30pm 
Good map, looks great too, and bots play pretty decently on it.
Dominant Gamer 17 Jul, 2015 @ 2:20am 
where's the naked players?
Obi-ron 14 Jul, 2015 @ 8:59pm 
i thought you meant the game rust
UEAKCrash 21 Jun, 2015 @ 2:54pm 
Frozen,I bet your tele bug is this:
http://forums.tf2maps.net/showthread.php?t=24683

If you hadn't seen it. Solved my issues on Stoneyridge.
Nonhuman 10 Jun, 2015 @ 5:42am 
[cod rust joke passing by]
Fruity Snacks  [author] 9 Jun, 2015 @ 9:50pm 
Not really something I can do, as it is a Valve thing.
Yarr! goosmurf 9 Jun, 2015 @ 9:42pm 
>> "that teleporters would "break" in many, many spots."

http://forums.tf2maps.net/showthread.php?t=18621&p=300253#post300253

This really needs to be fixed.
Fruity Snacks  [author] 8 Jun, 2015 @ 4:36pm 
Ah, no. I see the problem.

When they fix the bug with maps being updated via the workshop, I'll see if I can get some time to fix it and push an update.
BeefJe 8 Jun, 2015 @ 4:23pm 
it was the 2nd last Red spawn, I have a demo file if that somehow helps
BeefJe 8 Jun, 2015 @ 4:19pm 
(beta7) Blue heavy just walked into a red spawn, Red spawns need to block enemies
Die Burger :Σ (>N<) 3 Jun, 2015 @ 9:18pm 
From my experience playing the map a year ago (version b7), I remember that the last stretch was next to impossible to push (by contrast, the first 3 points are easy peasy), and that teleporters would "break" in many, many spots.
Jane Winter Sale 3 Jun, 2015 @ 7:25pm 
Finally, I can 1v1 some scrub on Rust.
ritos 3 Jun, 2015 @ 12:21pm 
Finally, I can 1v1 some scrub on Rust.
Puchero 3 Jun, 2015 @ 12:12pm 
good map
Cool Dakota (she/her) 3 Jun, 2015 @ 2:55am 
Finally, I can 1v1 some scrub on Rust.