Left 4 Dead 2

Left 4 Dead 2

Bionicle Malum as Tank
65 Comments
w.the.w.soldier.w 5 Feb, 2022 @ 9:05am 
Suggestion: Stronius for charger?
HappyDog4you 13 Sep, 2021 @ 12:03pm 
note for everyone who loves this mod:

you can now get an add-on to this mod which replaces the l4d1 tanks.

link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2601302236
小柯 11 May, 2021 @ 5:49am 
In the first generation maps don't show skin
在一代地图不显示这个皮肤
Rapehorse from Berserk 4 Aug, 2018 @ 5:43am 
your childhood as your giant infected zombie
maskmaster64 11 Jul, 2017 @ 7:44am 
krekka should be the tank right
Marshmallow Bombshell 8 Jan, 2016 @ 12:26pm 
GADUNKA thank you. It was a pretty badass looking bionicle since the skull portion on the top glowed in the dark. such an awsome toy
Frosty Dr.  [author] 7 Jan, 2016 @ 8:51pm 
http://bionicle.wikia.com/wiki/Gadunka

I'd probaby cry if that were a Tank replacement...
Fishmonger 7 Jan, 2016 @ 8:10pm 
It was called a Gadunka, I'm pretty sure.
Marshmallow Bombshell 26 Sep, 2015 @ 4:28pm 
in the older versions of bionicle there were these toas who would carry a minigun sort of pressurized blaster. one of those sets was with this three fingered thing witha giant ass jaw and a nice blue top skull peice
OgglGoGs 6 Aug, 2015 @ 12:57pm 
I knew that build up was worth it , great job with this mod , might try it out now.
Frosty Dr.  [author] 28 Jun, 2015 @ 8:16pm 
well, they have to be long, because i just don't know how to edit the bones, without the model acting up, because the mesh goes funny for some reason. Dunno how others manage awkward models. :\ I'll think about making vastus francis instead.
Mr. Cup of Fail 28 Jun, 2015 @ 4:23am 
The mod is pretty good but I really don't like that the body and upper arms are long. (also I don't think Malum being a L4D1 survivor would be good idea in my opinion, I think Vastus would be better).
LT. Couper 12 Jun, 2015 @ 6:58pm 
I demand the Kiina Rochelle
FreshMeat 12 Jun, 2015 @ 8:43am 
HOORAY!!!
IT'S PERFACT!!
CHEER FOR THA MALUM TANK!! YEAH!!!
sorry too excited :D
Frosty Dr.  [author] 12 Jun, 2015 @ 2:01am 
Problemo fixed, (I tested to make sure) now go witness the full wrath and fury of Malum! FINALLY BUG FREE! :D
FreshMeat 12 Jun, 2015 @ 12:35am 
It's good that the malum tank is visible,but i dont know why it is purple blocks? it would be great if you can fix it, or i may try to get used to it.Anyway,IT IS MALUM!where can i get a great bionicle mod like this?
well there is some bionicle mods on theworkshop but not so many,we cant even get a whole team in bionicle skins,so i shall treasure these mods.
Frosty Dr.  [author] 11 Jun, 2015 @ 6:35pm 
its visible to me. even though I've taken out any raw formats of it, and the vpk that I have had there. So its just plan subscribed to my own item. And it shows. Hope it works now. If not...far out.
Frosty Dr.  [author] 11 Jun, 2015 @ 6:24pm 
Oh.... @JackFrost, I have done subfolders...my bad, never realized it, I've now changed it to default, and the models directory is in the infected in L4D2's actual directory thing. I'll update it asap.
Frosty Dr.  [author] 11 Jun, 2015 @ 5:06pm 
But with my vpk, there is no malumtank for where the mdl file is, its just infected, like its meant to be. Also, I only mention this when people call me "he" ...but...yeh...I'm propbably one of the only gal modders here..I think. I'll check into this stuff later.
gruggle 11 Jun, 2015 @ 11:49am 
Its invisible. What the f*ck.
deserted 11 Jun, 2015 @ 1:48am 
No, he didn't.

He just put it in the normal directory, under infected.
robert404 11 Jun, 2015 @ 1:28am 
@[HzR] RIP in Pepperoni
Actually here's another thing that's buggy me. Um yeah did he use this? https://drive.google.com/file/d/0B7Fi7Lk9yYDMWDQ1QVpoSFlEZWM/view
Becaues i keep getting an error in game saying were malumtank\hulk.mdl is.
deserted 11 Jun, 2015 @ 12:10am 
He does use crowbar based on the way the qc is structured.
robert404 10 Jun, 2015 @ 11:37pm 
Alright here's the qc file i use when i create a tank. Don't change anything just add the smd and cdmaterials path. And i again do not change anything in the qc file! Here's the link https://drive.google.com/file/d/0B9PHkbK6SRJBdmU0MWE2LTlDSjQ/view?usp=sharing

