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For a long time there used to be an issue in which not all files inside the bsp got loaded, and i dont know if they fixed it (or at least improved it). But it generaly doesnt hurt to still have those files available.
Regenerating the nav for this map is also going to cause conflicts since the nav had to be edited to get the missions to function properly. Its best to use the original nav file.
https://steamhost.cn/steamcommunity_com/groups/tf2cloud
There are few ways to bypass that issue. In my case, I NEEDED to use a fastdl copy for my server, been doing that since 2017. It worked. But, I DO know a way to fix version conflicts when doing updates. Rename the map to add a version number, then edit the contents to fix soundscapes and other things. It's tedious sadly, but it works. I've had to do that a few times with other maps. To be safe, I'll do it with the version of skullcove I currently have, because I need an extracted version for my own custom missions. I run a custom gamemode on mvm.
Thanks for posting an epic map, and have a great day!
This map doesnt have such version, which means that the workshop version is always the same. But with other maps this can cause some problems.
But later on, when a new version of a map could be released, it can cause problems since the workshop doesnt require filenames to change.
When hosting the map, you can actualy uyse the resource files i placed here to fix the workshop problem (they provide the missions, nav and icons). Most mvm maps do provide such package. And its heavily recommended to use that method since it allows the workshop to remain compatible.
[Server Running This Map]
https://steamhost.cn/steamcommunity_com/groups/lexons
In any case, if you see the workshop version of this on a fastdl, it is likely due to the workshop issues, and people attempting to remedy those issues.
Thats where the room is a placeholder for. And the detailing in there is just to make it look a bit nicer for those that were noclipping to it.
I hope this gets added!
idk [/sp
I might let someone else do the reskin part, but for that i havent found anyone yet.
nightmare2 and horror2
Both are missions that have the focus mainly on the newer bot types.
Since the popfiles arent packed in the map (since they arent being read ingame to begin with) there is no update note of it. Only the zip files were updated.
There is 1 deathpit (in the middle) and 1 pushback zone (that side path on the right near the skull) aswel.
Further i avoided gimmicks since in coaltown i noticed how well a wave 666 can play without gimmicks. Especialy since they arent reliable at all. A ghost that scares players also has the issue of making it possible to break the defense at an instant resulting in a loss which you could not prevent. This wouldnt even be fun and instead be a frustration point. At most i could do this outside of the waves as there it wouldnt harm.
*shrugs*
*throws Mad Milk*