Space Engineers

Space Engineers

[Obsolete] Cruise Missile Demonstration
42 Comments
Schalkan 2 Aug, 2017 @ 4:14pm 
hey i realy look for a good guidet missel skript or yes i can´t start the missels in this world ? been i am a idiot?
Alysius  [author] 20 Sep, 2015 @ 10:12am 
Added Dispatch Mode feature (See video). In preparation for the Bumblebee Script.
Alysius  [author] 19 Sep, 2015 @ 5:28am 
Updated anisible script to the latest version.
Marziopan 18 Sep, 2015 @ 11:14am 
what's new in this last update?
Alysius  [author] 5 Sep, 2015 @ 6:09am 
The missile is linked to the LCD when it is mounted to the rotor. After the computer on the missile is started, the LCD variable is saved. It is still accessible even if the rotor is disconnected, unless the computer is stopped.
JeKyll 10 Aug, 2015 @ 9:34am 
I like your this work But it is better to recharge by blueprint and print This cycle is better.
Professor Aggressor 28 Jul, 2015 @ 1:52pm 
How does the ansible targeting transfer information between grids? I understand that it uses an LCD somehow, but that's the limit if my understanding.
Alysius  [author] 25 Jul, 2015 @ 1:47am 
Understood now why the missile may be trashing and spiraling out of control. If the drift feature is used while your missile thrusters are underpowered, this may happen as there is not enough speed to use drift properly. Need some experimentation to tweak the correct math behind this.
Alysius  [author] 23 Jul, 2015 @ 5:45am 
World updated to fix the compilation error caused by the rogue SE update.
Alysius  [author] 11 Jul, 2015 @ 8:48am 
Been busy these few weeks, only saw the comments today (11-Jul), probably revisiting the scripts next week. There are some restrictions on what information can be sent or extracted from the blocks. Therefore some intense research is required.
Marxon 22 Jun, 2015 @ 10:40am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=466836756

With the help of your code I made a smallship version that properly reloads!
a_hobo_with_a_stick 22 Jun, 2015 @ 12:57am 
what is needed is the ability to use a blueprint and print another to be used. I'm not sure if that is possible.
Zinzrinz - Levana 21 Jun, 2015 @ 6:56pm 
I mean launch them. Laser targeting just has the turrets attempt to fire, Ansible just has the missile fly away, and beam riding does the same as laser targeting.
Zinzrinz - Levana 21 Jun, 2015 @ 6:53pm 
How do you run these?
Steelwarrior 21 Jun, 2015 @ 7:14am 
dosent work only in creative great idea but if you can make it work for players who play on pvp survival servers it be sweet or a walk around to do it !
Solraven 20 Jun, 2015 @ 11:46pm 
is it possible to automatically get / feed coordinates to computer by triangulating enemy position from multiple antenna. my idea is to set up a network of small, camouflaged, solar powered relay stations. with broadcasting off they can detect enemy ships without giving away there position, and relay info back to base with laser antenna. a program could use the coordinates of your relay stations antennas, and distance from each of those antennas to a potential target to calculate the coordinates of the target dynamically. i imagine it could than turn flashing red lights and warning sounds in the base. you go to your command station where an LCD screen shows a list of potential targets and you use a pair of buttons to scroll through the list, and the press of a third button opens the silo door and launches the missile.
SimplyBenjamen 20 Jun, 2015 @ 10:36pm 
I hope the devs will make real missle launcher tubes with lock on sounds and hud display. Also some chaff to help evade the missle.
gea 20 Jun, 2015 @ 6:18pm 
make the beam missle its own blue print!
overwerk 19 Jun, 2015 @ 2:30pm 
is there any way to make the thing work in survival, by using merge blocks instead of rotors and an other projector to paste the ansible drone and the camera control thingy. just asking, i don't play a lot with crea to survival bluprints.
Groin Groin 19 Jun, 2015 @ 6:18am 
nice :p
Dread Naught 19 Jun, 2015 @ 5:24am 
shame it cant be done with the standard missile launcher
MysticD'MeeM 19 Jun, 2015 @ 1:44am 
@Eclipse Tech LSG often post other peoples things to show them off to the community. They did not create this but they did show it.
MysticD'MeeM 19 Jun, 2015 @ 1:40am 
The only problem I have is that you can't easily remake the missiles without repasting the entire station. This means that it can only be used in creative.
Jim 19 Jun, 2015 @ 1:29am 
The video Eclipse Tech is talking about is the video in which he featured your script.
You can find it here: https://www.youtube.com/watch?v=lB726vvwm20

Amazing script, super exciting. Would it work just as well with thrusters? I'm not a fan of grav drives.
Loki 18 Jun, 2015 @ 8:25am 
Would be very nice to script that to use Thrusters...then you could efficiently use the Torpedo-Hull mod :D
Hawk Stardrake 18 Jun, 2015 @ 7:13am 
This is just amazing!!! One question, can i use this script to target my custom turrets with the "Turret Targeting" mode? I know about "Ansible Targeting" but it requires a scout drone...
Alysius  [author] 18 Jun, 2015 @ 3:55am 
One beam not possible at the moment as it onli gives direction but not distance to target. Will need more experimentation to see if it is possible.

Not sure which LSG video you are referring to, but there are actually many autopilot scripts out there which could be turned into missile scripts one way or the other. This world is to demo the cruise missile script I uploaded on 2 months ago, due to many questions asked regarding how to get the script to work.
VeryDead 18 Jun, 2015 @ 12:48am 
From what I've seen it's amazing, but it doesn't work at all for me.
haximodor 17 Jun, 2015 @ 10:48pm 
Wonderful Invention.
Coren 17 Jun, 2015 @ 9:28pm 
amazing, absolutely amazing!
Eclipse Tech 17 Jun, 2015 @ 11:54am 
Who created the scripts and the world first? I know LSG posted something on YouTube the looks just like this and now I find you. Was it from Keen?
RyansPlace 17 Jun, 2015 @ 9:48am 
I was just starting to work on this. Great head start. How do think it would work as a small block build? Could you use the rocket lasers in a similar fashion?
Nak 17 Jun, 2015 @ 3:36am 
How could I make this work with just 1 laser on the missile. Where you launch it off in the direction your flying and that single laser then locks on and directs the missile to the target from there?
Sygramyr 17 Jun, 2015 @ 2:54am 
Could perhaps the laser antenna be used where the Turret scans and send the data to lock onto target? Just curious it seems like there are some other significant tweaks to the laser antenna that would have to happen for that to work. Amazing job love this
High Ground 17 Jun, 2015 @ 12:38am 
Now that proof of concept has been achieved. The next step needs to be miniaturization and simplifying the design so its easier to build.
paulburnett224 16 Jun, 2015 @ 5:17pm 
Wow! That is amazing. Love it. Could you do that with a perimeter satellite system? Or even patrolling drones with the 2 lasers? Would it feedback the coordinates it is in antenna range?
Free_Cats 16 Jun, 2015 @ 2:35pm 
the best
NaN 16 Jun, 2015 @ 1:30pm 
amazing work!
Drui  [developer] 16 Jun, 2015 @ 11:36am 
nice!
Maximumsum 16 Jun, 2015 @ 10:43am 
Great work man now the Drones wars will begin mwhaahahaha xD
Keahiokalani 16 Jun, 2015 @ 9:56am 
very cool
Marziopan 15 Jun, 2015 @ 3:16pm 
niceeeeeeeeeeee :)