Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Civilian Buildings
50 Comments
Fangano 5 Feb @ 6:54am 
leninstatue crashing the game
Potato crust 4 Jan @ 2:01pm 
Would be cool if by building these you could increase population cap
Soviet Groot 7 Dec, 2023 @ 11:17am 
any benefits from building these?
Gregory. 8 Nov, 2023 @ 1:33pm 
houses turn into apartments maybe?
Gregory. 8 Nov, 2023 @ 1:32pm 
is it possible to have the houses upgrade when you advance to a new age? like at each age they change their look to something that suits the age. Such as the first 2 ages have small peasant houses then as you progress through the ages the buildings get more modern.
Dellar 13 May, 2021 @ 6:23am 
Okay it maybe cos it conflicts with Rise of The Ages Mod
Dellar 13 May, 2021 @ 3:22am 
Happens when I try to play Russian.
Dellar 13 May, 2021 @ 3:14am 
I got some bug. When I start a game I get an error message about the leninstatue not loading and the game crashes.
Enoch [JP] 17 Sep, 2020 @ 10:47am 
Why is this sometimes not displayed on the construction screen?
Pino 12 Sep, 2020 @ 1:09pm 
I appreciate that the AI builds them as well, really adds to the atmosphere.
Hagemann 26 Apr, 2019 @ 11:35pm 
Why not for all the ages?
dominicawb 23 Mar, 2018 @ 10:22pm 
Agreed on the earlier era houses, what would make it even better is if they affected your population cap, if possible
yishma'el 23 Mar, 2018 @ 12:09pm 
I'd like to see classic RTS population growth system in RoN, when each house gives +n number of population. Just... Cities look realy empty, and they dont feel like cities, so It could be better to make something like in Empire Earth 2 (when each city can support a limited number of houses). Anyways city battles are extremely tough and stupid so houses wont make it worse than now.
Hunk_ules 30 Aug, 2017 @ 10:31pm 
the houses in earlier ages would be great! would recommend it to all friends at that point.
NotThirdReich 23 Aug, 2017 @ 1:17pm 
I do not know if it is a good idea, but you should make it so that you get wealth by placing these buildings.
[BSND]Mr Ping's Spicy Noodles. 8 Feb, 2017 @ 12:49pm 
Doens't even show up.
ParkerGotSauce 3 Feb, 2017 @ 4:24pm 
Thank you.
FLIR  [author] 3 Feb, 2017 @ 9:38am 
@Comander Farsight: I like your idea, I will look into it :)
ParkerGotSauce 2 Feb, 2017 @ 7:20pm 
I was wondering could you add in the buildings from the other ages?
Sergeant Roland ® 2 Oct, 2016 @ 6:57pm 
I would like to see civi buildings for any age!
UnkindKyro 13 Aug, 2016 @ 3:33pm 
I want u to make more buildings lol. Its awesome THX!
alemismun 10 Aug, 2016 @ 5:36am 
You should make that for every civilian building the civilian training process is 3% faster, only applyes to city with the buildings
xSurvivor7x 29 Oct, 2015 @ 1:18pm 
Hardcoding. That one thing that kills replayability to an extent. Would have killed to see someone with uber skill add in like 5 extra ages into the space age. Oh well.
FLIR  [author] 29 Oct, 2015 @ 11:00am 
Regarding the CtW resources in a normal match:
You can try to add them in the mapstyles/default.xml but even if that works there is no artwork for those resources. (I couldn't find any)

Regarding the nation bonuses:
I haven't really tried this myself but as far as I have seen it is not possible to add new nation bonuses. My guess was that these bonuses might be hardcoded into the game and you can only modify the values.
xSurvivor7x 29 Oct, 2015 @ 9:54am 
I've sifted through nearly every file on this game trying to figure out why I can't add bonuses to other nations, copy and paste them and just change names like "Russian" on a Russian bonus, to "Romans" to make it a copy and pasted Roman bonus. My guess was that there's a second file that confirms the bonuses, because I removed the American bonuses altogether from the game, and I knew that they had been removed, because the science discount was gone, but- for some reason, the Americans still started with one science level. Which only further encouraged my guess that a second file in the directory somewhere exists that overrides attempted modifications.
xSurvivor7x 29 Oct, 2015 @ 9:54am 
(Cont'd) Say... you seem to know how to add buildings and such, would it at all be possible to take the resources from the CtW campaigns and put them in a normal match? The only snag I could see with that is A- The Graphics for the actual resources like Cattle or Olive Oil, and B- The Coding to make them spawn in. But the second one seems like it could just be solved by copying and pasting some code from the others? I don't know. Maybe I sound dumb when I say this.
