Europa Universalis IV

Europa Universalis IV

Z-FaithFul UI (Ironman Compatible)
120 Comments
Zomgerd  [author] 9 Apr, 2018 @ 6:19pm 
Hello all, I've just put my mods back to visible status even though I have no immediate plans to update them. As for why I have no plans to, I do not have the will power to do it and a big part of that is Paradox's continuous updates. The other being the tedious and time consuming nature of updating each patch and Paradox's retreading of old paths by updating the same UI elements nearly every update; some small, some big and some invisible to the end user but all of it annoyingly stupid for me. I'm not saying I will never update the mods but as Paradox continues to update the game and changing the UI, I feel less compelled to want to update. I do apologize to those who want an update but at this current time I cannot give you a certainty of an update in the near future. I decided to make the mods visible again so those who play on 1.19 and lower the ability to interchange between those updates with these mods.
AmbitiousRam 29 Jul, 2017 @ 5:50am 
It still works fine for me
battleship101 24 Jul, 2017 @ 5:33pm 
@Zomgerd - Alright, its understandable. But I do hope that good things comes in your favour.
Zomgerd  [author] 24 Jul, 2017 @ 4:00pm 
To be frank I haven't even started updating the mod, it takes a lot of mental prep for this and initally 1.20 came at really good time but that went right out the window not 3 days later. Next time I looked at EU4 I saw 1.21 was coming and my mood changed pretty dramatically on if I even wanted to bother because 1.12 - 1.16 came one right after the other changing the same files pretty much every patch as well as adding new ones. I've said once and I will say it again keeping these mods updated is tedious, time consuming and not even remotely interesting. I'm hoping (fingers crossed) that once 1.23 comes out (which is the one I'm eye for an update as of this moment) they chill out with these major patches because it's honestly not worth the time and effort to update the mod if I have to update it again in two weeks.

And I do apologize for my paragraph responses, I like to explain things in more detail than I really probably should.
battleship101 24 Jul, 2017 @ 3:02pm 
@Zomgerd - so any luck on the update like I mean how are is your progress on updating this mod?
Zomgerd  [author] 9 Apr, 2017 @ 2:36pm 
It's a busy work week for me so you'll have to bear with me here as it will take some time for me to get the update done. Ideally I'd like to get it updated by Thursday but it's very possible it might not get done till April 16th.
syracuse 8 Apr, 2017 @ 3:53am 
would love to see this updated :D
Zomgerd  [author] 10 Feb, 2017 @ 3:00pm 
Mmkay links should be fixed.
Zomgerd  [author] 10 Feb, 2017 @ 2:33pm 
None of my compatibility patches are exclusive to a specific mod, I just made an error in the links, which I just fixed.

Better UI doesn't have a fabricate claims background image at all anymore so yes this is my bad. open up betterui2.0.zip and delete diplomacy_fabricate_claims_bg.dds. I'll upload fixed versions soon without the unnecessary file.

Thank you for pointing both of these out to me. :)
nah id bijou 10 Feb, 2017 @ 3:43am 
Also the compatibility patch for Better UI doesn't support the fabricate claim window, the buttons are sized as for the vanilla game while the window is sized for Better UI.
nah id bijou 10 Feb, 2017 @ 3:32am 
Great mod but there are compatibility patches only for purple version? Can you post a separate link for Faithful version?
Zomgerd  [author] 9 Feb, 2017 @ 3:33pm 
Then how do you know it will still crash the game now or even was the cause? Truth is there are a variety of different reasons the game can crash and least of which would be a UI mod that only changes interface backgrounds and buttons used in the game, which are just dds files. I can guarantee the source of your crash was either a fluke or a different mod entirely. Our mods are easily over written by other mods that change the same files, which is why we have compatibility patches for specific mods.

