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Beta version is published!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3121596445
But it should be customizable. Can you ask on Klei Forums about it?
So if people do come up with any ideas unique for Rivet to be separate, I will consider making her as their own character ^^
Other than this... Those portraits are just... Adorable <3
Planned release indefinitely is the 24th of December, on Christmas Eve for Rift Together Beta. Unless we run into a game breaking bug, but so far smooth.
New Skin and portraits for Ratchet.
https://cdn.discordapp.com/attachments/775576169776939028/1184264969093660722/333ffa7c59851db9a530d28b531391f5-1.png?ex=658b57b3&is=6578e2b3&hm=235f8a2508a3cbab13658dc689645faf5fc01b76e68614d57710ffb60d234697&
https://cdn.discordapp.com/attachments/775576169776939028/1184370600802799666/ratchet_bp.png?ex=658bba13&is=65794513&hm=ea7aa8cf099ee80110a6f50e5de40452b216ab6b5100cb0c9b57f55dd6151e2c&
Compatibility with Cherry Forest, Combined status and Uncompromising mode.
And the Lunar and mutant menace has become extra deadly.
Update this week is more Quality of life updates, with the major highlights being that the new mechanic affects a lot of non-crockpot food now, added missing recipes that is essential to combating said mechanic, typo fixes and retrofiting so Rift Together island/landmass can be added into existing worlds instead of players needing to start all over again.
Otherwise all that remains is art cleanup, new big portraits, Rivet skin for Ratchet, fixing the noodly config settings and to play the mod to make sure all the at launch stuff is working. Along with making sure it is compatible and won't crash with other big mods.
Discord will be linked on the Beta release page and from then on any EA testing will be available.
Also, Rift Together will be a separate mod. Am I right?
This update, Ratchet now has full custom dialogue. Visual bugs have been fixed in some places, but not all. More world gen options have been added, and I have released robotic hounds all over the mainland that may appear at random if enabled.
I love this mod more with every update.
Progress is mostly bug squashing. Balancing and getting the rifts and deadly proximity mechanic working. Ratchet also has a custom voice now. Though unfortunately I can't preview the sound on a png or gif.
Here's some pictures of the chaos.
Fallout
https://cdn.discordapp.com/attachments/1163933706004746392/1169407934015475774/image.png?ex=6570fa82&is=655e8582&hm=b0000b4fda1e38331a71db03bc3fc3f8a1d68c8a380c8678b9dbbe368901774a&
https://cdn.discordapp.com/attachments/473339456393576458/1168985213037199490/image.png?ex=656f70d1&is=655cfbd1&hm=731a39eb5e93fc19aab45f1c46d4921f3ffe6ca4915f0a70e12fd86e65637f9a&
Rift
https://cdn.discordapp.com/attachments/1163933706004746392/1169127292405039164/image.png?ex=656ff523&is=655d8023&hm=b43abee8cf3bdab8b01c944c36451b821540f80a190d4e084c3872256032051e&
And I'm deeply sorry for not being able to provide any shots for now...
By the way, will it be possible to remove his gloves and boots? Cuz there are inventory items that look kinda bad on the old sprite.
New Character Art for Ratchet
https://i.gyazo.com/0be27ff3b12c67d57dbf91d4909332a0.png
Biome Variety on the island
https://cdn.discordapp.com/attachments/473320242291015712/1167533740839415929/image.png?ex=654e7987&is=653c0487&hm=e75f498c0cd0f1d911f2bf0e800a2c21dac90fe772610cf673e25751af378b13&
And the rest is behind the scenes mechanic updates, updated art for old assets and new weapons/gear. Which will be presented later on as most still have placeholder assets atm.
Atm, this week there isn't much to really show, most is just code reorganization, smoother mechanic implementation, a few new trees and biome tweaking,along with typo errors fixed in the island generation.
I love you.
And yeah, I agree with the guy below. This mod feels like a friggin' new game based on DST :'D
https://cdn.discordapp.com/attachments/811706948331503616/1161630625661460481/image.png?ex=6538ffd3&is=65268ad3&hm=58eb02b392ea9fecacabd70d4fbfd702a529d62477627600ec1213cb443243bd&
Desert Canyon Biome, this time with more canyon included. Image has an older pebble turf inside of it that I replaced with a more dirt-based floor,and is the biome with our missing mob I want to make sure is implemented before on release.
https://cdn.discordapp.com/attachments/811706948331503616/1161630925868773376/image.png?ex=6539001a&is=65268b1a&hm=3dea09d785b2767a3668ab3656439b3fcbe5c16ad78ad4b8b0669ff44b74c284&
However I will roll out updates every week to reassure everyone of mod progress. So as promised and reassurance of hardwork being done to make this new version of this mod the best of the best. Here are some previews and updates!
Desert Canyons
https://cdn.discordapp.com/attachments/473320242291015712/1157216277216108554/image.png?ex=6517cd24&is=65167ba4&hm=290d5cf614bb1db135c7ad1ad478a2c44457d2e265c4fc42759f29dae8be9c49&
Junk
https://cdn.discordapp.com/attachments/473320242291015712/1157215263461228544/image.png?ex=6517cc32&is=65167ab2&hm=4f9b10b7b9ae32fadf1944cb67a2f4214d049042a22511b2543f3648fd03f61c&
That's it for now, as I prep for beta release somewhere in october!
Agorians are scrapped, since I have a better or several NPC concepts in mind.