Xenonauts

Xenonauts

Deluxe Geoscape Cheat
154 Comments
Sordros 23 Jul, 2023 @ 6:35am 
when is this mod getting updated so it will work ounce again!!!!
tdjakalo 31 May, 2023 @ 6:19pm 
THIS MOD DOESNT WORK
DriedBilly 28 May, 2023 @ 12:11pm 
seem to be having a problem where i cannt research ariliam explosives
[ECL]Mahogany 8 Mar, 2023 @ 3:18am 
help makes aliens have infinite turns when Wraiths teleports
weregobbie 15 Feb, 2023 @ 10:04pm 
Can anyone tell me where I can modify the value on the alloys and the other alien materials on ufo drops? I would like to play around with the settings a bit.
Widder 23 Jan, 2023 @ 12:38pm 
i mean is there any way to make the M and V button work again?
Widder 23 Jan, 2023 @ 10:09am 
:> can i has infinite money mod
Moonshine Dusk 4 Jan, 2023 @ 9:27pm 
Ah, thanks!
Doctopus  [author] 4 Jan, 2023 @ 9:54am 
@MoonshineDusk find the mod folder, inside there are xml files, you can open these with notepad++ or similar and edit the values or even delete entire lines as desired. Save the file and next time you launch the game it should now use the new values.

Starting money and existing soldiers would require you to restart the campaign, though. Won't work on an existing save file.
Moonshine Dusk 4 Jan, 2023 @ 2:35am 
How would one go about making a... Less intense version of this? I appreciate the alloys and alenium from ufo airstrikes but I feel like the buffs are a smidgen much
Antdog 14 Oct, 2022 @ 9:10pm 
I using this mod on normal difficultly and its too easy to manage.
I think that this mods is best use on insane difficultly where dozen ships, better aliens, more aliens, and more missions to work.
zombie_mimic 5 Sep, 2022 @ 3:19am 
yay for Department of Defense Dimmadollars
JujedieFR76 17 Aug, 2022 @ 3:12am 
basicaly this mod is the realist version of xenonauts
hiboydd 5 Jun, 2022 @ 10:12am 
Do you think you could make a mod that just adds the increased UFO rewards?
Cripple 18 Apr, 2022 @ 11:46pm 
hey bruh the game likes to freeze on the alien turn wondering if you could fix it
Doctopus  [author] 26 Jan, 2022 @ 2:26pm 
Cheers, thank you.
Safety_Doggo 25 Jan, 2022 @ 12:21pm 
I can Confirm that is works now.
Doctopus  [author] 13 Jan, 2022 @ 3:46am 
@Safety_Doggo: CE version I believe.

Its been a very long time since I've played or modded this game, so there is the chance that a new version of CE maybe has done changes that break this mod, but I don't know for sure and haven't tested it. But in theory it should definitely still work fine.

I don't even remember if the standard version even ran mods, I think mods in general are exclusive to CE version only.
Safety_Doggo 9 Jan, 2022 @ 7:19am 
One last thing, is this made for CE or Standard version? Because I'm having crashes when I run this.
Doctopus  [author] 9 Jan, 2022 @ 5:35am 
@Safety_Doggo: Yes - mainly for the money and starting soldiers. The rest might be applicable mid-playthrough, but I'm not sure.

@King Ayre: Vehicle AP are not part of the mod, each vehicle defines its own AP in each seperate file. Adding it would conflict with any other vehicle mods out there.
Safety_Doggo 4 Jan, 2022 @ 11:35am 
Do you have to start a new game for this to work?
King Ayre 15 May, 2021 @ 5:54am 
I've searched through the files but I can't find the value to change the vehicle's AP. Is there a way to do it ? Thank you.

Damian Ayre
Thumper 27 Jun, 2020 @ 12:29am 
However for soldier stats I recommend just go to the config file and change it.
Thumper 27 Jun, 2020 @ 12:27am 
It still works.
Jess 10 Jan, 2020 @ 9:58pm 
:(
Smash 7 Apr, 2019 @ 5:04pm 
dont think this mod works any more:(:trainbowbarf:
Some Random Dude 28 Oct, 2017 @ 5:22pm 
*before downloading mod*
oh god everything's gone to shit I'm out of alloys & I'm being invaded fuuuuuuuck!
*after downloading mod*
alien problem? what alien problem?
Doctopus  [author] 26 Oct, 2017 @ 6:10am 
*whispers* thats a feature.
TFTEnthusiast 24 Oct, 2017 @ 2:14pm 
Oh, found the problem, in the gameconfig.xml for your mod I found this string here:

