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The reason on why porting this to gmod would crash: Synergy has specific entites (the cars), and Gmod does not have those entities. It would be possible to port the normal vehicles to Gmod via SCars.
Check the Valve dev wiki.
func_brush
prop_dynamic
prop_dynamic_override
env_sprite
and something else
Did you parent alot of items/physboxes to the object?
maybe add guns for all cars?