Company of Heroes 2

Company of Heroes 2

(2 - 4) Duclair
22 Comments
Ali Tanveer LQP 11 Apr, 2020 @ 3:50pm 
a very high Detailed map :medkit::detonate::detonate::medkit:
MonolithicBacon  [author] 1 Sep, 2019 @ 9:39am 
@olja, OnkelSam and I aren't the same person, but you're absolutely right! This was his map back in COH1. This conversion was a commission to bring it into COH2 as OnkelSam stopping making maps some time ago!
olja 1 Sep, 2019 @ 9:12am 
Are you the same author as OnkelSam?
Because this map is credited by OnkelSam in CoH 1.
Xion2000 8 Jan, 2017 @ 3:51pm 
Finished playing this map. Excellent setting of hills. It gave me a sigh of relief once I overcoame the enemies up the hills. Challenging map, keep up the good work!)
SexPistole 15 Jul, 2016 @ 11:41am 
pls relic add this beautiful map in the game
Enes 22 Jun, 2016 @ 2:40pm 
will see in tournament
voyager 30 May, 2016 @ 12:24pm 
Awesome, more CoH1 maps!
gothmok 30 May, 2016 @ 8:47am 
nice map, good job
Luger_08 23 May, 2016 @ 9:44am 
Seems a bit laggy for Wehrmacht MG42, they couldn't shoot downwards the hill at the northern VP in my first match on this map.
Axisantis 19 May, 2016 @ 7:03am 
1. ЗАХОДИМ НА САЙТ rollcsgo.ru
2. АВТОРИЗУЕМСЯ
3 .НАЖИМАЕМ НА ПАРТНЕРКА
4. ВВОДИМ КОД
gunther09 Nürnberg 21 Nov, 2015 @ 1:09pm 
really nice!
RedHammer 27 Jul, 2015 @ 9:24am 
very good map thx mono . u r number 1 ;)
ukkonoa 20 Jul, 2015 @ 1:17pm 
Actually it seems that there is only one spawn at the right side base and two on the left side. So that should be fixed
ukkonoa 18 Jul, 2015 @ 3:34am 
Nice job! The bottom left side corner seemed i bit far away from the right side base. Just wondering if the spawn points in the base could help?
«DoP»Orklord 11 Jul, 2015 @ 12:32am 
There is noone in the Community who makes more Maps ( in this quality ) then you !
No more to say ...greetings :german:Orklord
Reichskaiser 1 Jul, 2015 @ 11:21am 
Another Masterpiece :germancross:
MonolithicBacon  [author] 27 Jun, 2015 @ 4:17am 
@Grandpapy, Thanks for your feedback! This map's been a pleasure to work on!

I'll have a look at either smoothing that hillside or moving the point to allow caches!

Cheers!
bboyjaynerd 26 Jun, 2015 @ 3:04pm 
I think you've done excellent work on this map. It feels authentic but with some welcome changes.

The hill facing sector just outside of the river base has a slope that prevents the building of a muni/fuel cash. If this is intentional... I actually think it offers some interesting design ideas in the future but I guess it makes it unfair since the same isn't true for the forest base side.

Work like this makes me want to attack an ol' map idea I've had for a while. Good show!
Wulpenstein 25 Jun, 2015 @ 1:32pm 
I can't wait to try this map out. I'll give feedback soon.
Jae797 20 Jun, 2015 @ 5:32am 
hope it helps
MonolithicBacon  [author] 20 Jun, 2015 @ 1:38am 
Many thanks! I'll get working on these changes this evening!
Jae797 19 Jun, 2015 @ 11:37am 
nice map, wanted to provide some early feedback, the central vp feels a little cramped and the muni point to its left is very exposed, all white cover, a car/truck or a small tractor would provide some nice contested green cover. Also the logpiles have a more eastern front vibe, maybe make it a bit more french somehow :/ Not sure how you want to do that, colour palette is mostly brown/dull, might be nice to inject some green in there give it that rural french feel similar to vaux farmlands. Bases feel really close to the initial cap points, maybe extend borders slightly to make it a little more spread out? All in all though a great map that feels evenly balanced. gj