Medieval Engineers

Medieval Engineers

Survival Improvements
75 Comments
Tomas_Volc 15 Aug, 2016 @ 8:28am 
You are doing a great work sir.
Flar2me 27 Mar, 2016 @ 6:05am 
Hey their, with that mod my stairs are gone... any fix?
DuxterNewman 28 Feb, 2016 @ 3:09am 
@Yurand2000 Have you a problem with bonfire? I can t make it, it require stone...no small...no large...can we modify your mod and release it?
Sullivas 22 Jan, 2016 @ 6:30am 
COOL! Tell KSH to put this ingame!
Yurand2000  [author] 9 Jan, 2016 @ 11:10am 
I'm sorry @Saint, I'll take a look to bugs :D
Saint 9 Jan, 2016 @ 9:34am 
rotor not work s you mod
Spyaps 23 Oct, 2015 @ 2:11pm 
Verrry good !:steamhappy:
Yurand2000  [author] 26 Aug, 2015 @ 5:39am 
No problem :P
Toot 26 Aug, 2015 @ 4:18am 
@Yurand2000 Thank you :D
Toot 25 Aug, 2015 @ 12:47pm 
could we get the scaffolding blocks as a stand alone mod ? casue i dont want to have my useres download the whole modpack the whole time
PunktPlusKomma 18 Aug, 2015 @ 9:56am 
Ok, thanks for the information :D I will be waiting for ur update :)
Yurand2000  [author] 18 Aug, 2015 @ 4:21am 
Sorry I haven't updated the mod yet, so there are missing blocks. I'll fix in a while, plz be patient
PunktPlusKomma 17 Aug, 2015 @ 7:48am 
Very nice Work but i use ur mod at my server and miss blocks they i have on the normal version from the survival mode. I want to get the missing blocks back without deinstall ur mod. Do u know how i can reach this?
And another question, i miss the wooden stairs they are missing or not implemented?
gregolego gaming ඞ 9 Aug, 2015 @ 8:33am 
ok nvm it works now ;)
gregolego gaming ඞ 9 Aug, 2015 @ 8:26am 
wait nevermind its just my game ill re install it
gregolego gaming ඞ 9 Aug, 2015 @ 8:22am 
only your mod
Yurand2000  [author] 9 Aug, 2015 @ 8:20am 
Are you using only my mod or something else?
gregolego gaming ඞ 9 Aug, 2015 @ 8:19am 
a word file is corrupted, even after re-subscribing
Yurand2000  [author] 9 Aug, 2015 @ 8:19am 
? What's wrong?
gregolego gaming ඞ 9 Aug, 2015 @ 8:18am 
a word file has an error
kev 6 Aug, 2015 @ 8:46am 
It will be amazing have a character customization to make more diferent and personal your own character ! :steamhappy:
Yurand2000  [author] 2 Aug, 2015 @ 4:04am 
Yeah I was thinking the same yesterday, however good idea :D
mrdorkface 1 Aug, 2015 @ 5:30pm 
As for the rope for a cart, i found a solution earlier today. Simply put a rope ending on a block, then remove the block attatched to the rope endinge and use the manipulation tool to pick up the rope endinge and pull it around.
Yurand2000  [author] 1 Aug, 2015 @ 2:13am 
Well thanks fro your ideas, I can tell you that attaching a rope to a log is possible and I'll do soon (I have to check if i can place two rope attachments), about attaching a rope to a tree is impossible and the same with the character, because ropes can be attached only to objects type "blocks".
mrdorkface 31 Jul, 2015 @ 11:35am 
Thanks. Also, i have a couple suggestions-


Let us attach rope endings to logs (i have a cart i use, and i want to be able to tow logs) If you somehow can, i would also like to be able to attach them to trees, but the fact that the game doesnt consider trees as a dynamic block grid, i expect this will be hard.

Also, something that would be REALLY helpful would be some sort of ability to attach a rope to yourself in order to pull a cart while facing forward, instead of having to face (and walk) backwards.

