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Thanks man for the help I never knew that! Now i can make cool long custom missions
The workshop subscription is the one with the .bps file, the description download is for the wave files. Once subscribed it should be on the "create custom server" list, mvm_totalwar
@Lazybones
That would be interesting, but it would require a lot of time. And I never really played L&R when it was on its prime so I wouldn't be able to give its proper remake / port
v v v v v
and when i down loaded from the link it only gave the .nav and .pop files... and a .txt
is there not supposed to be a .bsp? Because .bsp's are needed for actualy playing on the map.
No problem, in fact, thanks for testing it and diligently helping with it. Hopefully Valve with add further support for the MvM modes!
So it seems, I was testing it with a friend and he had the same issue. Now I have uploaded the clean .bsp file, it should work now, but it will require the download of the .zip files.
Since you uploaded the nav and pop files separately now, re-upload the bsp file without the nav or pop files inside, and you should be good to go.
I should note that by default, the server ignores files outside the map file if it's in the map file.
For example, right now the (corrupted) nav file is inside the bsp, so it will ignore all other nav files from being loaded. (Same for pop files.) Hence why you need to re-upload the bsp without the nav or pop in them now.
Interesting. I am using pakrat to add the files into the .bsp (as there's no other way to upload the .pop and .nav files on the workshop as of now). However, I am having trouble on packing it properly so it seems.
./maps/mvm_totalwar.nav for the nav file
./scripts/population/mvm_totalwar.pop for the pop file (other pop files go in this directory too).
You can use GCFScape to open your bsp to see if you properly packed in the files (pakrat might also do it too).
I see. My problem was packing the entire map files along for the workshop, as it seems I can only upload the .bsp file through the TF2 menu and nothing else.
The map does have a functioning .nav file and bots do work around it, however, as you say, it may have not packed itself along the .bsp, so it is unplayable (Haven't tested the Workshop version, I'll promply do so)
./maps/mvm_totalwar.nav (<map name>.nav)
Pop files should be packed into:
./scripts/population/mvm_totalwar.pop (and all your other pope files)
(The "." means the root directory inside your BSP file.)
I looked at your bsp file and the pop files were in ./c:/program files (x86)/steam/steamapps/common/team fortress 2/tf/scripts/population, rather than in ./scripts/population
While you can pack the nav and pop files into the map, it's usually best to put them in a separate download so that the pop files can be edited (should there be any errors). If the pop file is inside the bsp, nobody can edit it even to fix errors in the pop file. Take a look at how underground, redbrier, and yucatan posted their nav and pop files separately as a dropbox/mediafire link.
(There's an mvm map [forgot the name] that is unplayable now because the nav was packed inside the bsp, and the invalid nav caused the server to crash after the steampipe update.)
That's unusual, I'll look up into it. Any extra tips?
Please upload the nav and pop files separately in a zip file (to dropbox or mediafire).