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For context many months of work have taken place to create the newer version. This version of wharf your currently looking at is version s16 where as the new post is at version 70
Firstly, they always get stuck on the stars near the hatch. It seems that the tank can't climb them as they are now.
Secondly, the last node for the path, tack_path_b_11, refers to itself as the next point. Because of the stairs, the tank never actually reaches it; but if it did, it would probably stand still instead of deploying, since, as far as the game is concerned, the path doesn't end there but goes on and on, and the cycle just happens to consist of only a single path node.
And for the tour of the map, I guess I can do it myself ;)