Space Engineers

Space Engineers

AidylHeid's Interior Blocks [DX 9 & DX11]
31 Comments
azfalt 3 Sep, 2017 @ 7:36pm 
any chance these and your other mods will be updated??
Darkmadhow 19 Apr, 2016 @ 8:49am 
Any Chance these blocks will be colourable soon?
They are a bit dark for my taste and don't fit into most creations; but i really like the blocks themselves
--ErroR-- 26 Jan, 2016 @ 6:32am 
is this working on small ships or only large?
Aidylheid  [author] 25 Sep, 2015 @ 5:48am 
A friend told me the last SE update messed up a bunch of mods. I'll see if I can fix any issues once I find out what needs to be changed.
Aidylheid  [author] 25 Sep, 2015 @ 5:37am 
@serialjwalker - It isn't crashing for me in single player. I haven't changed the blocks in a month. Maybe your save is corrupt?
serialjwalker 25 Sep, 2015 @ 2:51am 
this pack crashes my server every time i try to place a block. sad...i loved that floor block
Rikkavidu_GER 22 Sep, 2015 @ 7:31am 
Just Controlpanels, and 2 Pessengerseats. No Doors. Just decorative. I have found 3 Blocks. The Blocks i think there are Doors in it. But ... nothing.
Aidylheid  [author] 28 Aug, 2015 @ 5:08am 
All blocks are now airtight. I will adjust the airflow later for the oddly shaped blocks.
j0hnyf1v3 25 Aug, 2015 @ 4:44am 
Hi, AidylHeid! You have made nice blocks, but I think that most of the blocks are not airtight. I would appreciate if you fix it, because I'm building a quite complex platform and it would not be easy to replace bad blocks. Thanks in advance!
serialjwalker 7 Aug, 2015 @ 9:34pm 
any possibility of getting just the interior floor block? i am trying to streamline my mod list and i love that block so much. but this mod pack is a tad heavy.
Aidylheid  [author] 1 Aug, 2015 @ 5:21am 
None of the blocks in the mod are colorable.
{GFA}SkyRanger [GER] 31 Jul, 2015 @ 2:52pm 
The pillars semmes to be not colorable. well just tested it with pillars
GenJackO 8 Jul, 2015 @ 8:40pm 
like your mod keep up the great work
Freedom's Flame 8 Jul, 2015 @ 2:50pm 
These blocks remind me of the prison ship from Unreal, where did you get the textures?
N_Mandrag 8 Jul, 2015 @ 12:59pm 
*clap clap clap* Really nice... I think I will replace several mods with your work from now on to clean up the mod-clutter in my worlds !
Kim_Jong_Long_Dong 7 Jul, 2015 @ 11:54am 
reminds me of Alien.
Mage4 5 Jul, 2015 @ 11:57pm 
i like your styling
Aidylheid  [author] 5 Jul, 2015 @ 5:35pm 
Icons and category are done. The half floor with button panel had the wrong SubtypeId in the CubeBlocks file and had to be fixed. This may cause the placed blocks to disappear. Sorry about that, but it had to be fixed or it could cause problems down the road. :(
Aidylheid  [author] 4 Jul, 2015 @ 6:29pm 
@[Andon] - 1. I didn't do the mirroring, it was done by the Blender plugin, but I can look into those three. 2. I was meaning to update those (oops). 3. Not sure how to do that, but I can look into it. 4. My next item was going to be a door. They are little more complicated. :)
[Andon] 4 Jul, 2015 @ 4:37pm 
First, compliments on having a lot of the mirroring done. Mirroring is one of my pet peeves and I find it annoying when blocks don't have it.

There are three blocks of yours that don't have mirroring:
Interior Corner Pillar 1
Interior Combo 2 Offset Corner
Interior Combo 2 Offset Corner 2

A second issue is the style of your toolbar backgrounds. I find the black bgs a little bothersome, and only half of your blocks have them. A more unified style would certainly be welcome, although obviously not a high priority.

Third issue is finding them in the list. I love, love, LOVE categories of things. A quick way to get to just your blocks without having to scroll through the entirety of the block list would be fantastic.

Fourth, I'd recommend some connecting walls for going from offset to centered walls in your Combo 2 series. A door would also go over really well.

With all that said, though, excellent work! I'm liking the goodies you have here, especially the 1/4 height floors.
Aidylheid  [author] 4 Jul, 2015 @ 7:30am 
Thanks for the tips. I'm using Harag's Blender Plugin to make the models. It makes a bunch of files when I export and I don't mess with them. I'm pretty sure all my textures have mipmaps but I can double check. Textures are the hardest part of making the models. I have no idea what I'm doing and have to rely on plugins and Keen to convert them to the different formats.
HappySushi 4 Jul, 2015 @ 7:08am 
Great! More modders, more fresh ideas !

Unfortunetly, blocks were black in dx9 high and extreme render for me.
So I looked into your mod, to check what's wrong.
And I came up with few suggestions, if you don't mind :)
I don't know is it intentional or not, but there is a lot of unnecessary files there.
Basicly you need only .mwm, .sbc and texture files in your modfolder for such mod.


Also, you need to add mipmaps to _de textures, this will fix em.
But I have no clue how to fix blackness on high/extreme dx9 render. Dunno, maybe it's my personal problem...
Aidylheid  [author] 3 Jul, 2015 @ 10:55am 
Seats and button panels now work. I had to change the type and add empties so any previously placed button panels may disappear. Sorry about that.
Aidylheid  [author] 3 Jul, 2015 @ 5:19am 
You're very welcome. This is my first ever mod and I'm having as much fun making the blocks as I do playing the game.
🍁BuzzedBear🍁 2 Jul, 2015 @ 5:22pm 
Hey Aidylheid - Thanks for your effort, and thanks for DX 11. They are nicer to look at in X11, and I too get a performance boost from the DX11 - so again - thanks for these. Rated UP!
BioMech 2 Jul, 2015 @ 3:37am 
@Ghosted9968 I wouldn't have jumped on the DX11 bandwagon myself except i get a reasonable FPS boost (and better visuals) with it.
GrimTheYeeter 1 Jul, 2015 @ 4:09am 
Oh okay. Appreciate the info mate. As long as they work haha.
Aidylheid  [author] 1 Jul, 2015 @ 4:04am 
They work in DX9 but you get a weird effect. Like it is a zoomed view of the _de image instead of the full image. I don't know what causes it.
GrimTheYeeter 30 Jun, 2015 @ 8:23pm 
I don't know why everyone is trying to jump to DX11. It's not that great because Keen hasn't optimized anything yet. Still like these blocks but it sucks they're not DX9 stable.
Rhedd 30 Jun, 2015 @ 6:38pm 
So won't work in DX9, then? Is that what you meant?
GrimTheYeeter 29 Jun, 2015 @ 7:48pm 
I like these a lot better than the decoration blocks. Especially the floor grates. Looks a lot more smoother and fits in better with ship design.