Medieval Engineers

Medieval Engineers

Custom Siege Terrain: Pass
8 Comments
Dan2D3D  [developer] 25 Jun, 2015 @ 10:08pm 
Changing*
Dan2D3D  [developer] 25 Jun, 2015 @ 10:08pm 
Devs told me that they are working on the possibility of chanfing the spwn point, so that means it's not in yet. It's on plans. ;)
Regnilse  [author] 25 Jun, 2015 @ 10:05pm 
Indeed I have and hes not sure either, beyond us there really isnt anyone else making custom terrains. Unless we are able to find the part that handles the spawning im not sure its somethning we can solve, I do find if funny that you can see old space engineers code in the .sbc files though.
Dan2D3D  [developer] 25 Jun, 2015 @ 8:20pm 
Ok It's not working, I've deleted the flore because there is no flore in CS maps to prevent ''lagging'' I've added the missing lines but no avail.
- You should chat with ''Jugbot'' at Keenswh forum, he makes custom terrain.
Here :
http://forum.keenswh.com/threads/me-world-machine-map-texture-macro.7332994/
Regnilse  [author] 25 Jun, 2015 @ 3:35pm 
I've checked out the Sandbox.sbc files and I do see differences but I dont see any thing that would affect the spawning. Could you let me know if there was anything specific that you found.
Dan2D3D  [developer] 25 Jun, 2015 @ 1:04pm 
Hi Regnilse, I've compare your ''Sandbox.sbc'' with a CS official map and there is missing lines and different lines than the original map. So if you are able to modify the ''.sdc'' I recommend that you try in a copy first, add the missing lines and try. **** Don't use your original CS map use a copy for testing*****
Dan2D3D  [developer] 25 Jun, 2015 @ 10:22am 
Hi Regnilse, I will have a look at it. Thanks for the link.
Bonesaw 11 Jun, 2015 @ 2:46pm 
Interesting...