Another thing, do you use crowbar?
robert404 10 Jun, 2015 @ 11:22pm 
Yeah i find it. Your missing a model file you didn't include in the vpk. add this file with vpk. If it doesn't work i'll give you one of my tank qc file i edited and fixed all bugs on.
File is malumtank\hulk.mdl is missing in vpk
Frosty Dr.  [author] 10 Jun, 2015 @ 11:00pm 
Yeh, and I didn't even have to rerig... xD I remember that I had a problem trying to get bodygroups to appear for a gmod model I had, only to find out that the reason nothing was changing, was because of how many times I compiled the model, and how many times there may have been something overwriting another or something. I may try to clean out the compile area for L4D2, just in case.
deserted 10 Jun, 2015 @ 8:54pm 
Heheh, rerigging is as much of a pain as this. Don't worry, every compiler for the source engine gets this!
Frosty Dr.  [author] 10 Jun, 2015 @ 8:46pm 
I feel now, that if I can't identify problems that only users get, and not myself, then I cannot make l4d2 addons because the game hates me. As much as I had plans...this is just annoying. :(
Frosty Dr.  [author] 10 Jun, 2015 @ 8:43pm 
Goodness...why is it a problem that I don't get? This is starting to get rediculous! Its visible for me, but not for everyone else.
deserted 10 Jun, 2015 @ 7:08pm 
Nope, did not make a difference.
Frosty Dr.  [author] 10 Jun, 2015 @ 6:52pm 
Yeh, I have now. But I'm certain I won't notice any difference, because remember that I see the tank fine.
deserted 10 Jun, 2015 @ 6:49pm 
The model works in HLMV. I don't know what is wrong though. Try adding that command to the qc.
Frosty Dr.  [author] 10 Jun, 2015 @ 6:44pm 
and mine doesn't
Frosty Dr.  [author] 10 Jun, 2015 @ 6:43pm 
I've checked, and I haven't deleted the model. I do notice that the l4d2 tank qc has the command $opaque
deserted 10 Jun, 2015 @ 6:37pm 
I checked and can confirm that the settings aren't the problem. Perhaps you deleted the Malum model in the smd?
Frosty Dr.  [author] 10 Jun, 2015 @ 1:06am 
Lucky for you! :D Looking forward to mine, when I can have more time to do my other L4D2 projects.
deserted 10 Jun, 2015 @ 1:03am 
Oh well, at least today is the last day of school! Hurray!
Frosty Dr.  [author] 10 Jun, 2015 @ 1:01am 
Lol, timezones. My settings are all on high, or very high.
deserted 10 Jun, 2015 @ 12:59am 
Some mods(albeit I've only seen one) depend on your settings. For instance, the raygun mod that someone created(yes it is here on the workshop) depends on your model/texture settings to be set to at least medium. Now, I don't see any immediate problems with the qc. I'm going to resub to this mod and check it out later today. Seriously, it's like 1 AM lol.
Frosty Dr.  [author] 10 Jun, 2015 @ 12:51am 
Well, I'm not sure what you mean. I have this exact model on Gmod, the model its sort of low-poly, and the textures are standard 1024x1024 Its under any limits. Well, feel free to look at the qc if you think its causing the problem.

https://docs.google.com/document/d/1kZEcs-7bkqZGEGKy1Kt1Nl87tbT-P0zwoiD8wDLFUVE/edit?usp=sharing
deserted 10 Jun, 2015 @ 12:45am 
If there is nothing wrong with the shaders, it's got to be something with the qc. Otherwise, it could just be a setting problem. What model/texture detail level have you set yours to?
Frosty Dr.  [author] 10 Jun, 2015 @ 12:36am 
I find it funny, that I don't get problems, if I had a problem with it, I wouldn't have uploaded. I wonder why is it that other people get problems the original creator doesn't have?
Frosty Dr.  [author] 10 Jun, 2015 @ 12:33am 
Of the Malum Tank? Not really...There's nothing wrong with it from my knowledge, its basically the Tank's QC, just edited to fit my model (nothing concerning bones, sequences, or pose have been touched), I've added the important:

$bbox -16.0 -16.0 -13.0 16.0 16.0 75.0

which someone told me to add to every SI replacement. I'm not too keen on sending the qc..unless its the real problem.
deserted 10 Jun, 2015 @ 12:23am 
Do you mind sending me the qc?
Frosty Dr.  [author] 10 Jun, 2015 @ 12:17am 
Yeh, and Bionicles if they were real, they'd be 9 feet tall. If I'm going to replace all the survivors, I need to scale them accordingly. (all the bionicles have way bigger arms, longer too) I can do it. Trust me. If the end product I'm satisfied with, then it will be uploaded.
deserted 9 Jun, 2015 @ 5:21pm 
Gresh has WAAAY bigger arms than ellis btw
deserted 9 Jun, 2015 @ 4:29pm 
And I'm pretty sure all the Bionicles are supposed to be made out of metal or at least something similar.
deserted 9 Jun, 2015 @ 4:28pm 
I'm not very experienced in shaders, but I think that is indeed what you should do, at least for now.
Frosty Dr.  [author] 9 Jun, 2015 @ 2:24am 
I made the normal myself, searched a tut on how to do one. Well, the thing is, the model is actually based off something that in real life is made out of plastic. But, in general, I don't usually copy another model's vmt. Just really this time when its come to l4d2 modding. But can you help me solve the problem or no? Should I remove all those lines and just keep it with only its main texture and bump map and have no shinyness or sense have phong?
deserted 9 Jun, 2015 @ 12:59am 
This has nothing to do with the disappearance of the model, but is the normal automatically generated?

That being said, using a vmt made for another model is generally a bad idea. The shininess will make the model look like plastic if you aren't careful.