Space Engineers

Space Engineers

XPAR Frey: Charge Batteries Smartly
10 Comments
Craig P  [author] 31 Jan, 2017 @ 6:33am 
I doubt it.
Fox 30 Jan, 2017 @ 9:46pm 
Just checking if this script still works. Guessing not but maybe it is.
Animal 21 Jun, 2015 @ 4:14am 
A change I'm sure anyone who's ever had to chase a gravity drive because they forgot to turn off the masses before placing new generators will appreciate. But also a more realistic approach to building stuff.

Troublesome for getting scripts started though i'm sure. In fact I'm probably gonna have to put a startup timer on my drone if what you said is accurate. Doesn't hurt to have an initialization timer though
Craig P  [author] 20 Jun, 2015 @ 10:24pm 
Hm. Right now I'm fighting with a change to Space Engineers that starts everything turned off.
Animal 20 Jun, 2015 @ 10:21pm 
it's particularly importantt o maintain constant power in the case of autonomous drones, a interuption can leave them sitting there with no idea what to do, bottlenecking your productivity
Animal 20 Jun, 2015 @ 10:16pm 
maintaining power in the even that the programmable block is on the drone rather than the base
Craig P  [author] 20 Jun, 2015 @ 10:11pm 
I used to have that, but I wasn't sure what it would ever be used for.
Animal 20 Jun, 2015 @ 9:52pm 
suggestion, option to activate the timer AFTER switching batteries to discharge
Craig P  [author] 16 Jun, 2015 @ 2:55pm 
Souper07: Yes, but only if the ship has any power at all when you undock. In general, the easiest solution is to have a "power on" group that turns the batteries off of recharge. This is especially true because Frey can't always tell when a battery has disconnected, and will telepathically turn them back to recharge once.
Souper07 16 Jun, 2015 @ 2:17pm 
Works great. If i install Freya on my drone, will it automaticly turn recharge mode off when I undock?