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- Open up the mods to make sure it's enabled
- Make sure the mod's last on the list to ensure it's not being stepped on by anything else
Hope this helps! Without more information I can't help, but it sounds either an ordering/installation issue.
Thanks for responding so quickly!! ^_^
You can try creating a wrye bashed patch that should merge the changes so that you can use both mods without issue (separate process well documented online, just search for skyrim bashed path) and that should alleviate the issue.
The mods I have running that alter monsters are;
Faster Vanilla Horses
Crossbows for Bandits, Stormcloaks and Empire (not sure if these count, but they do something with crossbows so I thought it best to mention them also)
I Yield! I Yield!
No Spinning Death Animation
Unarmed Warfare 1.0
Realistic Ragdolls and Force
Please note that the Ranger perk is unique in that it can't be reverted even if you remove the perk - you'll need a fresh file or a save prior to training it to remove it fully. This has less to do with the mod and more to do with the nature of the baseline skills.
Okay, good to know :)
If the new mods will be as good as this mod, it will be rly awesome
I'm really looking forward to it
got an ETA on this? my playstyle is to use spells to conjour all weapons and armor.
I would consider making compatiblity mods for some weapon mods if enough interest is voiced, but considering that this mod works with all bows in the baseline game and official DLCs I feel that's good enough variety for a player to choose from.
Shameless Self-Plug: If you like the design of this mod, make sure to check out my Standing Stones mod as well! I take a similar design approach to make the standing stones more interesting choices for players.
Regarding Takedown: unfortunately the bug you're reporting is just the way the engine works when it comes to applying on hit effects with ranged weapons. I found this during testing and tried pretty hard to find a way around it, but since the game checks to see if you hit before the arrow actually connects it'll apply the on-hit effect (in this case, the knockdown) before the arrow gets there, which in some cases makes you miss the target. This quirk is also the reason why you'll sometimes get the kill-cam for ranged shots even if your arrow still misses. Frustrating, but overall minor so I decide to leave the perk in since it's pretty awesome regardless.
Hope that you're enjoying the mod otherwise!
And while I'm reporting bugs, I'd like to say that there seems to be one with the longbow perk that knocks over medium-range targets (cant remember the exact perk name). Occasionally, usually when it seems to me that the target is just inbetween medium and long range distance from me, the enemy will actually get knocked over before the arrow hits, making the arrow soar over them. Which, when in a slow motion action shot, like the last bug, is hilarious to watch.
And I would just like to say how hilarious it was to finally unlock the strongest tier of longbows in the game after leveling smithing to 100, just to see my ultimate weapon would be a double-enchanted purple blob with a metal handle.