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You'll need a mod that adds artificial gravity manually which has downsides like characters not being auto-rotated and not seeing it in HUD...
If you wanna program that, head over to keen's discord ( https://discord.gg/keenswh ) at #modding-programming :P
Zero!
Idk what im doing, and as far as im concerned, you have more knowledge than i do about how the planetary gravity and artificial gravity interact, and was wondering if i coud get some help here.
On a more on-topic note, this should really be in the main game, this mod is amazing, thank you!
Either way I'm not changing this one to work on planets, a separate mod that maybe works with magnets would make sense to work on planets, and balanced for whatever purposes you'd want artificial gravity on planets for :P (and I'm not volunteering to make one =) no idea where one would requests mods either xD)
Related question - Your fix to keep this from working in planetary gravity implies that it is possible to allow gravity generators in general to work in planetary gravity like they did at one point in the past. Is there a way to override this restriction server-wide or would it required special modded grav generators like yours that just ignore the restriction?
Anyway, my counterpush thing for grids sitting on grids isn't perfect either, I did some testing earlier and there's still leaky-forces making the grid to move :/
I dunno if I'll work more on that one or on this one to give it server-side enforcement for those settings, so if you wish to reupload a version of this that forces all tags on feel free to do so and include a link to this one in the description :P
If you do find time to release an all-tags-always-on version, I would happily use it. It might make artificial gravity really dangerous, but for the right kind of server that could be part of the fun! :)
Or I guess I could just release it with a disclaimer, saying that it cannot fix that issue =)
The idea is that it would be interesting to run a server where these effects become the normal behavior. Sure, some of the effects could be hazardous for nearby vessels, but I think that could make for some interesting engineering challenges. It may not be for everyone, but it would be great to have that option at the server level.
It has the same range as your generator, it certainly won't work at 2km away =) and no I won't be increasing its range, it's not meant as a weapon but as a way to land ships and run cars inside larger ships.
I have a few Enemy ships about 2km away and it isn't pulling them in.
How does it work ?
@large - generator
Also, this mod only adds forces to grids so ores and mass blocks still get handled by the game. Changing that game behavior is way more complicated than one can anticipate xD
In "Warframe" the F2P Space Ninjas game also here on Steam,
There's this ship called a "Railjack." Funny as how, that's exactly what I'm working on in my game right now.
Anyway, the Railjack has this weapon called "Void Hole."
Basically the Void Hole is a Black Hole that you fire out into space.
It pulls enemy fighters in and passively does damage over time.
Is it possible for me to use this mod as a projectile & fire it out into space (similar to a Void Hole) and pull enemies into it?
tested it in creative on a shielded grid