Garry's Mod

Garry's Mod

EAP_Models
19 Comments
Cherrie_The_Shifter ΘΔ 28 Mar, 2024 @ 11:48am 
okay cap has been updated in 2024
Lunaisbest 12 Sep, 2022 @ 4:57pm 
How should i use the gate over loader
Horizon 28 Nov, 2019 @ 6:58am 
meilleur addon de Gmod
Elanis  [author] 26 Jan, 2017 @ 10:27am 
@XALORR Hi,, most of the EAP ship have different model properties than CAP Ships because it's much less weight for the game ( that's also why we have small models ). The Ships are made for the Source engine which really sucks sometimes ( i haven't an other word ^^ ).
Thanks for your comment !
XALORR 26 Jan, 2017 @ 9:14am 
In My case the cooperation of EAP and CAP poses no problems.
What I would have wished, nevertheless an additional model would be
F-302 with drawn Landing Gears.
But OK is just in such a way. ;)
What, however, very strangely this is I the ships from both Addons only at places spawnen it can show quite a specific physical property. In most cases are the asteroid or planet surface within Sacebuild Maps I would know with pleasure which qualities(properties) this are. Thanks ;).
Elanis  [author] 28 Jul, 2016 @ 2:07am 
@Globulor, Bonjour, elles sont déja toutes presentes sauf 4 qui sont actuellement en train d'être debugées dans notre version de develloppement, nous les ajouterons surement lors de la prochaine mise a jour.
WILLIAMDEFLY  [author] 26 Jul, 2016 @ 3:48pm 
bonjour globulor, oui ! elles seront toutes ajouté lors de la prochaine mise a jour.
Julien.09 26 Jul, 2016 @ 7:08am 
Bonjour est ce que vous allez mettre les armes du Carter Addon Pack comme le surchargeur de portes ?
WILLIAMDEFLY  [author] 22 Mar, 2016 @ 4:35am 
no ! the eap is not dependent on the cap and contained the Cap will be added to as and when time
Anubis 21 Mar, 2016 @ 8:39pm 
is this dependant on the cap, or is cap integrated?
Stanislas.ghislain 27 Feb, 2016 @ 7:50pm 
nickel !
WILLIAMDEFLY  [author] 23 Feb, 2016 @ 3:24am 
improvement will be put on line this weekend
WILLIAMDEFLY  [author] 22 Feb, 2016 @ 4:31am 
thank you, the message has been sent to my coder
Travjack108 22 Feb, 2016 @ 3:55am 
Ok another problem I've found is that when you spawn gates, the automatic address and names do NOT show up, many effects from CAP have become bugged.
Like I said before, your addon is screwing up with CAP files and creating errors.
Best bet is to have your own addon not mixed with CAP. Because of the problem, I have no choice but to disable your addon for now.
Travjack108 22 Feb, 2016 @ 3:04am 
Hey there,
For one I have noticed the ships from CAP (Jumper, Teltak etc) now no longer support life when you're in space.
Also for the jumper I have noticed the doors sometimes don't work, walking through the doors don't work weapons, cloak etc.
Also, some of the weapons like the grenade cause spawning problems too.
A good way to avoid these problems is maybe keeping the CAP addon ships and so fourth, in the CAP file ONLY. That way to avoid errors and problems.
Thanks, again a great addon, just needs some work. :)
WILLIAMDEFLY  [author] 21 Feb, 2016 @ 4:48am 
hello to you, thank you for your intention towards us, can you tell me if you like me what the addon create error that my coder can then settled more quickly, thank you

williamdefly
Travjack108 21 Feb, 2016 @ 12:37am 
I really like this addon guys, great work!
I have seen a few problems though, for example:

The EAP addons clash with some of the CAP addons creating errors.
Things like Vehicles and such, beacuase some are taking from CAP, cause alot of problems.
The different ships you've made are great, however they don't stay stationary when you exit them, they just fall down.
Also with the ships, it is very hard to see where you are going becuase their is no first person view, not a massive problem it's just difficult to fly.

One thing I thought would be great, if you can do it, is maybe some interior work? Like say inside the ships (Wraith cruiser, Hatak etc.) Just would be great.

Thanks, again great addon. :)

Elanis  [author] 25 Dec, 2015 @ 2:51pm 
@Baroon Valm We have problems , on some workshop addon steam don't change our description , but you can read it on the other parts
Baroon Valm 22 Dec, 2015 @ 10:52am 
Eh.. Would be nice if it was on English so that it would be readable... also needs a little more work.