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It's set to the same stats as the small ship vanilla drill.
<SensorRadius>1.3</SensorRadius>
<SensorOffset>0.8</SensorOffset>
<CutOutRadius>1.3</CutOutRadius>
<CutOutOffset>0.6</CutOutOffset>
@LAVB0yActual, No, I'll look into them once I return home.
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=>Fixed large components not moving through small conveyor tubes.
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<EntityComponent xsi:type="MyObjectBuilder_InventoryComponentDefinition">
<Id>
<TypeId>Inventory</TypeId>
<SubtypeId>AzimuthSmallGrinder_SEM4</SubtypeId>
</Id>
<Size x="1" y="1" z="1" />
</EntityComponent>
The inventory size is now 1000 liters.
Before editing, the size tag was <Size x="4" y="5" z="1"/> which translates to 20.000 liters in Keen's weird scheme (I would simply have used liters).
Both can affect the inventory sizes of the drills heavily.
https://github.com/THDigi/SE-ModScript-Examples/wiki/Hidden-SBC-tags-features#entity-components
That is completely normal. :)
To be sure I spawned the same ship blueprint on earth to try and drill the stone there, and again that worked as intended.
So maybe asteroids are a different "texture or material" than the stone on planets. I'm just guessing, I have no clue.
Thanks alot for responding.
It seems after the last major game update a lot of my mods have issues now. I would see if the vanilla ones do as well. It could be a game bug or something I have to change.
Do only I have it or is it a bug?
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=>Fixed the toolbar config not working after the latest mod update. This is now permanently fixed and updated.
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I got covid from my vacation trip and it's pretty much beat the heck out of me so far.
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=>Fixed the toolbar config not working for years.- I was just notified of this. Sorry!
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