Cities: Skylines

Cities: Skylines

Sunken Wall Assets
28 Comments
ShotBot  [author] 25 Jul, 2016 @ 7:07pm 
Hi Breeze, try the "Fine Road Heights" mod (or whatever the active version of it is called now). It allows you to force the road into "elevated" mode and also change the road heights with more precision.
Breeze 20 Jul, 2016 @ 1:17pm 
Very Beautiful set However, I would appreciate some sort of tutorial on getting the on and off ramps to work properly. I know they work because I have seen them in other peoples cities. I just for the life of me can not figure it out, And the tutorial posted does not show them. I am hoping for gradual realistic looking ramps with your wall set.

Thanks in advance
ShotBot  [author] 1 Jan, 2016 @ 7:33pm 
I haven't made them, but if you wanted you could go into the asset editor and delete all the props / save as a new asset.
unity 29 Dec, 2015 @ 11:11pm 
Unless I have the wrong set, are there some without tables/trees? I prefer just plain ones if possible.
ShotBot  [author] 4 Aug, 2015 @ 11:49am 
If you've already used them and don't want to have to replace them, you can just avoid downloading the new versions of the straight pieces. If you're working on a save that doesn't use them yet, I would unsubscribe from the original and subscribe to the new version.
smeagol001 4 Aug, 2015 @ 11:35am 
ah okay
so its better to unsub the old one?
ShotBot  [author] 4 Aug, 2015 @ 11:35am 
The two collections are compatible, but the tiling on the underground textures is a bit different.
ShotBot  [author] 4 Aug, 2015 @ 11:34am 
I made some small changes to the design and wanted to have everything consistent.
smeagol001 4 Aug, 2015 @ 11:33am 
xD ty why not just added it here
ShotBot  [author] 4 Aug, 2015 @ 11:17am 
Finished and submitted! Search for "Sunken Wall Assets Reloaded" :D
smeagol001 4 Aug, 2015 @ 10:39am 
hows the progress for the curved thing?
smeagol001 8 Jul, 2015 @ 6:03pm 
what thats just awesome work then i cant wait for it:)
ShotBot  [author] 8 Jul, 2015 @ 5:32pm 
@Smeagol001 I'm nearing completion on an updated set that will allow just that! Fixed the LOD issues as well.
smeagol001 6 Jul, 2015 @ 12:06pm 
is there a chance to get something for curved highways?
Le_Doc 4 Jul, 2015 @ 4:13am 
huuummmm when i m on this page , every mod is ticked showing i subscribed to it but when i get on your shared file page jdcrozier, it says i haven t subscribe to your mods and when i do it it s just like it don t remember i just did it ....... so strange .....
Le_Doc 4 Jul, 2015 @ 4:08am 
sorry but totaly dont work for me , so sad ! ive been trying many ways to make it work but it never ....... just like treebrush, i never gonna be able to use these wonderfull mods .....^^ :(
ShotBot  [author] 30 Jun, 2015 @ 6:23pm 
@woodyblack: is this [i.imgur.com] what you had in mind?

@Fleetzpiepe: I haven't tested the intersections with the railroad tracks-- I would imagine it would work fine, but it might not line up as nicely as the roads they were designed for.
Gun 30 Jun, 2015 @ 9:09am 
Nice work, i will try to use it in my next map.
Is it possible to use the intersections for railroad tracks?
ShotBot  [author] 29 Jun, 2015 @ 12:22pm 
I'll put it on my to-do list! That should actually not be difficult at all, and I think the asset editor would allow me to make the spaces functional if attached to a road.
woodyblack 29 Jun, 2015 @ 12:10am 
could you make a version on these with concrete and parking instead of green parks ? I'd like to put buildings directly infront of them - and I'd like these to look like the rear of the buildings (I appreciate the parking spaces probably wont be functional)

I did try editing myself in the asset editor, but I couldnt get rid of the grass... thanks !
ShotBot  [author] 27 Jun, 2015 @ 6:19am 
As of right now I don't have an especially graceful way to do so. Maybe utilizing tunnels would help? That's something I'd like to implement though!
ra 26 Jun, 2015 @ 9:51pm 
This is actually very cool, another step to ruling out SC4.
One question though: how to gracefully handle entrances/exits?
ShotBot  [author] 26 Jun, 2015 @ 5:06pm 
I don't believe either is strictly needed for anything except the intersection assets.
nawnp 26 Jun, 2015 @ 4:57pm 
road anarchy is considered needed, what about enhanced road heights since it shares code?
nawnp 26 Jun, 2015 @ 4:57pm 
road anarchy is considered needed, what about enhanced road heights since it shares code?
ShotBot  [author] 26 Jun, 2015 @ 4:12pm 
I believe Road Anarchy is necessary to use intersections, as the roads will overlap the intersection assets.
leftbehind 26 Jun, 2015 @ 4:03pm 
What do the flattener pieces do?
leftbehind 26 Jun, 2015 @ 4:02pm 
Is it possible to use NoPillars instead of Road Anarchy?