Sid Meier's Civilization V

Sid Meier's Civilization V

The Turks (Mehmed II)
83 Comments
SLG 22 Aug, 2020 @ 8:20pm 
I just tried this civ. IN game, are they called Turks or Ottomans? I noticed in the civ list for YaEMP v25 they are listed as the Ottomans.
Mal the Hellbat 9 Jan, 2019 @ 11:53pm 
I cannot get this civ to show up in the list of playable countries no matter what. Enabling the mod seems to do nothing. Are there any known conflicts?
ETZEL 28 Sep, 2018 @ 7:47am 
Modu kullanamıyorum ''Bu mod başkalarından bağımsızdır'' yazıyor seçemiyorum
Måååks 4 Aug, 2018 @ 12:39am 
"Puppets connected via Internal Trade Route yield +4 Gold and an additional +5 Faith if following a different religion than your State Religion"
Does it work? It doesn`t appear in trade route` screen. Pls anybody help
P.S. I play without Community Balance Patch
friend robocat 12 May, 2018 @ 12:23pm 
it's back. Thank you, JFD!
The World is a Sandbox 17 Dec, 2017 @ 1:37am 
It has served me well to stay clear of Civ mods that have brief mentions of bugs in the Comments sections. They will likely break your game (learned the hard way). But it's only fair to turn it around: I've played with this mod forever and with all kinds of set-ups (Community Balance Patch, etc). Never had a problem. Recommend.
Hays 13 Dec, 2017 @ 6:00am 
Kardeşim Türk demişsiniz bu yine farsça konuşan bir Osmanlı mensubu çıktı. Yetmez gibi bayrağı da arapça yapmışsınız. Bir Türk Kağanı koysaydınız keşke, Osmanlı zaten var.
markperezone 29 Nov, 2017 @ 9:39am 
var hocam sa
SaskinBy 29 Nov, 2017 @ 9:18am 
Lan niye türk yok
Ghost of Sparta 14 Sep, 2017 @ 6:33am 
Tribute in blood ? Are you fuckingg serious. This ua is bullshit
Andronnova 14 Dec, 2016 @ 2:49am 
remove horse burger
Norton 3 Aug, 2016 @ 9:30pm 
Remove Kebabs
stephen_l.sheridan 3 Aug, 2016 @ 8:48pm 
Hi JFD!
I greatly enjoy your civs and have most of them, but on the Turks, the Civ IV traits don't appear and aren't active. I know you're busy, but would you have any ideas on that? Looking at the mod_support file, everything looks intact. In any event, thank you for all your hard work.
Turquerie 31 Jul, 2016 @ 3:15am 
hmm slav tears:steamsalty: i liked
markperezone 17 Jul, 2016 @ 6:02pm 
thank you guys good work
m 12 May, 2016 @ 3:53am 
Thanks
Toast580 4 May, 2016 @ 10:34pm 
the civ 4 traits are not working
mike4314 23 Apr, 2016 @ 9:19am 
remove kebab
Ximicacan 10 Mar, 2016 @ 11:48pm 
In Civ 5, Kebab removes you.
AethelGrips 9 Mar, 2016 @ 2:47pm 
Mehemt my son
Goatly 18 Feb, 2016 @ 1:43am 
Remove Kebab
Rise and Shine 3 Feb, 2016 @ 9:12am 
helal :steamhappy:
JEELEN 20 Nov, 2015 @ 2:56am 
@JFD "The Turks have founded ... Oriental Orthodoxy" Hm, that makes sense... ;)
Pug Life 1 Nov, 2015 @ 7:11am 
Thanks.
JFD  [author] 30 Oct, 2015 @ 8:28am 
@Pug Life Yes, support is basically the same as with Ethnic Units
Pug Life 25 Oct, 2015 @ 5:27am 
Does "R.E.D. Modpack" mod work with this Civilization?
JFD  [author] 24 Oct, 2015 @ 3:51pm 
@mbird1205 It does, and if they're not showing up for you, most likely cause is a mod conflict.
1112345678999 24 Oct, 2015 @ 2:08pm 
Oh, well, guess I'll just have to wait till I get the appropriate techs for the decisions to show up..
1112345678999 24 Oct, 2015 @ 2:07pm 
Does this civ have no unique decisions for Events&Decisions MOD?
HUNTERRIFICo 14 Oct, 2015 @ 5:43am 
Bring back the free upgrades instead of free units..great mod so far
frankman129 8 Oct, 2015 @ 7:44am 
drop the free unit - rather have the free upgrades!
civ6player 8 Oct, 2015 @ 2:42am 
Keep v1, and v2 on steam, v1 for fun play, and v2 for serious balanced gameplay.
vlvtelvis 7 Oct, 2015 @ 7:45pm 
Looks like this is missing a leader screen.
ViewsFromTheRoss 7 Oct, 2015 @ 9:46am 
Bring back free upgrades please
civ6player 7 Oct, 2015 @ 9:24am 
Return the free units upgrade, or repost v1, an update should never be a down grade.
JFD  [author] 3 Oct, 2015 @ 2:03pm 
@WheedlingSnail3 Of course. You needn't even ask, but that's for the courtesy anyway :)
WheedlingSnail3 3 Oct, 2015 @ 12:53pm 
Permission to use your mods in my youtube vidoeos?
Gummans Gubbe 26 Sep, 2015 @ 7:25am 
Haha! :steamhappy: Playing this mod was fun. Just make sure you have the required strategic resources before you enter an 'upgrade' age. I will replay the unmodded Ottomans next. That 50 hp heal is a great thing.
Nargle 30 Aug, 2015 @ 11:07am 
The unique decisions don't show up for me either.
Lwantssugar 22 Aug, 2015 @ 9:44pm 
I just subed to a bunch of your civ mods but for whatever reason none of the new ones show up in the list at all, whats going on?
OG•CanadianTrash 20 Aug, 2015 @ 5:49pm 
lol ottomans here super strong ^^
:steamhappy:
murena2 30 Jul, 2015 @ 4:10am 
Mehmeds unique decisions doesn't work for me.
ACRE 28 Jul, 2015 @ 3:40am 
Ok. I'm going to ask something that hopefully will not enrage, depress, insult, disgust, etc., everyone in the vicinity.