The mod being outdated by both version number and file changes have zero impact on the games ability to run and definitely shouldn't cause a crash. You can try this yourself, Download 1.11 of this mod if you want and see what happens. It's a pretty noticable change, I would be suprised if you didn't notice the issues the moment you load in.
Th3 Wu1f 9 Feb, 2017 @ 2:00pm 
NO
Zomgerd  [author] 9 Feb, 2017 @ 12:49pm 
So wait, you haven't tried it since before it was updated to 1.19?
Th3 Wu1f 9 Feb, 2017 @ 12:30pm 
it crashed before it was updated
Zomgerd  [author] 9 Feb, 2017 @ 9:20am 
Dasungesagte's Red UI mod is up to date which means you shouldn't have any issues with it at all but what exactly is the issue you are having?
Th3 Wu1f 9 Feb, 2017 @ 6:15am 
what about a red coloured ui there is a mod but it doesn't work.
Zomgerd  [author] 8 Feb, 2017 @ 5:22pm 
Compatibility Patches are up to date and from what I can tell Better UI did not need to be updated on my end, I also added Bigger UI to the list but it's basically the updated and maintained Bigger View+++ mods that also didn't seem to need updating.
Zomgerd  [author] 7 Feb, 2017 @ 5:19pm 
Mod updated, however, compatibility patches have not been, should expect those on thursday.
Zomgerd  [author] 3 Feb, 2017 @ 8:13pm 
I'd like to take the time to say I'm officially in the process of updating my UI mods to 1.19; I'm aiming to have them updated by Thursday February 9th but this is subject to change which will be reflected in the updates post under ETA should it be necessary. Another necessity I will need to attend to is the finishing of moving the compatibility patch links to google docs like I had intended to a long time ago as I've hit the character limit on the mod page. And one last thing, I'm not guaranteeing I will have compatibility patches updated to go along with the update to the mods but I will try my best to get them done soon after if not the same day.
HAMMERMAN 1 Dec, 2016 @ 11:33pm 
I see. Fortunately I can get most of the intended effect of the mod either way.
Zomgerd  [author] 1 Dec, 2016 @ 11:32pm 
New and old, yes. They make changes to the interface literally every whole number update at this point and I just have no time for it. For the record, every update they add or change well over 100 interface images and nearly all of them need to be modified. The most time consuming are background images, which are the bulk of the UI, even though buttons out number them by a lot.
HAMMERMAN 1 Dec, 2016 @ 10:48pm 
Is there anything new that has to actually be updated, though? I'm using this in 1.19 and so far I don't see any issues.
annihilatetheinfant 2 Nov, 2016 @ 2:43pm 
I noticed this, a lot of UI boards have become a tad bit different which is absolute hell for the UI modder community. We are a small community, so I suppose it makes some sense that our voice isn't heard over the massive "add a B.C. timeline nigga!"
Zomgerd  [author] 26 Oct, 2016 @ 7:47pm 
I know this a late reply but I feel it's necessary to respond anyway; I'm not promising I'll have this updated soon because quite honestly I do not have the time and probably not the will to either. Between work and my growing laziness after work and on my days off (which has gottento the point I don't even play anything), I just have been sapped of my ability to want to do things. I do hope I get back some of my motivation soon but at the rate I'm going I don't believe that'll change anytime soon.

By the way I did I had a look at all the changed files the very day the game updated and I gotta tell ya, I have never growned into a yell so loudly in my life. If possible, I'm probably less than 0% amused at what I saw and believe me it is not the volume of files changed it is which files changed.
Windows XP 20 Oct, 2016 @ 8:51am 
update plzzzzzzzzzzzzzzzzzzzzzzz
annihilatetheinfant 4 Jul, 2016 @ 3:06am 
I mad it 10% alpha, which may be too much (font and buttons aren't however), but my problem is that they don't show up in my launcher.
Zomgerd  [author] 26 Jun, 2016 @ 1:53am 
I gave him permission to edit my mod for personal use not for distribution just an FYI Cruzbones.

