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The dancing enemies is inspired, it's things like that which makes maps, and this one in particular, stand out from the rest. Thank you.
to the mojo's theme.
The best map i have played in dying light custom content.
I do not played all user maps, only a few but man !!!
Congrats for this wonderful piece of dreaming machine.
I wish the save function will already there cause i'm stuck at finding the rutter.
I don't ask any spoil but is the rutter a mariner's handbook?
8. The map really is big, it could possibly be the biggest map on the Steam workshop for Dying Light (as of the writing of this)
Cons.
1. God mode on some of Rais's men is very very annoying.
2. There are a few glitches with rocks and terrain but thats expected (this after all is still in Beta)
3. The map is SO big that it feels a little empty in places, I know Rick Grimes poured his heart into this map and worked so hard, he mad a map probably half the size of the slums in the original game. Rick Grimes made a map that a team of like 7-14 people probably would have been working on. I'd say he really focused on the important things, quest, amazing sights, and objectives.
I must give this map a 10/10, it really was a lot of fun.
Video of the walkthrough and playthrough of this map will be up tomorrow morning :)
-SlenderDan
Pro's.
1. A truly beautiful showcase of the terrain tools, a sprawling island, boats, cliffs, a skull cave, waterfalls and more.
2. A FREAKEN VALCANO!
3. Dancing enemies
4. Rick Grimes always makes maps that are hard as hell and he dosen't dissapoint with Bad Mojo either. You must swim to the death (literally), there are some god mode enemies such as "Rais's men", Ziplines and more!
5. A pretty emmersive storyline, the map dosen't drawl on and keeps things exciting!
6. Cars set up (they don't work) but when they do it will be awesome!