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would do again Zeno/10
Thanks anyway! ;)
I'd need to reinstall xenonauts to test it out, but I'm not willing to go through the effort today.
It seems to be an imcompatibilty issue with the Xenonauts X-Pansion Pack.
Stand by, I'm gonna have to look into how to do it and then explain it.
This mod should be compatible with absolutely every mod available, with the only caveat that if any other mod changes the [alien plasma rifle] research, then it'll need to be edited to unlock at start or unlock with whatever other research is available in the newly modded game.
But yeah, I'm gonna go look how to make this work.
How do you change the reseraches.xml file?
I'm getting errors when I try to edit the file.
Is this mod only compatible with X-Division and nothing else?
guy using this weapon went berserk on a terror mission. killed two of my men and three civillians
also the 4 man only super squad sounds well fun now that i've read it, time to give it a shot :D
NG+GBE (your mod)
Deluxe Geoscape (also urs)
XCE steam mod
XCE balence
XCE settings
XCE base
What am I doing wrong?
I use it too much and my game crashes.
As high as possible, first priority.
(I do think the priority order is ambiguous, btw. Basically first priority means its loaded last, which makes it more important than the other mods that were loaded first. Its dumb, I know.)
I think it's first test run should be against those damn Alien Androids (Sweet Revenge!!)
Also, Thanks Doctopus.
(Off to go screw over every alien my troops come into contact with >:3)
THIS MOD IS SO AWESOME!
*Sends one soldier into an alien base with the Graviton and wins*
Combining both allows for a full suite cheat mode for both geoscape and ground combat.
Wall in your way? Graviton Beam Emitter
Alien won't die when it should? Graviton Beam Emitter.
Locked door? Graviton Beam Emitter.
Do seem to have a very high friendly fire rate....
Now I'll go back to designing that other bigger mod...