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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=628114281
thank you Thumbs up
I'm not too worried about performance heaviness, to be honest. CS is probably the most demanding game I play and the temp RARELY goes above 50c and it's usually with other games that it does that. CS is actually relatively easy on my GPU. It's usually around 25c idle and between 35-45 full load. I clean my pc fans regularly and also use MSI which really helps.
Thanks!
Not sure what the game settings are, but I have the best options for them selected. My system spcs are W7-Pro-64bit, 24GB DDR3 Ram, 2GB DDR5 Radeon HD 7800 series graphics card.
@Agusingnavy, that's a very good idea & advice for the scaling. This building isn't 1:1 truly as I had to chop the height down a bit (stands at 294m IRL this model is around 250m) but I am with you on importance of scale. I've had a few props that were completely out of whack and noticeable when in game compared to other objects.
Again, thanks for the feedback guys - those types of criticisms and critiques are what's going to make me a better creator!
http://i.imgur.com/5rJ5l3X.jpg
Also 200 Tris for a building this size is good, do you even know how many ploppable buildings out there go above 900? Like 80% of them lol.
Just for reference, for a building like this - do you think closer to 200 tris is pushing it too much for the LOD? Part of the reason the transition looks shitty is I reduced the polys on the LOD to closer to around 130 or so and in doing so I removed some of the curvature and side pieces of the building - which consequently is pretty noticeable when transitioning now that you mention that....
now it's my time to ask, how did you find out? lol
http://i.imgur.com/J6SoCIH.jpg
Here's the line I'm talking about... http://i.imgur.com/yQTk7R9.jpg
http://i.imgur.com/m2rmGo2.jpg
You can see all kinds of patches on it when zoomed out, there is also a big line down the other side. Hopefully you can fix it and make it look nicer like you don't even notice a transition.