Sid Meier's Civilization V

Sid Meier's Civilization V

MC and LITE's Moorish Civilisation
54 Comments
Garlhax 11 May, 2021 @ 3:29am 
Is there a way to change the architecture to mediterranean? Is more fitting for the Cordoban Caliphate
NeonNobility 15 May, 2020 @ 10:43pm 
Disappointed by the lack of conquest options for the MOORS
bncrain 4 May, 2020 @ 2:11pm 
This civ was a DELIGHT to play as, given that I almost always go for cultural victories. If anything I would almost say that the Glory of Al-Andalus is TOO strong...the huge bumps in culture and science make this civ seemingly unbeatable once you're able to generate a steady flow of Great People. *especially* given that you also get a construction bonus from specialists. But I'm not complaining, hehe. Paired with some added wonders, this made going for the cultural win a pleasure, when it's too often a slog. Andalusia is an incredible place in real life, and you've done it right with this mod!
27franker 7 Feb, 2019 @ 3:48pm 
My favorite Mod <3
Alikalix 3 Jan, 2017 @ 4:30am 
If I want to do translation for this mode, how can I start since everything is in sql which I have no experience with? May I somehow add regular language xml file?
Mortimer Goth 17 Aug, 2016 @ 7:38am 
WE WUZ KANGZ N SHEEEIIT

Shame there isn't a Alberto Barbosa Portguese Caliphate Civ.
Norton 6 Aug, 2016 @ 11:17pm 
t. Alberto Barbosa
alex 29 Jul, 2016 @ 2:10pm 
WUZ
binah 29 Jul, 2016 @ 12:01am 
WE
manlethamlet 13 Jul, 2016 @ 5:16am 
t. Alberto Barbosa
U・L・T・R・A 冷やす 21 Jun, 2016 @ 10:14am 
good mod
:steamhappy:
Faysal 20 Jun, 2016 @ 12:53pm 
yes it does support ynaemp
King Gabe I 1 Jun, 2016 @ 9:55am 
does it support Ynaemp
axatoramus 20 Mar, 2016 @ 1:44pm 
seemed to be a divx problem . not a problem of the civ :)
Faysal 28 Feb, 2016 @ 12:07am 
AWSOME civ!

One question though... I have an issue.

Whenever I want to hit a Song Junk Ship with a ranged unit (Grenadine), the game crashes.

I checked the forae on the internet and they came up with recommendations, but none worked. These were the following ones:

1. Update to the newest graphics drivers for your graphics card
2. Start the game in windows vista, 7 or 8 compatibility mode (or set it off)
3. Start the game with divx 10/11 mode.

NONE WORKED.

Any ideas, tips?

Thank you in advance!

