Natural Selection 2

Natural Selection 2

Classic Entities Mod
10 Comments
Blue 20 Feb, 2021 @ 2:21pm 
Hey Dragon i hope you see this message there seems to be a problem with one of the entities. Controlled Moveable seems to cause a massive animation error along with patthing waypoint.
Xale00 15 Nov, 2018 @ 12:50am 
It it still working with update 325 ?
Saffron_baker 20 Mar, 2016 @ 6:23am 
how do you add this to the editor or mod and does the water mod work with this mod!?!?!?!?!? If it does that would be amazing!!!
Boss 9 Sep, 2015 @ 12:11pm 
A commander is able to drop structures (such as armoury) on the Controlled button entity. This allows for half of structures to be placed in the wall or even block the button by the commander.
If the entities can be made invisible to commander, then maybe this can't happen?
Boss 5 Sep, 2015 @ 11:48am 
can you add the option to make the entites, such as lift entity, invisible to commander. I added it to the commander invisible group but it didn't work. Thanks in advance
tachi 12 Jul, 2015 @ 9:48pm 
+1 Now hopefully this can become the new standard.
Dragon  [author] 7 Jul, 2015 @ 12:16pm 
Weldables have a minimap icon and the wrench/healing world icon. They also have a healthbar which shows the welded percentage.
Avoca 5 Jul, 2015 @ 11:11am 
Btw seeing as most players are not used to having weldable points. Having the default weldable model being a Welder may be slightly less confusing than no indication at all. Atleast on Siege, it's slightly helped.
Avoca 5 Jul, 2015 @ 11:09am 
I'm so confused.
Dragon  [author] 3 Jul, 2015 @ 4:17pm 
MODID - 1c4b4a6e