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If you want to wish for something and be lazy, you sereously should just wish the opposite of what you want,read your comment and wait.
Be a bitch
You bitch.
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite
I see you got a lot of stuff,models to create.
So I do my suggestion playermodel/npc till you release the next p.m. npc ,kay?
I give you a clue
gator.
Still, I give you the best luck on the arkham knight models I hope that not happen any problem
i had to improvise and reduse the poly count majorly
textures are really detailed still
and feel free to add me so we could talk easier
maybe ill bodygroup his grenades
thats good to hear
personally i having anxiety and losing my mind over this
really want them to turn out well
noclue.
but these are difficult models to port, so dont expect them everyday like i do with my other models
doing the arkham knight
collapsed thenmodel to 35% of polygons
ran into some seam tearing issues, but i fixed a lot
still a better optimization than arkham knight on pc
litterally the commment before
well, i have no clue then, ive done plenty of models over 33k
i switched to arlham knoght thinking he may have easier, but holy shit, 176k polys
managed to collapse him safely to 46 or so polys and it compiles
only issue is, getting seams fr colapsing the model
any idea what the max poly count is, and if i exceed it, any clue how to get around it
i already ripped harley
the main models are pskx format, not the normal psk
theres about 10 textures per model
and theres 3 textures just for harleys hair, which has already taken me over an hournto work on texturing, still not done
im just hoping gmod can handle all the polygons
the models are very complex
they will take me a while to get though
pyg is unfortunatly not at the top of my list
though he will be done
no problem, was just trying to say that i do read all my comments, so i read everything
and possibly Liu Kang
omg, im going to tak a look now and see what i can do
i checked earlier today, an dhtere was no update, but thank you so much for notiying me
http://www.gildor.org/projects/umodel/compat
untill i can, i cant'
need to wait for umodel support