Total War: ATTILA

Total War: ATTILA

FFmod Totally Reduced Friendly Frie
22 Comments
rai1 13 Apr @ 10:04am 
Will you please update this mod?

"FFmod Totally Reduced Friendly"

Thank you!
dyznuuutz 8 Jan, 2023 @ 8:49am 
I was about to say that this mod cause crash, confirmed by disabling it my game just work. Seems strange that the owner check it as good. I use multiple mod tho ...
Solon 28 Sep, 2020 @ 4:15am 
Please update this mod. Thank you!
Sargon Of Amerish 22 Jan, 2020 @ 8:21am 
Thank you.
超级霸王小龙虾 4 May, 2019 @ 9:44pm 
radious and other big mods compatible ?
eDen'S_bLiSS 12 Mar, 2019 @ 6:14am 
Does this mod require updating or can I use it anyway?
Ligma Bababooey 5 Jan, 2019 @ 6:16pm 
is it radious and other big mods compatible ?
Yeazzal 22 Sep, 2016 @ 2:33pm 
THANKS! I can go back to using Axes and Javelins again!
StrangeAK47 21 Apr, 2016 @ 6:48pm 
ty
Super Mean Agent 16 Jan, 2016 @ 3:24pm 
alright, thx.
oNe & oNLy Rammstein  [author] 16 Jan, 2016 @ 7:28am 
yes the effect is the same for the AI as well. There is no change from the AI part of thinking from my side which means sometimes the AI doesnt realise their ranged units are overlappy and their missile fire dps can be very low. This is not my fault but it's the CA AI programming.
Super Mean Agent 15 Jan, 2016 @ 9:21pm 
hmmm ok and what about Ai? does that also happen for Ai or not?
oNe & oNLy Rammstein  [author] 15 Jan, 2016 @ 7:47am 
it depends on who asks, what is your wish? If absolutly no ff than this one.
Super Mean Agent 14 Jan, 2016 @ 6:11pm 
which one of these mods are better??! this one or another one?
wibblywobblywonder 13 Dec, 2015 @ 9:31am 
I just tested this in a custom battle. It seems that this mod goes a long way towards stopping that AI cheat of firing over heads and into melees. They still loose a few arrows occasionally but not like the huge amounts before. Danke!
Zest 10 Dec, 2015 @ 2:44pm 
Can you please update this mod to V1.5.0 Build 8856!
oNe & oNLy Rammstein  [author] 22 Jul, 2015 @ 9:07am 
It’s not possible to make separate rules for those two types of units. It’s just one behavior for everyone and even there very restricted. I only reduced the effect of your units aiming at friendly’s, if they get hit the still get 100% damage. With my mod it is very possible to create ff just much less than in vanilla.
BitchElf 20 Jul, 2015 @ 6:46am 
In fact, I like the friendly fire done by missile units, I think it encourages more tactical play/decision making with them, but having to micromanage your melee infantry with precursors isn't really that fun. So is it possible to diffrenetiate between these two things, or is it simply one value for all units? Thanks again.
BitchElf 20 Jul, 2015 @ 6:42am 
You're a lifesaver man, playing as the Franks you end up losing entire units to fucking friendly franciscas being thrown at retreating units.
Smoking Snakes 1 Jul, 2015 @ 4:50pm 
great thanks for that
oNe & oNLy Rammstein  [author] 1 Jul, 2015 @ 2:50pm 
Yes it is, it even works with any patch of the game from release till now, the values used haven't changed.
Smoking Snakes 1 Jul, 2015 @ 2:26pm 
is it save compatible?