Sid Meier's Civilization V

Sid Meier's Civilization V

[BNW] CGF1's PayDay Crew (Bain)
19 Comments
Good to say payday2 around civ5.Really great job.
Slippin' Jimmy  [author] 9 Jul, 2017 @ 8:42pm 
When I get back into Civ5 modding eventually, yes. Right now I'm doing mods for other games.
Catface (Stalvern)/sups.gg 9 Jul, 2017 @ 7:38pm 
Here's a question. Will you add Events and Decisions based on DLC?
ASN - Picolas Coletti 25 Apr, 2017 @ 1:46pm 
its only me that cant select the payday crew as civlization? it just dont appear in the civlization selection menu, i tried everything, its the only civ mod that i cant access, does it need any dlc?
ps: i already tried to play only with this dlc as well, it doesnt work...
Mr. Steel Your Rabbit 3 Jul, 2016 @ 5:30pm 
Do I need a DLC to play this?
MasterOnline 31 Jan, 2016 @ 12:40am 
when will there be skins and overpriced dlc? i am srlsy dissapointed as i have too much money.
Aesdin 28 Jan, 2016 @ 10:19pm 
:wolf:
Redwood 15 Dec, 2015 @ 5:57am 
-1
Theres no paid weapon skin safes or team boosters.
Slippin' Jimmy  [author] 23 Aug, 2015 @ 8:09pm 
@TheThiefLord It's actually not in beta, the music is literally the Menu Track from the PayDay 2 Beta. It's slightly different than the version in PayDay 2 now.

I'll be taking a look at some of the major issues this mod has soon, like the icons being all screwed up. The problem is that this was my first civ release and it's very disorganized, to the point that I don't understand what I was thinking when I was making a lot of it :P

But yeah, I'll take a look at the music. It might very well just be that the audio track itself has low point and I'll have to edit them out. Thanks for the feedback!
Locke 23 Aug, 2015 @ 10:58am 
:wolf:
MrGrumpsman 22 Aug, 2015 @ 6:02pm 
Just thought I might note that the music seems a bit wonky or random ,as it will stop and change to this very quiet guitar strumming sound or something. Although I DO understand that the music is in beta so don't go getting mad and yelling "hey retard! can you read?!!" or anything like that. I'm only saying this as I haven't noticed anyone else mentioning this problem. Great mod btw I'm just loving it! #Payday2
Grilledleeks 19 Aug, 2015 @ 9:35am 
Could there be a function which makes Bain remind you to "Get that safe open guys" every couple minutes?
Circi 30 Jun, 2015 @ 6:55am 
Why not make the Thermal Drill work like the Battering Ram? It would be cool to use a drill to get through their defen- F*ck, the drill broke again, piece of.. sh- !
Grimlock 18 Jun, 2015 @ 2:48pm 
Also, the Payday Gang's icon doesn't seem to show up properly on the Diplomacy tab; not sure if that's just me.
Grimlock 18 Jun, 2015 @ 12:38pm 
I got two ideas for this civ a little while ago (though I'm not sure whatsoever if it's possible, coding-wise): perhaps have Bain's spies be able to leech gold from the cities they're in (sort of like Underground Sect, in a way) and/or maybe make it so that his military units get extra gold from pillaging (Heisting, natch)?
Anitmatter 17 Jun, 2015 @ 1:28pm 
Guys, the Thermal Drill. Go get it.
Slippin' Jimmy  [author] 17 Jun, 2015 @ 12:08am 
If someone wants to make a model of a Thermal Drill I'll gladly add it as an addition (not replacing the PayDay gang because I love the mixed models so much), but I'm not sure it'll be like that - that seems a bit overpowered for a general unit.

Remember that it'd count as a civilian unit so it could just hide behind a Giant Death Robot and be basically immune to everything.
Caulder 16 Jun, 2015 @ 8:15pm 
yeah replace the gang with the thermal drill that is a great general replacement is immune to ranged attacks is a ranged unit can only attack cities and had only 1 range and a combat strengeth of 1 but has a ranged combat strengeth of 1000 making it a high risk high reward unit
warp.ligia.obscura 14 Jun, 2015 @ 10:48pm 
But what about the thermal drill?