If I wanted to take the wonderful Bombard unit from the spectacular JFD&Jan Mehmed II mod, and place it into the beautifully reconstructed JFD&Jan The Ottomans mod, while removing the hideous, tedious, and evil Vanilla Sipahi unit, could I do it with relative ease, by copying and pasting a few lines of code from one file to another? Or would I have to actually learn how to code and develop even a shred of talent in order to earn my right to fiddle around with gameguts, like everyone else in this wretched world?

I've looked at the modding guides, and tried to marry it with looking at the code, but it remains pretty impenetrable. The extent of my modding ability is creating new nations on EUIV, which isn't really up to CiV snuff.
Nick 25 Jul, 2015 @ 3:22pm 
Swordsmen did not upgrade to Longswordsmen in my game. Ruined my strategy :(
Mr. Meeseeks 24 Jul, 2015 @ 9:20pm 
conquered this dude in turn 30 as byzantium

GG turks GG
axatoramus 16 Jul, 2015 @ 3:14pm 
I can build Australia's unique unit from the very start (50 str).

Why??
Saubera 29 Jun, 2015 @ 3:48pm 
Looks pretty cool.
ProfileSchmofile 24 Jun, 2015 @ 8:45am 
This mod is great if slightly overpowered. :) It wil certainly keep other civs on their toes since every major unit research upgrade can HUGELY impact your army's strength. Also, the Great Bombard is very advantageous. Lastly, the free gun unit with city capture is icing on the cake. Extremely fun mod though!
•LGA• Cyrus: Emperor of Mankind 22 Jun, 2015 @ 8:58am 
So what does this mod do exactly?
m 18 Jun, 2015 @ 9:57am 
thanks