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Can you recompile the map for hdr support.
You were browsing the textures directory in Gmod's VPK with GCFscape, right? Source games normally have most of their content (materials, models, scripts, sounds, etc.) in packed into a VPK or GCF (now obselete) file. Just Google for GCFscape and you should be able to find it.
@Stanuffet Man
This map actually does have custom textures. In the tunnels, if you look at the walls when a tunnel splits/intersects, there is a sign (scribble) on the wall that tells you what tunnel leads to what.
1: You have not properly created cubemaps for the map. See here for more information: https://developer.valvesoftware.com/wiki/Cubemaps
2: Textures are actually missing. When using map decompiling software, there is usually (at least for me) an option to export any content (materials, models) stored within. If that's not the case, then check within gmod's own content (as gm_construct uses it's own set of textures, and this map (as far as I know) does not use custom content).
Please read these thoroughly! If this dosen't fix your problem them PM me.
I wanna use this map in SFM but the textures are missing and I've look all over the internet and found nothing (And I tried hammer but still nothing)
So in other words are you able to link me the material files for this map?
(PLEASE REPLY)
Mr. F. SchoManno, this map is great!
thing that kills is there's too much cube map on the floors and ceilings, which is a bit
too gawdy imo.
@Spastik, I did too! I still don't know why they removed it.