Garry's Mod

Garry's Mod

Gm_construct13_hybrid
35 Comments
MOTS0 13 Jun, 2020 @ 7:54pm 
@Scoman!™
Can you recompile the map for hdr support.
totallynot_gwasshoppa 28 Mar, 2020 @ 12:23am 
What About gm_construct11
Absolute Dog 25 Mar, 2020 @ 5:06pm 
construct but with reachable places
The Renegadist 7 Apr, 2019 @ 5:20am 
WOW
MΛXIMUS 22 Nov, 2018 @ 12:51pm 
can you add a navmesh?
aaron 3 Feb, 2018 @ 11:34am 
Everything is shiny for me as well. I think the cubemaps need to be rebuilt.
MiyaCrafter43 19 Dec, 2017 @ 5:16pm 
Why is everything well not everything but still why is it super SHINY!? When I am in the tunnels the floor blinds me.
Herosir 12 Jul, 2017 @ 8:43am 
Do a hybrid of a gm_exces_construct and Gm_construct13_hybrid
ディクソンサイダー 23 Dec, 2016 @ 3:55pm 
I like tunnels. ;_;
QuickNinjaCat 23 Nov, 2016 @ 4:02pm 
You can see the scribblings on the wall in the middle of the last screenshot.
QuickNinjaCat 23 Nov, 2016 @ 4:01pm 
@DeadZer0
You were browsing the textures directory in Gmod's VPK with GCFscape, right? Source games normally have most of their content (materials, models, scripts, sounds, etc.) in packed into a VPK or GCF (now obselete) file. Just Google for GCFscape and you should be able to find it.

@Stanuffet Man
This map actually does have custom textures. In the tunnels, if you look at the walls when a tunnel splits/intersects, there is a sign (scribble) on the wall that tells you what tunnel leads to what.
Jack of All Trades 23 Nov, 2016 @ 8:59am 
Yeah I tried looking for gm_construct's texture files but I couldn't find anything sadly ;-;
Scoman!  [author] 23 Nov, 2016 @ 8:50am 
You may be experiencing 1 of 2 (or both) problems.

1: You have not properly created cubemaps for the map. See here for more information: https://developer.valvesoftware.com/wiki/Cubemaps

2: Textures are actually missing. When using map decompiling software, there is usually (at least for me) an option to export any content (materials, models) stored within. If that's not the case, then check within gmod's own content (as gm_construct uses it's own set of textures, and this map (as far as I know) does not use custom content).

Please read these thoroughly! If this dosen't fix your problem them PM me.
Jack of All Trades 23 Nov, 2016 @ 6:30am 
Yo can you help me?

I wanna use this map in SFM but the textures are missing and I've look all over the internet and found nothing (And I tried hammer but still nothing)

So in other words are you able to link me the material files for this map?

(PLEASE REPLY)
QuickNinjaCat 26 Jun, 2016 @ 5:21pm 
There is nothing wrong with the lighting. The map has no reflections (also known as cubemaps), so things are trying to use cubemaps that aren't there. Until F. SchoManno adds cubemaps, entering "mat_specular 0" into the console works as a temporary fix.

Mr. F. SchoManno, this map is great!
AaronVB 1 Mar, 2016 @ 9:02am 
can i edit this a little for my server?
ArrowTheFerret 25 Nov, 2015 @ 3:43pm 
Ok.
DickChap 15 Nov, 2015 @ 10:09pm 
Guys type mat_specular 0 to get rid of the shiny textures
Ryjaki 28 Sep, 2015 @ 6:20pm 
A lighting fix would be great.
ArrowTheFerret 6 Aug, 2015 @ 9:25am 
Fix the lighting.
basketball_ 14 Jul, 2015 @ 6:28pm 
it good
ArrowTheFerret 11 Jul, 2015 @ 10:28am 
I got a lighting problum.
Sam S. Shadowfall 21 Jun, 2015 @ 7:05pm 
lol i loved gm_construct_beta and i like gm_construct but a mix of them (imma die)
Scholli523 20 Jun, 2015 @ 5:12pm 
it's Perfect
Ramielion 15 Jun, 2015 @ 11:36am 
it's really good! everybody should download it!
Ramielion 15 Jun, 2015 @ 11:21am 
looks like it's good to explore. i'll give it a shot.
21 Cabbage 13 Jun, 2015 @ 9:50am 
A very well made map! Good job!
FlakTaryd 12 Jun, 2015 @ 3:12pm 
Wow, like the hybrid of Construct13 and Construct 13 Beta! Very well done. The only
thing that kills is there's too much cube map on the floors and ceilings, which is a bit
too gawdy imo.
Vulture 12 Jun, 2015 @ 7:35am 
This is way better than the original! Thanks.
NoDrip 9 Jun, 2015 @ 2:57pm 
Can somone give me a link to a submarine vehicle mod?
cassetteboi Ladle 9 Jun, 2015 @ 12:16am 
i make maps and all the tutorials i find i have to download stuff could you tell me how you uploaded this? cause i dont want to download but if you downloaded stuff could you give me the links to them?
Scoman!  [author] 7 Jun, 2015 @ 12:29pm 
@A Random Man, Not yet, but it has a regular node graph.
@Spastik, I did too! I still don't know why they removed it.
Grixis 7 Jun, 2015 @ 10:53am 
Holy shit, sweet. I really liked the whole tunnel system that they had on the original, never knew why it didn't appeal to others.
Scalpel 7 Jun, 2015 @ 9:45am 
Does it have a nav_mesh?
Mr. Motilek 7 Jun, 2015 @ 12:13am 
Cool