Cities: Skylines

Cities: Skylines

A 2 Platform Modular Terminus
16 Comments
Aegis 27 Nov, 2015 @ 4:54pm 
Update for After Dark please? I really like this it's a good mix of utility/visual style, but looks like crap in the dark =/
sag032 21 Oct, 2015 @ 9:47am 
To answer my own question: you can place as many as you like next to each other and make train routes to each station without any multi-track mod ;)
sag032 15 Sep, 2015 @ 12:24pm 
So i understand i can build as many as needed next to eachother...

If so, it would be awesome to add a through-track station next to this.... ;)
ricl  [author] 18 Jun, 2015 @ 6:08pm 
@whatif_85 : I finally figured it out (I think). I needed to replace the .crp in the content folder with my new .crp file. I thought it had already copied it from my hard drive but, no, it copies the one from the Workshop folder (i.e. the old one)! and I needed to overwrite that one with the new one BEFORE hitting Update.

Got the change note visible, so it should have updated the .crp as well :)
geecko 18 Jun, 2015 @ 12:28pm 
I understand what you mean. I experienced similar problems too with my old intersection. I'm not sure what's causing it, but sometimes I had my own assets doubled and the game gets somehow confused if it's your local asset or from the workshop.

I don't have a final solution, but see if this works:

First, I recommend making a backup copy of your local asset (located in C:\Users\OWNER\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets), play around a bit with your content manager and see how it goes. Try to unsubscribe from this asset while in game and see what happens. The content manager updates your subscriptions in real time. Good luck!
ricl  [author] 18 Jun, 2015 @ 10:46am 
And it looks like my push has failed, :(

I Subscribed, Updated and it showed progress bars to say how it was 'working'. I can tell it didn't take effect, as the Change note I added does not show up and, if I use the subscribed one it fails as reported. The local one which I am trying to get updated in the Workshop is fine. WIP.
ricl  [author] 18 Jun, 2015 @ 10:26am 
@whatif_85: That is exactly the guide I followed. Pushed an update again to see if I did something wrong.
geecko 18 Jun, 2015 @ 3:38am 
You still have to update the asset to the workshop via the content manager. Here there's only the first release version.

http://www.skylinesmodding.com/t/solution-how-do-i-update-my-mod-steam-workshop/86
ricl  [author] 18 Jun, 2015 @ 3:25am 
@LittleMikey: Try unsubscribing and then re-subscribing to pull the newer version I pushed. I had that error here and then, after the update, it was 'cured'.
LittleMikey 17 Jun, 2015 @ 5:25pm 
Sorry looks like the error is still there for me :(
Broken assets:

462752002.A 2 Platform Modular Terminus_Data: LOD xys null [BrokenAssetException]

Details:
No details
BrokenAssetException: Broken assets:

462752002.A 2 Platform Modular Terminus_Data: LOD xys null
ricl  [author] 17 Jun, 2015 @ 1:05pm 
@whatif_85: I did push an update with all of the LOD maps included. I think that got rid of the reported error but....
geecko 17 Jun, 2015 @ 11:01am 
I think your LOD model is missing an alpha map. It would be normally useless, but as of patch 1.1.0 you must include an alpha map to avoid this warning. Make sure all your LOD maps are the same size.

Hopefully, next patch will get rid of this error. Good luck!
LittleMikey 17 Jun, 2015 @ 7:58am 
@ricl Sorry I'm just heading to bed so I won't be able to test till tomorrow, will confirm it works ASAP!
ricl  [author] 17 Jun, 2015 @ 6:52am 
@LittleMikey: I just pushed an update which I believe has fixed this. Can you test and confirm?
LittleMikey 17 Jun, 2015 @ 5:27am 
I'm getting this error:
"Broken assets:

462752002.A 2 Platform Modular Terminus_Data: LOD xys null [BrokenAssetException]

Details:
No details
BrokenAssetException: Broken assets:

462752002.A 2 Platform Modular Terminus_Data: LOD xys null
"
ricl  [author] 16 Jun, 2015 @ 2:56pm 
Now with added, Building LOD and Tooltip