Keep up the good work, love your mods!
Civmaster54 26 Jan, 2016 @ 6:36am 
@TheCreator901 Events and Decisions is on the forums...
AddieLynne 7 Jan, 2016 @ 5:18pm 
Love the feature where I can't finish this game, because it hard freezes at turn 272!
drimvo 23 Dec, 2015 @ 7:31am 
I don't know why it isn't working.... I've downloaded it but it not showing on my mods list.... also happened with Wonders of World pack
★cengiz★ 5 Nov, 2015 @ 7:45am 
Hola amigo quiero hablar sobre nuevas ideas sobre civ v . puedes aceptar mi invitacion para ser amigos en steam. saludos.
TheCreator901 14 Oct, 2015 @ 10:51pm 
how to get events and decisions mod on steam
Max 3 Oct, 2015 @ 12:42pm 
Jungles don't actually get the +2 science from the university replacement
Sfendili 28 Sep, 2015 @ 8:10am 
How would you be able to edit the abilities and units in the mod files? I tried using the IDE, but I couldn't find anything that looked like the trait.
brianjkeenanjr 15 Aug, 2015 @ 10:23am 
The Arabic in the background is connected and right-to-left! :)
Fooferton 8 Aug, 2015 @ 8:39pm 
I'm also not seeing the +2 science from jungle tiles. Also, while the site says that each specialist gives +1 faith, I seem to be getting production bonuses instead.
stormydajones 15 Jul, 2015 @ 8:34pm 
I am sorry if I sound ignorant but I am trying to get Events and Decisions to work in my game. What Mod do I need to download to get this - I see this "Sukritact's Events and Decisions" forum with a download link; however, I can't get it to download on my computer and upon further reading I am assuming (may be wrong) that it is for those who build the Mods. Any mods, tips, am I being completely stupid and just not activating something in my game with the downloaded mods that have Sukritact's Events and Decisions....???
snackerfork 15 Jul, 2015 @ 6:54pm 
Is this compatible with the CPP? It seems to be granting Culture from every Great Person, and it always say "non-cultural" even if it is a Cultural Great Person (Artist, Writer, etc.)
Suleyman alUmawi 11 Jul, 2015 @ 8:20am 
mod do'nt work can you help me please ? i active him but i didn't see him in the faction selection :'(
Ox Man 8 Jul, 2015 @ 6:45am 
Seconding that the ALcazar does not give 2 science to jungles.
Rosenthorn 24 Jun, 2015 @ 2:17pm 
This is much superior to my Almohad mod, great work with a Moorish mod guys!
clayoquot 24 Jun, 2015 @ 1:15pm 
Fun mod! Alas, I've noticed a potential bug with the Alcazar ~ seems to lack the +2 Science for Jungle titles.
Lord of the North 24 Jun, 2015 @ 1:06pm 
shit corn fuck join the cause
Lord of the North 24 Jun, 2015 @ 1:03pm 
allahu akbar jk
The Pineapple Lord 24 Jun, 2015 @ 7:42am 
MOOPS!!
Boomer 24 Jun, 2015 @ 3:42am 
Now all we need are the Iberian kingdoms, and then it's time for some good ol' reconquista!
Ippy 22 Jun, 2015 @ 8:19pm 
Thanks a lot for this mod. Andalusia is one of the most overlooked civilizations in history even when one studies Medieval history. When downloading this game I was hoping there would be something that touched upon Islamic Iberia but I'm glad there is a mod that does instead. Great work on everything- the aesthetics, the realism, etc. Keep it up and I hope to see more versions of this mod + others you'll create!
Ashley 21 Jun, 2015 @ 11:24pm 
Don't you mean the MOOPS?
Denliner 21 Jun, 2015 @ 4:17pm 
The TSL for Large Europe and Giant Europe is broken. I spawned in the freaking ocean for Large Europe and next to Gibraltar for Giant Europe. Please fix!
Faysal 21 Jun, 2015 @ 3:57pm 
YNEAMP?
Thorpen Alnyr 21 Jun, 2015 @ 12:07am 
"The Iberian Peninsula today is owned completely by Spain and Portugal, with the exception of the British rule in Gibraltar, but for years they had been dominated my an outside power." The first sentence of the description of the civ (I think this is also in-game) as a typo. instead of "my" it's "by"
sukritact  [author] 20 Jun, 2015 @ 11:00pm 
@Lumnor: JFD has stated that it's an issue on his end. He'll have to update Cul DIv before it'll work.
Pilatian 20 Jun, 2015 @ 2:31pm 
What about Cultural Diversity, Sukritact? It's still showing as colonial, even updated.
sukritact  [author] 20 Jun, 2015 @ 1:31pm 
@Archy: Just released an update to fix that, thanks for posting.
Archy 20 Jun, 2015 @ 1:04pm 
Does the alcazar give science bonus for jungle tiles? I didn't see science bonus on my cities with it. Was that intended?
Outlaw1607 20 Jun, 2015 @ 6:29am 
@Flashover
*facepalm*
Jive Turkey 20 Jun, 2015 @ 5:30am 
This mod is so good I became a Muslim. Allah-Snackbar! Nom-Nom.
Denliner 20 Jun, 2015 @ 4:39am 
Please add compatibility for Civ IV Leader Traits in the future!
Would love to see the Moors as a Creative/Spiritual civilization.
JEELEN 20 Jun, 2015 @ 4:33am 
@regalmanemperor Mmm, the cavalry can't capture civilians? Really...
KAGEBUSHI34 19 Jun, 2015 @ 9:19pm 
I agree with nathan, cool mod but the name, anyway, thx a lot dude !! ;)
Isakyaki 19 Jun, 2015 @ 5:55pm 
It's not working the Cultural Diversity in here. Says the generic Colonial at the Start.
Man X 19 Jun, 2015 @ 4:38pm 
Thank you for the awesome mod man, I've always wanted the glory of Al-Andalus to be lived in civ :D