FLIR  [author] 24 Oct, 2015 @ 12:52am 
As far as I know it is not possible to add population bonuses to regular buildings. There is the Colossus but that's a special building.
But I really like your idea and would love to add this :)
xSurvivor7x 23 Oct, 2015 @ 4:21pm 
Why not add population bonuses? Each house, or apartment officers a 1% increase to your population, and you can only have 3 each per city. For the Office buildings, maybe those can do the same thing that the American barracks units do, and add a 2% or 3% income bonus for every one of them on your nation. (3 per city). The Monument? Maybe have that to increase the Wealth or Knowledge that the city produces.
g 11 Oct, 2015 @ 5:31pm 
I wish that bots used civilian buildings in combat
KittyHawk 10 Oct, 2015 @ 1:07am 
Finally we can kill some civilians :3
*Yuki* 8 Sep, 2015 @ 1:22pm 
Simply nice :owforce: I always asked for this :AwesomeBorn:
Bubbers 27 Aug, 2015 @ 9:09am 
okay thanks! wish it would span from ancient age to modern though, but I bet that would be hard to code in.
FLIR  [author] 25 Aug, 2015 @ 7:35am 
Yes, bots also build them :)
Bubbers 25 Aug, 2015 @ 7:21am 
DO the bots build these as well? would be cool
FLIR  [author] 16 Aug, 2015 @ 9:06am 
The upgrade idea sounds really nice, but I'm not sure if it can be done.
It is possible to add the huts/houses in the earlier game and "exchange" them at some point with the office/apartment buildings, but this only seems to be possible with an additional script and that's something I don't really want to do.
My idea was to add additional buildings and still have the possibility to use a script.
Yuriqa 16 Aug, 2015 @ 8:06am 
This is nice idea make game even more awesome :wsma_happy:
Yuriqa 16 Aug, 2015 @ 8:03am 
Why you just make mod where there is huts/houses on earlier game (medieval etc) then they just later phase upgrade as apartments etc? Or is it just too difficult make ?
Imperator Storm 11 Aug, 2015 @ 3:14pm 
all that stuff in this mod is already in RON, they just aren't buildable
rdouglass1 9 Aug, 2015 @ 4:30am 
Ok, Thanks. I did not realized they were Nation Specific. Not a problem then.
The names of them did give me that type of idea, but I was not sure.
FLIR  [author] 8 Aug, 2015 @ 10:49pm 
Hey, yes this is a known issue at the moment.
The three buildings in the economy category can only be build by certain nations (see description).
I tried to hide them when playing with nations that can't build them but apparently it is not that easy to fix. Still thinking about a solution though :)
rdouglass1 8 Aug, 2015 @ 3:09pm 
Flir, I was able to build the Offices, and the Apt Buildings, but the three or four units on the First Screen were Greyed Out. It got the part that said Build, But they would not Click. I did reach the age for them. Any Known Problems with that? Thanks.
10z20 3 Aug, 2015 @ 1:38pm 
Fantastic mod, I cannot wait for a more thorough version.
Suleiman the Magnificent 1 Aug, 2015 @ 7:40am 
Thanks friend
FLIR  [author] 1 Aug, 2015 @ 7:39am 
Yes I was thinking about making a mod for those too.
However it probably won't be compatible with this one but I'll see what I can do :)
Suleiman the Magnificent 1 Aug, 2015 @ 6:53am 
What about the older buildings? As in pre-Industrial age huts and buidlings? Is there a mod coming soon for that?
Monkey Did 21 Jul, 2015 @ 4:55pm 
Groovy
Suleiman the Magnificent 21 Jul, 2015 @ 6:56am 
Fantastic mod! About time we had some asthetic buildings in the game. This will definetly prolonge my gameplay time with Rise of Nations. Kudos!
s0uX 17 Jul, 2015 @ 4:39pm 
Thx.
FLIR  [author] 16 Jul, 2015 @ 7:46am 
Yes you are right...
Basically these buildings already exist in the game, they just can't be build in regular matches.
This mod changes that and makes building cities a bit more fun :)
Ra 'alga0 16 Jul, 2015 @ 7:28am 
I know you got them straight out of the Scenario Editor....but i guess getting to build them to enhance cities anytime is nice :-)