Cities: Skylines

Cities: Skylines

Asset Prefab(+Building) AI Changer
31 Comments
LemonsterOG 29 Oct, 2020 @ 12:18pm 
:redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare:

:vright: :vright: THIS ASSET MAY CAUSE PROBLEMS :vleft: :vleft:

Broken Mods/Assets (read description)

Outdated Mods/Assets (read description)

Problem Mods/Assets (read description)

How to Find Broken and Bloated Assets

:redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare:
Cahos Rahne Veloza 29 Oct, 2020 @ 10:37am 
That's why I have added you and a few others on my ignore list a long time ago because you are quite annoying :P
LemonsterOG 29 Oct, 2020 @ 9:52am 
@Cahos Rahne Veloza -- While your information is interesting, this mod is listed as BROKEN by the modding community. Click Here [docs.google.com]

I was merely posting a warning to any player that might attempt to use it, because it does not work properly in-game , in-editor, anywhere. If you know otherwise, you should contact @Avanya.

I am reposting my warning so it appears on top of the comments section, but I will update the wording to reflect where the mod won't work.
Cahos Rahne Veloza 29 Oct, 2020 @ 9:28am 
This mod isn't used ingame :P

Well in "live mode" or City Building Mode anyway. This is only ever used in Asset Editor, you know where you mess around with Asset attributes. And if you do activate it in live mode and try to start or load a saved city, you will most definitely run into problems. So no, this mod IS NOT broken nor is it incompatible. The real issue here is PEBCAk :P

For the correct usage of this Asset information manipulation mod and a few others that are interdependent of each other, see this Guide here...

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=471221886&searchtext=Repurpose
Elias 1 May, 2019 @ 2:53am 
Thanx for the response. I found that your similar (?) mod "Asset AI Changer" ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=421616513 ) does what I was looking for. I don't understand the difference between the two mods except for a little different interface/checkbox. So for now I am happy again :D

I also hadn't played the game in a long while (last savegame in october 2017) and it is really hard to find a way back into it, because of all the changes they made and mods that work different or don't work at all ;)
BrowncoatTrekky 30 Apr, 2019 @ 6:41pm 
Hey @Elias, I used the 3rd, 4th, and 6th mods in the above collection and had no issues. I did not use ModTools to activate or use these mods either. It has been some time since I played and was in the editor @Elias, but feel free to add me and we can screenshot and run through your process.
Elias 30 Apr, 2019 @ 5:03pm 
@BrowncoatTrekky @cerebellum
Even when I have only this Mod activated, it doesn't work (no working Dropdown-Menue as it used to be). The only DLC I have is After Dark. Maybe that is the reason why the Mod still works with you?
Would be nice if you had another look into it, because this Mod was very important to me.

(or can someone tell me, where I can find this Option in Modtools? Didn't find the BuildingAI there either)
Madisonian 8 Jan, 2019 @ 3:52am 
Sometimes it bugs out and stops letting you use the dropdown menu. Unsub/resub should fix the problem, though it can be a bit wonky. Also have to Reload Editor after each new asset if the prefab AI Apply button is greyed out.
BrowncoatTrekky 24 Nov, 2018 @ 9:37pm 
Used it earlier today @theKillerChicken converting a Unique Building PrefabAI to a Post Office PrefabAI and no issues. I do have a lag in the editor but do not believe it's from this mod at this time.
TheKillerChicken 31 May, 2018 @ 12:27pm 
This does not work anymore, please update.
Elias 2 May, 2018 @ 3:40am 
same here... doesn't work anymore. tested it with all mods deactivated except this. it even messes with your other "asset changer" mods, because they fail to show the right category (all assets are identified as props).
ManuRamos 19 Mar, 2018 @ 12:25pm 
since the last update, this mod does not work for me. It repeats the list box one time and another and doesn't works. Any solution
stmSantana 15 Mar, 2018 @ 1:37am 
The following is the generic Prefab AI changer.

Asset AI Changer
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=421616513
Beth2020 19 Jan, 2018 @ 8:12pm 
@Cerrebellum and/or @Snow_Cat
Hi :^)

I have all of your Asset Changing mods (or at least I'm pretty sure I do - Populous gave me a list to subscribe to and all of those mods by you seem to work well), but I still need a mod that will let me go into Asset Editor and, while creating a new residential building, change the number of households in it from the number that were in the original residential building. You see, I'm trying to put a logical number of residences in the highrises based upon the number of floors. For example, a building with four sides and 25 floors should have 100 residences (25 floors times 4 sides), but in the Vanilla building there are only 26 residences.

