Arma 3
Bobby Molotov's Clear sky Pt.2
8 Comments
z4driver 27 May @ 8:19am 
Really nice mission. It all worked for me.
[It's]DJ_OMG! 4 Apr @ 9:00pm 
i think it's a really old mission because i started the mission and the objective got killed before the mission even started
Liberty_Valance 7 Nov, 2016 @ 1:02pm 
its ok but the team leader is incompetent and it i snot possible to take his place
R3vo 14 Jun, 2015 @ 11:21am 
"Also BIS_fnc_endMission is already there so dont know what you are talkibg about?" That was my mistake, the BIS_fnc_endMission was meant for a other mission I had played before. Sorry about that.
Sean Pablo  [author] 14 Jun, 2015 @ 8:54am 
Thanks for the feedback Revo. I changed the time to 5.30 to have less sun. I also added an auto save after cutscene. But i dont want to many saves it will ruin the scenario if you can walk it thro. Also BIS_fnc_endMission is already there so dont know what you are talkibg about?
R3vo 14 Jun, 2015 @ 5:54am 
Also, make sure to use BIS_fnc_endMission, otherwise it won't get marked as played in the scenario menu.
R3vo 13 Jun, 2015 @ 3:10pm 
Great mission, but I have two suggestions, would you mind changing the time a bit, we have to fight against the sun most of the time, not even a stupid rebell squad would do that, it's a pain in the arse. Secondly, add more autosaves. I forgot to save myself a few times and well... I had to play it over and over again. I would suggest to add one right after the cutscene in the beginning, at the small house (there's actually one already) and at the ammo stash, right before the helicopter comes.

Kind Regards

Revo
[9RT]V®M®F® 12 Jun, 2015 @ 8:36am 
not bad, ty!