Cities: Skylines

Cities: Skylines

Volkswagen Golf GTI 2010
31 Comments
MatteCosta 20 Feb, 2021 @ 9:45am 
Thank you, great work!
Madbuilder 6 May, 2020 @ 3:11pm 
Id gladly trade my Matrix for one.
Captain Toof 8 Apr, 2020 @ 4:22am 
Just to load this in 3D editor and apply command to reduce tris count? Then convert back to CSL, @Jones
Moca Latte 6 Nov, 2016 @ 3:10pm 
hay onionjack can you plz make all the fucheristec cars from goolge
Kat in de Boom 2 Apr, 2016 @ 6:03am 
I want a mark 7 Golf GTE
❤maestro 18 Nov, 2015 @ 3:11pm 
A Kia Sorento? .3.
Jones  [author] 29 Oct, 2015 @ 1:41pm 
I can't promise anything, busy with all kind of stuff. I will be doing more vehicles but can't say when :L
Marco 25 Oct, 2015 @ 8:09am 
Fucking awesome, can you do more traffic vehicles please? But normal ones please. Like M3 or A5 or the new Golf 7 ...
Jones  [author] 17 Oct, 2015 @ 11:05am 
Yup I stated in the description that it is lot for CSL. My other cars are around 1000 tris which is optimal polycount. Anyhow, I didn't notice any performance issues when I saw bunch of them driving around the city.
WalrusInAnus 17 Oct, 2015 @ 10:29am 
I love the model, but I think it's way too complex for the game. I don't want to imagine what would happen if several copies spawned in one small area.
Vinolik 9 Oct, 2015 @ 8:46am 
Thanks for the update :)
TwotoolusFLY_LSh.st 6 Oct, 2015 @ 2:15am 
thank you~!! X)
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 4 Oct, 2015 @ 4:03am 
Thanks for the AD update.:HappyMask:
mdev2000 27 Sep, 2015 @ 10:54am 
Can't wait for the update! Great job with this car btw!
Marmalade 26 Sep, 2015 @ 7:19am 
Alright, thanks a lot. :D
Jones  [author] 26 Sep, 2015 @ 4:40am 
Yes every car will be updated, just give me some time to do all of them :)
Marmalade 25 Sep, 2015 @ 1:01pm 
Will you be updating this and any other vehicle assets to the AD update?
letter0479 25 Sep, 2015 @ 8:40am 
감사합니다^^
Sir Duncan Idaho 7 Jun, 2015 @ 10:33pm 
I knew this would end up in game. I have a 2011 GT =O)
waterhornet 7 Jun, 2015 @ 1:29pm 
Thank you for reworking this to be downloaded without the Traffic ++ mod! I'll give you a gold star sticker for this :)
kyle.caswell 6 Jun, 2015 @ 3:57pm 
Thanks I shall have a look for it now
Jones  [author] 6 Jun, 2015 @ 3:41pm 
@Kyle.caswell: That is the old broken asset. This new one works and you can find it on the roads.
kyle.caswell 6 Jun, 2015 @ 3:22pm 
I am having problems with the VW golf as they all seem to be parked up on the sidewalk and just stay there.
Jones  [author] 6 Jun, 2015 @ 9:18am 
Yes it's new and different model, sorry if I confused. It's going to be Scania R-series truck with new trailers. I will see if I modify this in some point and make it more lowpoly.
Bucketsmith 6 Jun, 2015 @ 9:15am 
Good good.
So are you going to edit this one with a lower tricount or is the new project going to be a separate upload?
Jones  [author] 6 Jun, 2015 @ 7:30am 
It means I made it for other game first, not released game but anyhoos. I have the copyright :)
Bucketsmith 6 Jun, 2015 @ 6:46am 
What do you mean, "was for another game originally"?
You ripped the model from another game? That's copyright infringement dude, watch out with that.
wastel 6 Jun, 2015 @ 3:49am 
@Onionjack - works perfect, looks great - perfect work.
Thx a lot
Jones  [author] 6 Jun, 2015 @ 3:42am 
Yes I'm aware of that Neal_911, this was a model I wanted to test how C:SL modding works. Like said in description, this model was for another game originally. Also I already am working on another model which has 1400 tris only. :)
Neal_911 6 Jun, 2015 @ 3:35am 
Whilst the model looks great for a driving simulator. I would recommend ~2000 tri max for vehicles so our graphics cards don't get bogged down with highly detailed traffic.
wastel 6 Jun, 2015 @ 3:09am 
Great job Onionjack, will check right away