<minSoldierAge comment="The minimal age of a soldier." value="15"/>

<maxSoldierAge comment="The maximal age of a soldier." value="90"/>

so that mysteries solved.
TFTEnthusiast 24 Oct, 2017 @ 2:03pm 
I think there is a bug with this mod making the ages of soldiers out of the normal range? For instance I had one that was 15 and another that was 82. The bug went away after I disabled the mod.
egilcypher 30 Jun, 2017 @ 1:53am 
Re hi i just found to change the amount of launching money thanks again;)
egilcypher 30 Jun, 2017 @ 1:23am 
Hi can you confirm me if your mod and compatible with the mod community edition?
And another question, who really interferes his money has you a mod just for that? Thanks and sorry for the google translation. thx you for your mod :steamhappy:
frobisher 11 May, 2017 @ 7:03pm 
This mod seems to cause the game to freeze on alien turns. I only encountered this when large and massive ships appeared. When I turn off the mod and load a save, the problem disappears. I tried this many times. with the mod I always get a freeze requiring a restart of pc. When I deactivate the mod and load a save of the same mission it works fine. What else could it be but this mod? Mod is fun up to this point but unplayable after.
Doctopus  [author] 19 Apr, 2017 @ 4:29am 
@Cpt Rogers:

That would be aircrafts.xml. It can be found in the mod's folder in Xenonauts/Assets/Mods/Deluxe Geoscape Cheat.

You can open that either with excel or notepad. For the alien craft definitions, you'll find lines that look like this:
10xItems.Alenium;20xItems.Alienalloys

Normally, you can only get alien alloys and alenium from actual props that are left intact during a groundcombat mission. These individual props have their values how much alloys/alenium they are worth. Very complicated to edit and tedious.

The method this mod uses is by automatically giving a preset amount of alloys/alenium from simply shooting a ufo down over land in the geoscape. Normally, this only applies to ships that you can't assault in ground combat. So overall, what I do with this mod is sort of a hack.
Cpt. Rogers 17 Apr, 2017 @ 3:07pm 
Hey Author, can I ask how you altered the alloys to be more abundant?
I was hoping to change my files to make them more abundant but not 'crazy abundant'.
Vinier McNuggNugg 24 Jan, 2017 @ 5:10pm 
WOO
And also if you dont have enough foxtrots mid game you'll loose funding quickly since you can't shoot most alien ships down.
Doctopus  [author] 24 Jan, 2017 @ 4:54pm 
Eh, what the heck. Why not. I see night-time missions as a significant enough annoyance for Super Flares to warrant its own mod, so here you go:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=849656819
Vinier McNuggNugg 24 Jan, 2017 @ 3:36pm 
You shoould've started a new game on easy if you where getting your ass whooped lol
Normal is hard, even for me though so i dont blame you getting frustrated
Vinier McNuggNugg 24 Jan, 2017 @ 3:34pm 
Or super flates as they're called
Vinier McNuggNugg 24 Jan, 2017 @ 3:23pm 
Can you make the extra bright flares a seprate mod?
Doctopus  [author] 17 Jan, 2017 @ 2:54am 
Reading that really made me feel happy. Thank you! : D
vvvvan 16 Jan, 2017 @ 6:39pm 
Yup. It was a huge help! Thanks again.

I first quit in frustration after only a few minutes, on normal difficulty with no mods. Really was NOT enjoying that. Almost immediately uninstalled. But I still felt that game had some hope, and wanted to at least experience the better parts of it. Insert DELUXE GEOSCAPE CHEAT MOD. 90 hours later, I've had quite a bit of fun with XENONAUTS, built everything, completed the story, and enjoyed the fantastic artwork and writing. With $720M to spare. Recommended!
Doctopus  [author] 3 Jan, 2017 @ 8:12am 
Thank you! You're welcome. : )
vvvvan 3 Jan, 2017 @ 6:57am 
Thanks. I'm really not having a whole lot of fun with Xenonauts. Seems like your mod will help. Appreciated.
umad41 21 Dec, 2016 @ 6:08pm 
Can disprove the ECS theory. Have played with this mod and nothing else on CE and gotten Wraith freeze
Scheder 7 Dec, 2016 @ 12:05am 
I have had issues getting game config changes to stick when i edit the money values, I think the CE is overwriting it. Any advice on how to make the changes stick? Love your mod, but I am trying to do a high money, high alien intensity run without the research and resource drops.
Doctopus  [author] 16 Sep, 2016 @ 8:24pm 
@Master Sergeant:

Possibly, but there is a chance it can work. Both mods change the same files, but if Psionyze this was coded properly to only change some values, not all of them, then yeah, both mods can work together.

Just make sure Psyionize This is high priority (higher on the mod list than Deluxe Cheat) on the mod load order, then you might be able to enjoy both mods at once. No guarantees, just a guess.
Commissar Tordez 16 Sep, 2016 @ 3:38pm 
Does this mod interfer with the "psyionize this" mod??
Achtung: Olive! 10 Jul, 2016 @ 6:00pm 
Alright, thank you. Sorry for the inconvienence. Great mod, by the way.
Doctopus  [author] 10 Jul, 2016 @ 5:59pm 
Hmm, seem like the guy noticed that the Wraiths have trouble teleporting around and that it happens on a Cruiser mission.

The mod that is most likely the cause of the problem is Enhanced Crash Sites, since they modify the area of a Cruiser, possibly causing spaces that were normally ok for the Wraith to teleport, but now are in conflict.

If its not that, then I suspect its a bug in Xenonauts itself or in Community Edition. I can't see other reasons that can cause it, but my mod certainly is unable to cause this problem, that I am sure of.