Portal 2

Portal 2

No Elements: Abundance
18 Comments
lfairban 25 Jan, 2020 @ 11:08am 
Good simple no-elements map. @Calwin That never works for players. Also, cubes that have been bounced on a faith plate don't dampen either.
Calwin 23 Oct, 2019 @ 12:46pm 
Oh boy....I finally did it. I wondered if I could just keep oscillating to lose some momentum, but it seemed to go on forever...anyway I knew how it was supposed to do, so I finally did it that way.
It felt pretty good solving it.
zeo1337 25 Jan, 2018 @ 5:26pm 
I was happy to see that one work as expected
bullfrog 3 Mar, 2017 @ 2:24am 
Great puzzle. I got to near the end quite quickly and new I had to be just the right height for the last move, but it took me a while to work out how!
LB 20 Nov, 2016 @ 8:32am 
I had an abundance of fun flying through the air :) https://youtu.be/123DbyPThQs
HugoBDesigner 29 Oct, 2016 @ 5:59pm 
Nice puzzle, I knew the solution from the start but got stuck because I thought it wouldn't be that simple, so I tried adding an extra step. Gotta love overcomplicating things :P
Thanks for making, though!
jandlml 8 Nov, 2015 @ 8:24pm 
i think i tried to play this map months ago but couldnt do it. got it this time great map
TheWinrar 16 Jul, 2015 @ 10:50pm 
I feel like the final fling was far too easy, so perhaps my solution wasn't intended.

You know the pit with the single portalable floor tile up on the same level as the exit? I just went down the step with the glass barrier, jumped and air-strafed around it into my portal below to fling to the exit in one step. I didn't need to go back to the previous areas of the map at all.
The Sojourner 23 Jun, 2015 @ 3:10pm 
* Sees staircase of perpetuality and knows immediately what to do *
Never used the single angled panel on the wall (if that was intended at all).
Not bad for a try at no elements :p2cube:
kimist108 21 Jun, 2015 @ 10:06am 
Oh, that was mean. I set up the fling to the exit and as I flew past it I said 'Oh, poot.' I should have known all those portable surfaces were there for a reason.
Jade BGE 20 Jun, 2015 @ 12:28pm 
Really good! Fun map, thanks.
Polux 18 Jun, 2015 @ 2:03pm 
Nice one, easy indeed.
There is still an alternative solution : https://youtu.be/QmVHDwTDnD0
Rector  [author] 17 Jun, 2015 @ 11:02pm 
Thanks jgaultney! :D

@quaternary Thanks for the demo! I fixed those skips :D
quat 17 Jun, 2015 @ 4:45pm 
There's some big skips involving the flings off the 3-wide angled panel... -> >> demo << [www.dropbox.com]
jgaultney 17 Jun, 2015 @ 10:39am 
An enjoyable fling chamber. Thumbs up!!
Rector  [author] 16 Jun, 2015 @ 2:21am 
Thanks for the suggestion, | \_/ ()! I put a grate instead of glass there so it's all good (I hope).
| \_/ () 16 Jun, 2015 @ 1:51am 
Oh, wait! If you put glass next to the panel, it will prevent you from solving the test. Well then, think of some rearrangements of that part of the chamber.
| \_/ () 16 Jun, 2015 @ 1:48am 
I like it. Just put a glass on the left of that angled panel, so that the player can't just step on it and jump onto the ledge of the higher part of the chamber (I hope you know which panel I'm talking about).

And also, I don't think the goo pits are needed. Or at least the one below the exit. If you delete the goo and put portalable walls in it the test would be the same but with no possibility of death. And don't think of quoting GLaDOS about this not being science without the possibility of death!
I just think that in those kinds of tests where you have to measure your fling to reach your goal, it's not that fun if you die all the time during the trial-and-error process.