Are you saving the dds files as 8.8.8.8 ARGB? Because if you aren't you need to be or else the UI elements look wrong. If you are, then you'll probably need to make Alpha layers to make your translucent UI work. The big issue I had with the idea of making a Translucent UI is that I would have to make alpha layers at a particular strength which would be more time consuming than changing the color.
annihilatetheinfant 25 Jun, 2016 @ 4:01pm 
This UI I made still isn't wanting to work fml
annihilatetheinfant 25 Jun, 2016 @ 4:00pm 
Red would be nice af. Tell me when it's out @Mega
Zomgerd  [author] 25 Jun, 2016 @ 10:01am 
Go for it, seeing as it's for personal use it's not a big deal.
Torimato 25 Jun, 2016 @ 5:53am 
Yeah I used Dasungesagte's mod up until I found this one ,which even though I prefer red I could not miss out on this. Your buttons look so damn elegant and I think they would make a much better red version which is why I'd like to ask permission to attempt to do it myself.
Zomgerd  [author] 24 Jun, 2016 @ 2:28am 
It's not unreasonable it's just highly unlikely as long as the game continues to be updated the way it has as I'm already frustrated with all the changes(as you know since you read the last two pages). There is however a Red UI already on the workshop made by Dasungesagte: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=376566953 . The only differences him and I would have with the Red UI be the shade of red and his main buttons are default with a color change while mine only contain the default frame.
Torimato 23 Jun, 2016 @ 4:19pm 
So I was going to ask if you still plan to do that red UI version but after reading the last two pages of comments here I'm going to guess that's an unreasonable expectation. So I would instead like to ask you for permission to do edit this mod myself to a red version. It would be just for personal use and I wouldn't upload it.
annihilatetheinfant 13 Jun, 2016 @ 12:53am 
Yeah, it's supported now. This transparent UI's gonna kick ass once I get it to work xd
Zomgerd  [author] 12 Jun, 2016 @ 2:01am 
Fortunately I think Paint.net supports the format now a days. When I first used it in 2007 it didn't support it and I had to go the unofficial jerry rigging route to get it to work.
annihilatetheinfant 11 Jun, 2016 @ 6:40pm 
Alright. Testing first version of Transparent UI :D
annihilatetheinfant 11 Jun, 2016 @ 5:31pm 
I use Paint.net , fml. Only Photoshop-esque program I know how to use and can afford xD
Zomgerd  [author] 11 Jun, 2016 @ 2:31am 
Trust me, I'm not amazing I just had a metric fuckton of time and no life to speak of. On top of that I probably took, and still take, the most painstaking route to selecting only the blue areas of the UI. I'm so confident in that fact that I'd go as far as to say I don't even think Dasungesagte did/does the selection the way I do.
annihilatetheinfant 11 Jun, 2016 @ 1:56am 
Wow, you appear infinitely more amazing to me looking through all the crap in these files... Ima say screw it and just F+F4 all the files that include 'bg' and just make it 10% transparent. Anyways, thanks for informing me on this shiz, I always wanted to create mods. Problem is the hidden ones that don't include 'bg' like 'menu'. *sigh* Fun in a way though, the testing out, that is.
annihilatetheinfant 11 Jun, 2016 @ 1:09am 
Finally, I understand the gfx files and whatnot and am ready to mod. From what I see, fuck. That's a lot of files. But, a transparent UI's not gonna make itself :( xd
annihilatetheinfant 9 Jun, 2016 @ 2:46pm 
From what I see, it's basically HTML :D
Zomgerd  [author] 9 Jun, 2016 @ 2:43pm 
You're gonna need it, especially for the main body UI elements like the country views.
annihilatetheinfant 9 Jun, 2016 @ 2:38pm 
Well damn. Guess I'll start getting into it... right now xD I have a whole summer of patience to burn. I'm even writing my own basic-ass language...
Zomgerd  [author] 9 Jun, 2016 @ 2:34pm 
If this were about how much money I spent on the game I would have made a point to mention it. I don't regret a single expansion purchase till cossacks, because it's changes are half-baked and super irritating to deal with for not a whole lot benefit; In-fact the estates system might as well not exist that's how much benefit it is over the long haul and no you can't just ignore the estates because eventually you have to do something with them as they have a negative impact values too.

The code from what I remember is pretty basic and far easier to understand than something like C++, which to it's credit is why EU4 and CK2 are so damn moddable. However, moding the UI's color doesn't require going into the code, it requires Photoshop or a program like it that can handle .DDS files and multitudes of patience as you need to change over 600 files which is the worst part of starting from scratch as you have to sift through around 1.7k files to find those files.
annihilatetheinfant 9 Jun, 2016 @ 1:58pm 
Ah, don't worry about it... I guess the game doesn't piss me off as much because I got all DLC in a sale for 50 USD, and the first day I played, the next day was 1.14 fml :p I might learn how to mod on this over the summer however... can you tell me what the coding style is like? Unity, C++, Java, frickin' Scratch? xD
Zomgerd  [author] 9 Jun, 2016 @ 12:28am 
Oh, and I did not intend for the second paragraph to sound mean or rude in anyway. It just kinda feels like it did even though I only mean it as showing my complete and utter disdain for the game.
Zomgerd  [author] 9 Jun, 2016 @ 12:19am 
(2/2) I don't know what you mean by nerfed, I don't think anyone nerfed their mods. For me it's about the feeling of going insane because it's that bad, I almost hear Vaas in my damn head every time I see the same files being changed over and over again. Them stopping patching wouldn't change my mind on a translucent UI as I would still not have the time or patience for it. Besides, why the fuck would I dedicate the amount of time I did for the intial mod when I was excited about and loved the game for versions I do not give a shit for? The only reason the mod stays up to date is for others, it certainly isn't for me anymore. Heck even my UI mod for Stellaris has been kicked to the back burner because I do not have the time or patience and I'm millions of miles more excited about that game than I am EU4.
Zomgerd  [author] 9 Jun, 2016 @ 12:19am 
(1/2) Pfft, they get complaints about coding with every Grand Strategy title they have from launch till the end of their patching and only later do people have convenient amnesia about it. There constant changing of their games through patches and expansions is also part their thing. The problem is that they are making terrible expansions of late.. The last two were just fucking awful, Cossacks being the worst of the two IMO. Common sense (the one before cossacks which is 1.12/1.13) was decent though obviously not without it's faults, like insane levels of AE and coring costs that are still just as awful today as they were then. Personally I played 1.14 without Cossacks enabled and the experience was just way better. I didn't have to worry about favors or pleasing any estates however I'd still rather play on 1.13 than any patch past that one.
annihilatetheinfant 8 Jun, 2016 @ 10:22pm 
And to your last comment, completely agree. Practically all my subbed mods are taking way too long to be updated.