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Wait with annexing&building courthouses in captured cities until the Qin dynasty if you can. Qin properties do not apply to CS afaik, Also, it kicks in on the beginning of your next turn, so if you are unhappy after annexing, you will be unhappy during the barbarian turn...
I actually don't know. However, this mod does not modify any base game interface files like EUI does. It uses completely original stuff, so, theoretically it shouldn't cause problems with EUI. Because of this, if I had to guess, it could work together, however, since the two mods don't account for each other, you might get some interface overlapping each other. Xia mainly has a dynasty tab at the top middle of the screen (see screenshots). If EUI also puts something there, one of the two might be obstructed.
must have to buy all DLC before you can use it??
-CiD & PeC compatibility
Previous version available at the bottom of the description.
You might be interested in checking out Leugi's new Olmec civilization for BNW!
I apologize for another update. Apparently, the Ming Dynasty bonus hasn't been working correctly since the initial release of the mod :P
A link to the previous version, 62, is at the bottom of the description if you need it for a save.
-Fixed a minor typo in the lua which could rarely cause problems for an AI Xia.
-Adjusted the E&D support.
Should still work with the previous version's saves. If not, a link for v.60 is at the bottom of the description.
- Additional fix to ensure compatability with JFD's CiD mod.
If you need the previous version 59, to continue a save, a download link is at the bottom of the description.
- Compatability update for the CiD and RtP mods
- Corrected a formatting issue with the Chinese translation
If you need the previous version, 55, to continue a save, a download link is at the bottom of the description.
I’ve just updated my Benin (BNW) mod with new art by the amazing Janboruta! Please check it out!
Shang (Brave New World)
The Kuikuro (BNW)
I'll look into adding a random option, though it might not be possible without massively overhauling the code
- Should hopefully have fixed the crash when Steam attempts to extract the mod (let me know if people still experience this).
- When playing in Chinese, should now properly update the civ name on dynasty change.
Not compatible with old saves.