Space Engineers

Space Engineers

Amphion - Seadevil - Minelayer
21 Comments
Lystent 27 Oct, 2016 @ 4:32pm 
With onboard timers and inertial dampers, you can tell the mine to stop itself, and then prep itself for homing onto a target. But it would cost you some room, simplicity, and it would take longer to lay the mines. But you would be able to lay while moving.
Seems like something I would like to toy with... If I were to wish to build a new minelayer using your sensor-guided mine idea, may I publish it with a link to your mines' workshop page along with a note in the discription explaining that the sensor-guidence was your idea? Should I also throw a contributor list invite I ever come to submitting such of a project? It is a clever idea, and can also be used on simple drones as well.
Silencer Ren 14 Mar, 2016 @ 6:12pm 
You can use connectors but then of course you can't easily weld the mines on. Trying to find a way to make the mine hold its position in the mean time.
Spaced Cadet  [author] 14 Mar, 2016 @ 5:35pm 
Yeah, that's one of its major flaws, tbh. I haven't toyed with the ship in a very long time and feel like I should revisit some of my older ships, but don't want to bother.
Silencer Ren 14 Mar, 2016 @ 5:23pm 
This ship is great except for the fact that when you drop a mine, it begins to drift away slowly. Which is a pain cause I want my mines to have no relative velocity to what they are protecting.
The Desert Fox 26 Jun, 2015 @ 9:09pm 
Oh ok awesome!
Spaced Cadet  [author] 26 Jun, 2015 @ 8:39pm 
I did update it :)
The Desert Fox 26 Jun, 2015 @ 5:31pm 
I found out the problem Vaskadar. It is that "Battery - RL1 Mine" is *not* set to recharge, and thus when told to turn recharge On/Off it will turn recharge on. While I can do it myself, a quick update would be appreciated.
cjmx21 17 Jun, 2015 @ 10:43am 
@TheDesertFoxProduktion, im pretty sure the whole point of him making this ship was for us to use in our worlds, so its kinda silly to even think about him getting offended at the knowledge that you used it in your world :P, not being an ass btw
The Desert Fox 15 Jun, 2015 @ 9:18pm 
Of course! Also, I hope no offense was borught to you when I used in in a world to see if it worked as claimed, there have been some.... Shall we say "incidents". Other than the batteries though, it works great!
Spaced Cadet  [author] 15 Jun, 2015 @ 8:34pm 
I'll see if that issue has persisted and update accordingly. Thanks for the testing!
The Desert Fox 15 Jun, 2015 @ 3:25pm 
I tried it some more, but this time I got mixed results...
The Desert Fox 15 Jun, 2015 @ 2:04pm 
When using this ship in a test world (I want to make sure it works, some ships don't) I discovered that the Barnacle's timer is ill-able to switch off the "Recharge" for batteries. I am not sure why, and it could just be me =P
Spaced Cadet  [author] 13 Jun, 2015 @ 2:21pm 
For those viewing, I've been informed that there is an issue with the rating systems of the workshop. Items in collections are rated collectively alongside any ships. Most of my ships were designed with the Exploration mode in mind, and so I hit the exploration tag on some of them.

This particular one doesn't have that tag, but it is still part of my ship collection, and as such, still receives rating upvotes from exploration subscriptions and downloads.

This was not my intention. I feel that there are many ships out there that people put effort into that are equally deserving of attention as mine, if not more so.
Squilliam 13 Jun, 2015 @ 10:26am 
Thats a good idea. Its like an invisible mine that nobody can see until it comes straight toward them
Spaced Cadet  [author] 13 Jun, 2015 @ 10:19am 
While I was trying to design a ship around it, I came up with perhaps, what is a better idea.

A platform that drills a small hole in an asteroid, moves over it, then pushes a sensor-based missile into the hole.
Squilliam 13 Jun, 2015 @ 9:39am 
That would be cool. If u press a button or something it can produce then have something push it out of the ship. Just need the projector and moving welders. Then a piston mechanism to push it down.
Spaced Cadet  [author] 13 Jun, 2015 @ 9:26am 
I was considering that, actually! :O
Squilliam 13 Jun, 2015 @ 8:46am 
You should make a shipe that drops one at a time but each time u drop one a machine in your ship makes another one with a projecter
JudgeRaptor (She/Her) 12 Jun, 2015 @ 3:55pm 
No problem, They each serve a pretty good purpose, because I find too many people make omnipotent ships, I like having a heirarchy, like you have in your ships.
Spaced Cadet  [author] 12 Jun, 2015 @ 12:34am 
Thanks for all of your comments! If someone can get use out of these ships, I'm happy :)
JudgeRaptor (She/Her) 11 Jun, 2015 @ 10:55pm 
This was a pretty good design, I liked seeding battlefields with the mines by having a scout spot where the enemy was coming from, and sending 2-3 of these to put some down in the area. They were not exactly useful in the actual combat scenario except for laying some mines near my flagship, which was a carrier.