Do you have a mod for that? If so, I couldn't find one.

I do NOT want to use RICO to accomplish this as I'm trying to create a Non-Rico Gamesave.
Elias 8 Dec, 2016 @ 3:51pm 
hi, the problem that matt crux postet on 27th of march seems to be back again since natural disasters. though there are only 332 subscribers, i hope you can fix it, because this mod is so useful to me ( way easier than doing it with modtools). and thanx anyways for your asset-mods... i used those a lot since the beginning.
Vadicus 25 Apr, 2016 @ 11:00am 
I'm hoping you have time to update this mod. It is by far the most useful mod. I wish you luck and look forward to having this operational once again. Fantastic work.
CreatorOfWorlds 17 Apr, 2016 @ 10:43am 
I hope you will look at it, and update the mod to a working condition.
Leo Mystic Magic 27 Mar, 2016 @ 1:25pm 
This mod seems to be broken currently. The drop down form duplicates itself on an endless loop
Slachy 18 Feb, 2016 @ 7:35pm 
can you update these mods for the asset editor for snowfall ?
Snow_Cat  [author] 21 Dec, 2015 @ 3:30pm 
I don't actually know I've been busy with other projects and havne' followed up properly.
forestfey 18 Dec, 2015 @ 5:58am 
Does this still work with After Dark? Thinking about remaking some commercial assets but putting them into the new specs... and I think that would be *elegantly* possible with this little helper?
Snow_Cat  [author] 7 Aug, 2015 @ 8:41am 
Mew; Thanks.
LottoTheKing 7 Aug, 2015 @ 1:53am 
Yes yes i know about Ship Dock, Ship Dockway, and Ship Connection Path they are all used.

Just thought you meant that i also needed a road. But alright i will wait till they actually put in the Cargo harbor and Cargo station in game so i don't need to change AI.

Oh.. and forgot to complement you, besides my problem with cargo ai's this mod/tool is a great tool! (: I have used it on other assets whiteout problems!
Snow_Cat  [author] 6 Aug, 2015 @ 2:12pm 
:/ That's not what I meant...{Ship Dock, Ship Dockway, or Ship Connection Path} Each Seaport AI thingy used one of these--

I've tried both the vanilla Harbor and TrainStation with each type, switching the AI then reloading the asset editor from menu.

No such error.

As I do not feel up to diggin through your output_log.txt file to extract the exact fault location this will have to remain a mystery for now.
LottoTheKing 6 Aug, 2015 @ 1:50am 
Hey i tried using the "Harbor Road" type by using the Advanced building mod.
And i get this error when trying to place the asset ingame.

I can't use the cargo harbor or cargo train templates because they are not in the asset editor list.

---
Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details
---
Snow_Cat  [author] 5 Aug, 2015 @ 11:21am 
*sighs* I am weeks behind in my archiving work to spare the memory needed to run CSL myself and grab the information myself.
Snow_Cat  [author] 5 Aug, 2015 @ 11:19am 
meow. If I am remembering correctly, a "Harbor" and "Cargo Harbor" AI each use a different special road/net-type to accept traffic.

One of the many "use roads in the asset editor" mods whould be able to add the necessary net/node type, though I cannot remember which of the many dozens is the correct one to use.

Seeing the exact text of the error/exception notice would help narrow it down, but it might be more pracitcal for you to "create a new asset" with the model of the Harbor, instead of mutating the original harbor.
LottoTheKing 30 Jul, 2015 @ 7:09am 
Can't get this to work.. tried making a Harbor to a Cargo Harbor but it break the asset?
Snow_Cat  [author] 13 Jul, 2015 @ 1:46pm 
That is correct. But to get your medical school to appear under the healthcare tab you will also need to assign it an appropriate ItemClass.
Azure  [developer] 10 Jul, 2015 @ 9:49am 
Just to make sure I understand this right, would this allow me to take a high school (for example) and turn it into a hospital?
Leo Mystic Magic 8 Jul, 2015 @ 5:27pm 
Hey nice work as usual. Looking forward to seeing more. :)