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i love it so much. thx u . thx u again. i love this mod. i used it to DST ^^ <3
Something along the lines of, say 45-50 DMG, 100-200 uses and needing let's say 1-5 twigs, 2-4 ropes and 2-3 gold nuggets?
VVV he beat me to it lol
I am looking forward to that
Also, im thinking about adding second scimitar as an update with lesser cost of resources and with less damage/durability.
looks like Ladder mans sword
It also takes less than 2 ingame days to locate and clear enough gold in the proper biome to craft 10 of these.
Thanks for the heads up, I appreciate it lots.
@Youtou
Thanks for the awesome mod. Looks cool and I've been looking for something craftable in line with the battle spear, this turned out to be my answer :)
It's a very nice addition to the weapons this game has, good work on the mod Youtou!
After the author patches the last bug it works fine, I'm sure, i tested it and i must say, it's a very nice and balanced weapon addition to any server.
Can you add the following piece of code into your /scripts/prefabs/claymore_gray.lua:
inst.entity:AddNetwork()
BEFORE the line:
MakeInventoryPhysics(inst)
(I set the code at line 26 when i tested, it has to be before the line "TheWorld.ismastersim")
The following line has to be added by you to the mod, because i only changed the code on server side and manually in my downloaded mods cache, but when a new client joins the server and does not have the mod, it downloads the mod from you without the code addition, thus having problems with the sword crafting (as client and server both have to have the mod)
No problems, good to see new faces, can't wait to try out the mod.
Can you add:
all_clients_require_mod = true
client_only_mod = false
dst_compatible = true
Optional:
server_filter_tags = {"items","weapon"}
And why not, just in case, priority:
priority = 0.0462498863
The number is your unique mods URL ID