If you are unable to add these, i completely understand. coding is hard, and it can be very hard to implement things if it was never in the coding engine.

thank you very much for your time,
mrdorkface
Yurand2000  [author] 29 Jul, 2015 @ 4:57am 
No, it isn't really incompatible, however I'll clean it to be perfectly compatible.
mrdorkface 28 Jul, 2015 @ 12:22pm 
Since some of the stuff this mod adds has been added since the last update of the mod, is the mod now incompatible?
Yurand2000  [author] 10 Jul, 2015 @ 1:35am 
Yes you are right, sorry for that. I'll see if I can do something more before this mod dies completely
Grandpa Canuck 9 Jul, 2015 @ 5:26pm 
Is this mod dead now?
I enjoyed your efforts and understand but if it is please make a comment on the intro so players will not be confused on what it does/did and will do with current game version.
Again thanks for the effort, for several weeks this mod was, to me, effencial to have.
Yurand2000  [author] 2 Jul, 2015 @ 9:23am 
Ok I'll work on it :D
xzosimusx 30 Jun, 2015 @ 3:36pm 
@Yurand2000 while you are working on the update for today's patch, can you possibly see about reducing the deconstruction time for completed blocks? 3 seconds to construct and 10 minutes to deconstruct is super annoying. Love the mod! Keep up the good work!
Yurand2000  [author] 28 Jun, 2015 @ 3:42am 
well good question... no idea I'll think about it
Amerikanovich 28 Jun, 2015 @ 3:40am 
Is there any intelligent way of making smaller timbers than timber 10?
I keep creating solid timber 5s with the G menu tool and then deconstructing them to get them back...only you can't control which timber is uses as a resource, really annoying.
Yurand2000  [author] 28 Jun, 2015 @ 3:30am 
Well @Maiconi I have set it to minimum 1 piece max 1 piece, but sometimes spawns nothing, so I'll set to min 1 max 2 :D
Amerikanovich 27 Jun, 2015 @ 11:29am 
So 1 or 2 people did this in their free time, what's taking KSH so long? :p
Maiconi 27 Jun, 2015 @ 9:14am 
Could you set the drop rate of scrap wood to exactly 1 for the branches? I chopped through about 10 branches and only got 1 piece :/. (Sorry for so many comments but I just love this game's survival XD)
Maiconi 27 Jun, 2015 @ 1:07am 
Yeah I absolutely want you to be able to break down leaves because you can only fit about 5 leaves in a large chest but tons of wood scraps in one. Leaves just get in the way XD
Yurand2000  [author] 25 Jun, 2015 @ 1:54am 
good idea I'll do
Maiconi 25 Jun, 2015 @ 1:48am 
Actually, you should make it an option for if you break them down they become 1 scrap wood to save space as leaves are both large and dangerous to move around XD
Maiconi 25 Jun, 2015 @ 1:37am 
Oh, I didn't know they counted as that, never mind then. Guess I'll deconstruct my incinerator XD
Yurand2000  [author] 25 Jun, 2015 @ 1:36am 
Ok, I've removed that feature because Keen said that scrap wood branches are now considered as a scrap wood piece, but if you want i'll bring it back :D
Maiconi 25 Jun, 2015 @ 1:07am 
I've noticed that branches don't get turned into scrap wood anymore and now they're just piling up in my world XD. Could you bring back that feature but make the drop rate like 0-2?
Grandpa Canuck 24 Jun, 2015 @ 3:46pm 
GREAT! Glad to see how fast you got so much done. As before appreciate your hard work to make our "Survival" games so much better. Just got in and about to try this update...you made my evening!
Yurand2000  [author] 23 Jun, 2015 @ 10:56am 
there are some but I have to work to add new ones
GUNNRUNNER69 23 Jun, 2015 @ 10:41am 
you can add roofs!!
Yurand2000  [author] 20 Jun, 2015 @ 2:19am 
Yes i have to still fix this: Only the blocks shown into the images are survival ready, mechanical blocks like catch blocks aren't ready, give me time. However they are enabled into normal survival too, but not survival ready.
CyberVic 19 Jun, 2015 @ 4:45pm 
Trying to build the closed catch block and it says I need "Wood". I've tried logs, square and round timber, scrap wood. All doesn't seem to work to be able to place closed catch block. Any ideas?
Yurand2000  [author] 19 Jun, 2015 @ 1:41am 
Are you sure of that? I guess it's a game bug because my version or other friends version works good. That happened some time ago too: someone was able, someone wasn't (And I talking about play in vanilla version).
Dodgy Asian Tobacconist 18 Jun, 2015 @ 5:53pm 
it crash's whenever we use the deconstruction hammer, even in singleplayer...