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anything will be misplaced [i.imgur.com]
very annoying :s
misplaced [i.imgur.com]
my ocd is killing me :s also i dont know if its affecting anything but visual, though its weird to have it like this
Thanks again
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=>Fixed all the cargo containers holding air around them and they are now no longer airtight, so you won't suffocate while being next to them.
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The big one (3x3x6) had 1,024,000 L. The medium for small grid was 46,875 L.
I just built a Azimuth Medium Cargo Container on my station (large ship grid) and its 46,875.00 L
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=>Fixed the Block Variants code so they now show on Xbox/PC everything and none are hidden.
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(don't worry about it, I'll either find an older version or hope it's in MegaMod Pack [Old]
Many kudos and space cookies to you SEModder4!
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=>Rebalanced the Cargo Containers for good.
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Add me to make it easier to balance these.
@[III%]TheFearlessChair,
That is the wrong SBC to look at, you should be looking at... EntityComponents.sbc and not Cargo Containers.sbc.
(If you're interested, the code is fairly simple and can be found at '...\steamapps\workshop\content\244850\472832143\Data\CubeBlocks_Cargo_Container.sbc' and can be opened with notepad.)
I think you didn't see the real issue here. Look closely at each container's volume capacity and their names.
You will see a couple of issues:
- The first issue i've encountered was the previously stated mix between the Az Medium Cargo Container and the Az Large Cargo Container for small grids.
Then there is the mix with the Az Large Cargo Container and the Az Small Cargo Container for large grids.
- Second issue was that it seems the names shown in the "G" menu are wrong for the Az Large Cargo Container.
It also shows a large cargo for the small grids when in should be showing the Az Small Cargo Container.
- Third issue is the volume capacity of the Az Small Cargo Container is way too high and the weight on ships becomes unrealistic if you play at 3x or 10x.
- Forth issue is the Az Large Cargo Container for small grid is smaller than the Az Medium Cargo Container in the world but the volume is way bigger and both Az Medium Cargo Container, for small and large grid, have the the same volume but differ in size.
Small Grid:
#1
Name: Az Small Cargo Container
Actual Volume: 500,000.00
New Volume: 67,500.00
Size in world: 6.75m³
Vanilla Block Worth's Volume: 6,750.00
#2
Name: Az Medium Cargo Container
Actual Volume: 46,825.00
New Volume: Ranging from 312,500.00 to 500,000.00
Size in world: 28.125m³
Vanilla Block Worth's Volume: 28,125.00
Large Grid:
#3
Name: Az Medium Cargo Container
Actual Volume: 46,825.00
New Volume: 46,875.00 (Should stay the same)
Size in world: 31.25m³
Vanilla Block Worth's Volume: 31,250.00
#4
Name: Az Large Cargo Container
Actual Volume: 1,500,000.00
New Volume: 1,150,000.00
Size in world: 843.75m³
Vanilla Block Worth's Volume: 843,750.00
--- Facts ---
With vanilla containers:
Large Grid block are worth 15,625.0 volume per square (15.625 meters³)
Small Grid block are worth 125.0 volume (0.125m³)
Keep in mind that the New Volume do not respect those guidelines.
If you still didn't get what is "Vanilla Block Worth's Volume", let's say it is the volume the Az Cargo Containers would have if they were vanilla.
- The Azimuth Small Cargo Container's volume for small grid is way too op (Larger than the medium one for small grids)
- The Azimuth Medium Cargo Container for small grid is the same as the large grid one.
I'm sure this is not intended. If it is, I can only thanks Keen i suppose.
Here's a screenshot to support my report.
https://imgur.com/a/L85YUGV
Small ships (SS):
(Vanilla) Small CC: 125L
(Vanilla) Medium CC: 3,375L
(Vanilla) Large CC: 15,625L
(Azimuth) Small CC: 500,000L
(Azimuth) Large CC: 46,875L
Large ships (LS):
(Vanilla) Small CC: 15,625L
(Vanilla) Large CC: 421,875.01L (rounding error?)
(Azimuth) Medium CC: 46,875L
(Azimuth) Large CC: 1,500,000L
Also, it's weird that the SS Large CC and the LS medium CC is in the same block group (in the toolbar), and the SS Small CC and the LS Large CC is also in the same block group.
It's not just a naming error either as the descriptive size matches the in-world size (see screenshots). However, the weirdest thing is the big round number. Looking at the code all the numbers used in the multiplication are non-integers, so how does it achieve these (relatively) round numbers?
Screenshots:
SS CCs: http://prntscr.com/mxatqc
LS CCs: http://prntscr.com/mxayug
What is it when it set to realistic?
Screenshot: http://prntscr.com/mwzo47
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=>Finally Fixed Cargo Containers showing 0L now. Thank god that is fixed.
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Thanks!