Team Fortress 2

Team Fortress 2

Octothorpe Classic
8 Comments
Thirteen  [author] 1 Dec, 2016 @ 11:06pm 
Ok, published a new version, repacked it too so its 18 megs now... not bad.
Pyromania 1 Dec, 2016 @ 1:06am 
Also you have physics enabled for models that dont support it.


SOLID_VPHYSICS static prop with no vphysics model! (models/props_barnblitz/window009_ext.mdl)

SOLID_VPHYSICS static prop with no vphysics model! (models/props_barnblitz/snow_fence_barnblitz001.mdl)

SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/grass_01.mdl)

SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/grass_02_cluster01.mdl)

Thirteen  [author] 30 Nov, 2016 @ 10:02pm 
really? well i suppose i could recompile it with that fixed... have you tried the event version of the map?
Pyromania 30 Nov, 2016 @ 9:09pm 
Actually going to host it on my dedicated server. Best koth map I've seen. Dont know why it has fallen through the cracks.
Thirteen  [author] 30 Nov, 2016 @ 9:02pm 
Thanks, but I dont think this one will every get updated at this point. Surprised you actually ran around it it. cheers.
lichen 8 Aug, 2015 @ 9:14am 
awesome
Chris 12 Jun, 2015 @ 3:57am 
cool